Player Matchup

Sobek
Sobek
 
Sobek
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Avenger Mitch
Ao Kuang
Level 160
God Stats
5W - 3L
1,557 SR
Queue Stats
79W - 92L
1,604 Elo+
Solo
Hercules
Hercules
Baalbekk
Hercules
Level 52
God Stats
14W - 17L
1,462 SR
Queue Stats
251W - 234L
1,551 Elo+
Solo
Nu Wa
Nu Wa
Luxuria
Nu Wa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,333 Elo+
Party 1
Neith
Neith
Samordorak
Neith
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,289 Elo+
Party 1
Team Averages
Level 89
1,504 SR
1,455 Elo+

VS

Team Averages
Level 122
1,475 SR
1,364 Elo+
Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AyoBurch
Anhur
Level 121
God Stats
7W - 2L
1,442 SR
Queue Stats
57W - 30L
1,354 Elo+
Party 2
Arachne
Arachne
MzrKDJ
Arachne
Level 85
God Stats
5W - 1L
1,563 SR
Queue Stats
65W - 56L
1,501 Elo+
Solo
Aphrodite
Aphrodite
fortunatly
Aphrodite
Level 136
God Stats
2W - 1L
1,389 SR
Queue Stats
39W - 27L
1,219 Elo+
Party 2
Horus
Horus
solology
Horus
Level 108
God Stats
5W - 2L
1,480 SR
Queue Stats
83W - 56L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
0 / 3 / 5
7,629
694
6,867
15,919
15,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Avenger Mitch
Ao Kuang
16
4 / 4 / 4
8,695
790
12,456
14,945
6,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Baalbekk
Hercules
11
0 / 3 / 5
6,691
608
4,106
5,400
3,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Luxuria
Nu Wa
12
0 / 8 / 5
7,037
640
6,942
10,575
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
14
4 / 5 / 0
8,020
729
10,834
10,105
4,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
3 / 1 / 6
9,435
858
6,631
8,911
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anhur
AyoBurch
Anhur
15
1 / 1 / 14
8,596
781
14,706
12,597
6,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
MzrKDJ
Arachne
17
13 / 2 / 6
10,299
936
12,753
10,893
6,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
fortunatly
Aphrodite
15
1 / 2 / 11
8,743
795
7,534
11,821
12,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
solology
Horus
15
5 / 2 / 12
9,188
835
7,605
13,688
12,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
72
8
Kills
23
23
Deaths
8
19
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
3
5
0.83
W
Chronos
 
Chronos
3
1
6
6
L
Ao Kuang
Avenger Mitch
Ao Kuang
4
4
4
1.5
W
Anhur
AyoBurch
Anhur
1
1
14
8
L
Hercules
Baalbekk
Hercules
0
3
5
0.83
L
Nu Wa
Luxuria
Nu Wa
0
8
5
0.31
W
Arachne
MzrKDJ
Arachne
13
2
6
8
L
Neith
4
5
0
0.8
W
Aphrodite
fortunatly
Aphrodite
1
2
11
3.25
W
Horus
solology
Horus
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,205
Damage
49,229
56,944
Taken
57,910
34,704
Mitigated
41,358
11,757
Healing
21,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,867
214
0
4,369
15,919
15,926
0
3,210
12,374
21,749
0
W
Chronos
 
Chronos
6,631
1,341
0
1,066
8,911
3,928
1,875
3,574
5,337
36,977
0
L
Ao Kuang
Avenger Mitch
Ao Kuang
12,456
3,847
0
4,366
14,945
6,942
0
3,251
11,497
37,878
0
W
Anhur
AyoBurch
Anhur
14,706
6,758
0
2,506
12,597
6,216
1,999
7,063
5,534
0
35,429
L
Hercules
Baalbekk
Hercules
4,106
1,348
0
1,008
5,400
3,871
0
1,735
3,474
0
5,533
L
Nu Wa
Luxuria
Nu Wa
6,942
1,045
0
140
10,575
3,332
0
2,458
7,989
14,198
0
W
Arachne
MzrKDJ
Arachne
12,753
8,587
0
3,445
10,893
6,586
991
6,258
4,635
0
26,792
L
Neith
10,834
6,469
0
1,874
10,105
4,633
1,050
3,511
6,547
0
31,430
W
Aphrodite
fortunatly
Aphrodite
7,534
1,069
3,925
4,212
11,821
12,463
443
4,164
7,657
25,942
0
W
Horus
solology
Horus
7,605
3,831
3,521
3,140
13,688
12,165
1,059
5,206
8,482
0
16,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,072
Gold Earned
46,261
186
Minions Killed
212
0
Camps Cleared
0
920,790
Distance Traveled
1,197,444
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,629
694
23
2
0
218,824
3
W
Chronos
9,435
858
75
7
0
254,271
0
L
Ao Kuang
8,695
790
78
7
0
203,702
0
W
Anhur
8,596
781
52
5
0
233,975
0
L
Hercules
6,691
608
8
1
0
142,778
0
L
Nu Wa
7,037
640
21
2
0
171,515
0
W
Arachne
10,299
936
32
3
0
255,456
0
L
Neith
8,020
729
56
5
0
183,971
0
W
Aphrodite
8,743
795
35
3
0
239,505
0
W
Horus
9,188
835
18
2
0
214,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role