Player Matchup

Jormungandr
Jormungandr
Fluffy Dicken
Jormungandr
Level 109
God Stats
2W - 0L
1,757 SR
Queue Stats
20W - 29L
1,484 Elo+
Party 1
Kuzenbo
Kuzenbo
SiMPiLL KiLL
Kuzenbo
Level 155
God Stats
9W - 7L
1,569 SR
Queue Stats
181W - 195L
1,502 Elo+
Party 1
Ymir
Ymir
Sic Shady
Ymir
Level 191
God Stats
1W - 0L
1,500 SR
Queue Stats
384W - 376L
1,561 Elo+
Solo
Kukulkan
Kukulkan
ThunderZebra
Kukulkan
Level 145
God Stats
9W - 5L
1,951 SR
Queue Stats
618W - 612L
1,500 Elo+
Solo
Ganesha
Ganesha
the gr8 johnny
Ganesha
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 69L
1,514 Elo+
Party 1
Team Averages
Level 132
1,655 SR
1,512 Elo+

VS

Team Averages
Level 131
1,570 SR
1,518 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AxelMem
Loki
Level 106
God Stats
10W - 10L
1,850 SR
Queue Stats
489W - 483L
1,429 Elo+
Solo
Medusa
Medusa
LotussVT
Medusa
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 33L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fluffy Dicken
Jormungandr
8
1 / 2 / 4
5,247
1,049
3,775
5,658
6,626
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
SiMPiLL KiLL
Kuzenbo
10
2 / 0 / 4
5,912
1,182
1,897
6,987
9,320
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ymir
10
2 / 0 / 4
5,663
1,133
1,233
5,795
5,343
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
ThunderZebra
Kukulkan
11
1 / 0 / 5
5,901
1,180
6,393
1,388
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 1 / 5
5,447
1,089
1,737
7,068
7,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 0 / 0
5,407
1,081
3,674
4,163
4,619
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
 
Izanami
10
0 / 1 / 1
4,982
996
4,658
3,199
1,568
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
 
Lancelot
6
0 / 1 / 0
4,401
880
525
1,413
1,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Loki
AxelMem
Loki
9
0 / 1 / 1
4,790
958
4,153
2,680
1,685
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Medusa
LotussVT
Medusa
9
0 / 3 / 0
4,754
951
5,225
4,662
2,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
6
Kills
3
3
Deaths
6
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
0
0
3
L
Izanami
 
Izanami
0
1
1
0.5
L
Lancelot
 
Lancelot
0
1
0
0
L
Loki
AxelMem
Loki
0
1
1
0.5
W
Jormungandr
Fluffy Dicken
Jormungandr
1
2
4
1.5
L
Medusa
LotussVT
Medusa
0
3
0
0
W
Kuzenbo
SiMPiLL KiLL
Kuzenbo
2
0
4
4
W
Ymir
2
0
4
4
W
Kukulkan
ThunderZebra
Kukulkan
1
0
5
3.5
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,035
Damage
18,235
26,896
Taken
16,117
30,040
Mitigated
11,745
10,220
Healing
4,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,674
21
580
1,817
4,163
4,619
0
3,737
187
7,206
0
L
Izanami
 
Izanami
4,658
2,469
165
1,134
3,199
1,568
0
2,520
456
0
12,572
L
Lancelot
 
Lancelot
525
88
0
0
1,413
1,665
0
1,174
239
0
1,560
L
Loki
AxelMem
Loki
4,153
595
0
56
2,680
1,685
0
2,576
104
0
8,887
W
Jormungandr
Fluffy Dicken
Jormungandr
3,775
399
949
1,038
5,658
6,626
90
733
4,925
5,851
0
L
Medusa
LotussVT
Medusa
5,225
2,200
0
490
4,662
2,208
0
4,528
96
0
8,082
W
Kuzenbo
SiMPiLL KiLL
Kuzenbo
1,897
718
950
1,764
6,987
9,320
318
852
6,135
2,719
0
W
Ymir
1,233
261
357
848
5,795
5,343
230
873
4,922
4,775
0
W
Kukulkan
ThunderZebra
Kukulkan
6,393
408
1,714
569
1,388
801
665
473
915
17,126
0
W
1,737
191
441
1,590
7,068
7,950
218
743
6,325
3,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,170
Gold Earned
24,334
43
Minions Killed
50
0
Camps Cleared
0
477,259
Distance Traveled
463,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,407
1,081
19
4
0
113,786
0
L
Izanami
4,982
996
18
4
0
91,006
0
L
Lancelot
4,401
880
2
0
0
45,251
0
L
Loki
4,790
958
5
1
0
108,430
0
W
Jormungandr
5,247
1,049
3
1
0
79,234
0
L
Medusa
4,754
951
6
1
0
104,935
0
W
Kuzenbo
5,912
1,182
5
1
0
109,463
0
W
Ymir
5,663
1,133
8
2
0
96,070
0
W
Kukulkan
5,901
1,180
27
5
0
106,729
0
W
Ganesha
5,447
1,089
0
0
0
85,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role