Player Matchup

Ah Puch
Ah Puch
ColdYogurt
Ah Puch
Level 42
God Stats
3W - 1L
1,786 SR
Queue Stats
183W - 196L
1,511 Elo+
Solo
Cthulhu
Cthulhu
Fantum Hound
Cthulhu
Level 8
God Stats
18W - 14L
1,616 SR
Queue Stats
22W - 25L
1,372 Elo+
Party 1
Artemis
Artemis
RD N0ah09
Artemis
Level 102
God Stats
48W - 46L
1,452 SR
Queue Stats
116W - 120L
1,417 Elo+
Party 1
Arachne
Arachne
looney42o
Arachne
Level 101
God Stats
98W - 87L
1,424 SR
Queue Stats
104W - 104L
1,386 Elo+
Party 1
Kukulkan
Kukulkan
razaroja78
Kukulkan
Level 102
God Stats
72W - 61L
1,516 SR
Queue Stats
148W - 169L
1,482 Elo+
Solo
Team Averages
Level 71
1,559 SR
1,433 Elo+

VS

Team Averages
Level 81
1,389 SR
1,365 Elo+
Nemesis
Nemesis
 
Nemesis
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DevonteMeyer
Merlin
Level 126
God Stats
1W - 3L
1,479 SR
Queue Stats
40W - 53L
1,384 Elo+
Party 2
Bellona
Bellona
S1R FeRRuM VulT
Bellona
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,219 Elo+
Party 2
Medusa
Medusa
Toadlauncher342
Medusa
Level 28
God Stats
1W - 5L
1,281 SR
Queue Stats
11W - 22L
1,304 Elo+
Party 2
Mulan
Mulan
canary_qross
Mulan
Level 105
God Stats
7W - 11L
1,185 SR
Queue Stats
205W - 207L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ColdYogurt
Ah Puch
19
2 / 0 / 12
12,603
1,050
13,166
2,958
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Fantum Hound
Cthulhu
19
4 / 1 / 14
12,018
1,002
10,896
9,919
8,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Artemis
RD N0ah09
Artemis
17
2 / 1 / 9
11,034
920
4,115
5,483
2,072
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
looney42o
Arachne
19
12 / 2 / 7
13,144
1,095
23,044
10,562
3,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
razaroja78
Kukulkan
17
1 / 0 / 8
11,910
993
6,850
1,655
984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

368

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
0 / 1 / 4
10,271
856
161
5,345
2,455
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
15
0 / 0 / 0
10,023
835
1,142
4,114
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

16
1 / 14 / 2
11,454
955
8,522
32,320
22,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 0 / 4
10,378
865
235
915
273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 6 / 2
10,730
894
5,221
21,471
12,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
21
Kills
1
4
Deaths
21
50
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
4
2
W
Ah Puch
ColdYogurt
Ah Puch
2
0
12
8
L
Merlin
0
0
0
0
W
Cthulhu
Fantum Hound
Cthulhu
4
1
14
11
W
Artemis
RD N0ah09
Artemis
2
1
9
6.5
L
1
14
2
0.14
L
0
0
4
2
L
0
6
2
0.17
W
Arachne
looney42o
Arachne
12
2
7
7.75
W
Kukulkan
razaroja78
Kukulkan
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,071
Damage
15,281
30,577
Taken
64,165
16,317
Mitigated
39,778
6,588
Healing
4,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
161
49
0
0
5,345
2,455
0
438
4,907
0
1,217
W
Ah Puch
ColdYogurt
Ah Puch
13,166
470
0
346
2,958
1,221
0
89
2,869
55,651
0
L
Merlin
1,142
147
0
0
4,114
1,649
0
2,779
1,201
9,794
0
W
Cthulhu
Fantum Hound
Cthulhu
10,896
297
516
1,179
9,919
8,349
0
370
6,969
27,829
847
W
Artemis
RD N0ah09
Artemis
4,115
1,324
109
180
5,483
2,072
0
615
3,525
0
10,479
L
8,522
3,451
0
3,407
32,320
22,828
0
17,492
14,303
427
31,932
L
235
169
0
179
915
273
0
254
625
0
1,805
L
5,221
1,050
0
1,128
21,471
12,573
0
7,944
13,064
0
25,215
W
Arachne
looney42o
Arachne
23,044
18,911
96
3,592
10,562
3,691
0
386
5,448
0
29,532
W
Kukulkan
razaroja78
Kukulkan
6,850
949
155
415
1,655
984
0
25
1,630
37,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,709
Gold Earned
52,856
257
Minions Killed
143
14
Camps Cleared
3
1,016,724
Distance Traveled
447,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,271
856
5
0
0
27,611
0
W
Ah Puch
12,603
1,050
88
7
5
230,275
0
L
Merlin
10,023
835
19
2
1
68,979
0
W
Cthulhu
12,018
1,002
65
5
0
198,009
0
W
Artemis
11,034
920
16
1
1
161,882
0
L
Bellona
11,454
955
67
6
0
153,374
0
L
Medusa
10,378
865
3
0
0
33,153
0
L
Mulan
10,730
894
49
4
2
164,762
0
W
Arachne
13,144
1,095
16
1
2
226,087
0
W
Kukulkan
11,910
993
72
6
6
200,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role