Player Matchup

Sun Wukong
Sun Wukong
Dva 842
Sun Wukong
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,378 Elo+
Solo
Yu Huang
Yu Huang
ElianNecron
Yu Huang
Level 126
God Stats
19W - 14L
1,361 SR
Queue Stats
20W - 21L
1,320 Elo+
Solo
Atlas
Atlas
Tokeamillion_TTV
Atlas
Level 69
God Stats
14W - 7L
1,511 SR
Queue Stats
68W - 64L
1,424 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tony IV
Tsukuyomi
Level 83
God Stats
28W - 28L
1,504 SR
Queue Stats
320W - 298L
1,464 Elo+
Solo
Izanami
Izanami
Wrath13
Izanami
Level 84
God Stats
27W - 25L
1,452 SR
Queue Stats
174W - 175L
1,375 Elo+
Solo
Team Averages
Level 81
1,466 SR
1,392 Elo+

VS

Team Averages
Level 110
1,556 SR
1,410 Elo+
Atlas
Atlas
 
Atlas
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
EeyoreLabyrinth
Sol
Level 206
God Stats
1W - 1L
1,678 SR
Queue Stats
141W - 146L
1,563 Elo+
Solo
Hel
Hel
asesinodedioses4
Hel
Level 26
God Stats
0W - 2L
1,717 SR
Queue Stats
15W - 19L
1,427 Elo+
Party 1
Shiva
Shiva
complex-fare92
Shiva
Level 68
God Stats
6W - 11L
1,387 SR
Queue Stats
233W - 250L
1,371 Elo+
Solo
Izanami
Izanami
vvalkyriex
Izanami
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 12L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dva 842
Sun Wukong
14
1 / 2 / 5
8,348
1,044
9,027
13,722
9,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yu Huang
ElianNecron
Yu Huang
15
3 / 1 / 10
8,984
1,123
11,104
7,023
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 0 / 8
9,413
1,177
7,841
11,458
9,906
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tsukuyomi
Tony IV
Tsukuyomi
15
5 / 0 / 8
9,534
1,192
13,133
8,087
3,660
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Wrath13
Izanami
14
3 / 2 / 7
9,159
1,145
8,957
9,885
4,176
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

332

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
1 / 7 / 4
9,547
1,193
16,644
26,681
15,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 1 / 2
8,655
1,082
10,528
8,326
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 8 / 2
8,722
1,090
12,850
16,109
5,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 0 / 2
7,700
963
2,768
2,813
2,109
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
vvalkyriex
Izanami
12
0 / 0 / 0
7,200
900
100
989
283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
16
Kills
5
5
Deaths
16
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
7
4
0.43
W
Sun Wukong
Dva 842
Sun Wukong
1
2
5
1.75
L
2
1
2
3
W
Yu Huang
ElianNecron
Yu Huang
3
1
10
8
W
4
0
8
8
W
Tsukuyomi
Tony IV
Tsukuyomi
5
0
8
9
W
Izanami
Wrath13
Izanami
3
2
7
3.25
L
2
8
2
0.38
L
0
0
2
1
L
Izanami
vvalkyriex
Izanami
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,062
Damage
42,890
50,175
Taken
54,918
30,079
Mitigated
26,762
5,407
Healing
7,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
16,644
5,232
72
3,928
26,681
15,936
0
9,278
17,403
35,310
0
W
Sun Wukong
Dva 842
Sun Wukong
9,027
2,102
407
2,197
13,722
9,332
0
9,596
4,126
0
20,052
L
10,528
2,594
0
618
8,326
2,932
0
1,976
6,350
21,854
642
W
Yu Huang
ElianNecron
Yu Huang
11,104
1,464
0
698
7,023
3,005
0
5,946
1,077
22,335
0
W
7,841
2,483
0
909
11,458
9,906
0
9,914
1,544
14,827
0
W
Tsukuyomi
Tony IV
Tsukuyomi
13,133
3,322
0
1,196
8,087
3,660
0
6,735
1,352
0
22,366
W
Izanami
Wrath13
Izanami
8,957
7,400
0
0
9,885
4,176
0
7,530
2,355
0
30,661
L
12,850
0
599
2,160
16,109
5,502
0
6,273
9,836
21,613
0
L
2,768
108
143
241
2,813
2,109
0
1,418
1,395
0
10,525
L
Izanami
vvalkyriex
Izanami
100
92
0
36
989
283
0
0
989
0
1,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,438
Gold Earned
41,824
129
Minions Killed
122
7
Camps Cleared
1
834,367
Distance Traveled
550,299
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,547
1,193
48
6
0
154,362
0
W
Sun Wukong
8,348
1,044
29
4
0
183,816
0
L
Sol
8,655
1,082
27
3
0
145,776
0
W
Yu Huang
8,984
1,123
24
3
1
163,592
0
W
Atlas
9,413
1,177
14
2
0
159,052
0
W
Tsukuyomi
9,534
1,192
18
2
3
177,203
0
W
Izanami
9,159
1,145
44
6
3
150,704
0
L
Hel
8,722
1,090
27
3
1
151,936
0
L
Shiva
7,700
963
18
2
0
75,141
0
L
Izanami
7,200
900
2
0
0
23,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role