Player Matchup

Atlas
Atlas
ForeverAlone750
Atlas
Level 45
God Stats
158W - 146L
1,480 SR
Queue Stats
231W - 199L
1,482 Elo+
Solo
Sol
Sol
Spoon2772
Sol
Level 137
God Stats
43W - 35L
1,511 SR
Queue Stats
304W - 294L
1,463 Elo+
Solo
King Arthur
King Arthur
Sun WuKhan
King Arthur
Level 159
God Stats
1W - 6L
1,370 SR
Queue Stats
257W - 247L
1,562 Elo+
Solo
Team Averages
Level 114
1,454 SR
1,502 Elo+

VS

Team Averages
Level 96
1,676 SR
1,513 Elo+
Vulcan
Vulcan
DazZdiLLusION
Vulcan
Level 112
God Stats
5W - 4L
1,839 SR
Queue Stats
33W - 41L
1,486 Elo+
Solo
Hercules
Hercules
DonQuichoteSoSo
Hercules
Level 160
God Stats
2W - 1L
1,508 SR
Queue Stats
17W - 24L
1,482 Elo+
Party 1
Neith
Neith
souf-brh
Neith
Level 17
God Stats
3W - 2L
1,681 SR
Queue Stats
7W - 11L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 3
8,480
707
5,339
11,313
11,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 2 / 2
8,165
680
6,381
6,135
2,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Sun WuKhan
King Arthur
13
1 / 2 / 3
8,074
673
13,303
12,627
10,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
7,502
625
9,840
8,149
3,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
14
4 / 1 / 2
9,030
753
8,126
12,788
11,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
souf-brh
Neith
14
2 / 1 / 3
8,419
702
5,724
8,942
3,867
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
5
Kills
6
6
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
W
Hercules
4
1
2
5
L
2
2
3
1.75
L
2
2
2
1.5
L
King Arthur
Sun WuKhan
King Arthur
1
2
3
1.25
W
Neith
souf-brh
Neith
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,023
Damage
23,690
30,075
Taken
29,879
25,494
Mitigated
18,706
7,004
Healing
11,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,840
5,971
773
813
8,149
3,216
392
3,650
4,499
24,704
0
W
Hercules
8,126
2,581
0
4,173
12,788
11,623
324
4,702
8,086
0
24,764
L
5,339
1,858
357
2,223
11,313
11,675
16
3,755
7,309
13,794
0
L
6,381
1,347
0
2,530
6,135
2,873
64
1,787
4,064
39,545
3,566
L
King Arthur
Sun WuKhan
King Arthur
13,303
2,171
0
1,894
12,627
10,946
0
4,331
7,921
0
35,382
W
Neith
souf-brh
Neith
5,724
1,495
761
4,974
8,942
3,867
754
3,259
5,683
0
26,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,719
Gold Earned
24,951
147
Minions Killed
108
0
Camps Cleared
0
597,536
Distance Traveled
613,548
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,502
625
35
3
0
203,030
0
W
Hercules
9,030
753
29
2
0
218,665
2
L
Atlas
8,480
707
23
2
0
173,499
0
L
Sol
8,165
680
77
6
0
194,446
1
L
King Arthur
8,074
673
47
4
0
229,591
0
W
Neith
8,419
702
44
4
0
191,853
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role