Player Matchup

Baron Samedi
Baron Samedi
ChozenKoala
Baron Samedi
Level 121
God Stats
1W - 0L
1,285 SR
Queue Stats
24W - 17L
1,517 Elo+
Party 1
Sobek
Sobek
XTrapp_GoddX
Sobek
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 6L
1,473 Elo+
Party 1
Kukulkan
Kukulkan
ninjashadow122
Kukulkan
Level 88
God Stats
2W - 3L
1,316 SR
Queue Stats
10W - 8L
1,473 Elo+
Party 1
Team Averages
Level 106
1,367 SR
1,488 Elo+

VS

Team Averages
Level 86
1,491 SR
1,516 Elo+
Nemesis
Nemesis
JoseeTj
Nemesis
Level 17
God Stats
4W - 16L
1,500 SR
Queue Stats
46W - 55L
1,500 Elo+
Party 2
Zeus
Zeus
kamaleoon
Zeus
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
67W - 75L
1,531 Elo+
Party 2
Ymir
Ymir
xPachasz
Ymir
Level 96
God Stats
0W - 1L
1,474 SR
Queue Stats
70W - 67L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChozenKoala
Baron Samedi
15
9 / 1 / 12
10,229
852
12,526
11,041
5,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 3 / 12
9,200
767
5,912
12,737
6,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kukulkan
16
9 / 1 / 11
10,691
891
12,919
9,375
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
JoseeTj
Nemesis
10
0 / 8 / 3
7,128
594
1,499
13,242
6,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
14
2 / 6 / 2
8,516
710
17,503
8,593
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
12
1 / 8 / 2
8,025
669
2,470
16,387
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
10
22
Kills
3
5
Deaths
22
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChozenKoala
Baron Samedi
9
1
12
15
L
Nemesis
JoseeTj
Nemesis
0
8
3
0.19
W
4
3
12
3.33
L
Zeus
2
6
2
0.5
W
Kukulkan
9
1
11
14.5
L
Ymir
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,357
Damage
21,472
33,153
Taken
38,222
15,732
Mitigated
24,205
13,460
Healing
2,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChozenKoala
Baron Samedi
12,526
1,745
2,441
6,275
11,041
5,233
1,316
6,184
4,723
33,501
0
L
Nemesis
JoseeTj
Nemesis
1,499
203
0
396
13,242
6,417
0
11,306
1,470
0
4,383
W
5,912
420
0
3,559
12,737
6,723
334
7,726
4,256
25,385
0
L
Zeus
17,503
837
0
420
8,593
3,924
0
6,794
1,509
40,531
0
W
Kukulkan
12,919
1,177
0
1,185
9,375
3,776
921
6,089
3,210
51,280
0
L
Ymir
2,470
66
0
1,388
16,387
13,864
0
11,909
3,758
11,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,120
Gold Earned
23,669
170
Minions Killed
68
0
Camps Cleared
0
652,141
Distance Traveled
505,402
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,229
852
57
5
0
218,051
0
L
Nemesis
7,128
594
4
0
0
160,373
0
W
Sobek
9,200
767
33
3
0
224,077
1
L
Zeus
8,516
710
57
5
0
170,344
0
W
Kukulkan
10,691
891
80
7
0
210,013
0
L
Ymir
8,025
669
7
1
0
174,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role