Player Matchup

Atlas
Atlas
Draco10th
Atlas
Level 46
God Stats
1W - 2L
1,320 SR
Queue Stats
44W - 46L
1,478 Elo+
Solo
Merlin
Merlin
GME2DaMoon
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,723 Elo+
Party 3
Cabrakan
Cabrakan
So7 ZeroGravity
Cabrakan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 75L
1,524 Elo+
Party 1
Pele
Pele
chewy02y
Pele
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
75W - 71L
1,495 Elo+
Party 1
Nike
Nike
thatsslyf
Nike
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,860 Elo+
Party 3
Team Averages
Level 72
1,464 SR
1,616 Elo+

VS

Team Averages
Level 101
1,536 SR
1,576 Elo+
Cthulhu
Cthulhu
F-I-C-U-S
Cthulhu
Level 119
God Stats
4W - 4L
1,772 SR
Queue Stats
162W - 180L
1,562 Elo+
Solo
Cernunnos
Cernunnos
ManuHDueird
Cernunnos
Level 106
God Stats
1W - 1L
1,383 SR
Queue Stats
70W - 66L
1,559 Elo+
Solo
Hachiman
Hachiman
TacoDeBistek69l
Hachiman
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 49L
1,601 Elo+
Party 2
Fenrir
Fenrir
TacoDePastor69l
Fenrir
Level 109
God Stats
6W - 2L
1,527 SR
Queue Stats
342W - 339L
1,528 Elo+
Party 2
Izanami
Izanami
plussizeunicorn
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 71L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Draco10th
Atlas
16
2 / 0 / 12
9,115
829
8,807
8,876
9,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
GME2DaMoon
Merlin
16
3 / 3 / 7
9,258
842
17,630
12,304
7,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
14
1 / 2 / 8
9,046
822
3,804
19,768
21,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
17
8 / 2 / 8
9,889
899
13,381
11,204
6,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
17
7 / 2 / 11
9,677
880
11,191
12,003
16,953
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
F-I-C-U-S
Cthulhu
17
4 / 3 / 4
9,577
871
13,260
13,626
16,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
ManuHDueird
Cernunnos
15
0 / 5 / 7
8,457
769
10,848
12,328
5,900
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
14
2 / 5 / 3
7,931
721
11,399
10,895
5,237
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 2 / 4
8,404
764
6,876
12,538
11,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 6 / 5
7,133
648
4,833
11,686
5,011
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
32
21
Kills
9
9
Deaths
21
46
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Atlas
Draco10th
Atlas
2
0
12
8
L
Cthulhu
F-I-C-U-S
Cthulhu
4
3
4
2
W
Merlin
GME2DaMoon
Merlin
3
3
7
2.17
L
Cernunnos
ManuHDueird
Cernunnos
0
5
7
0.7
W
Cabrakan
1
2
8
2.5
L
Hachiman
2
5
3
0.7
L
3
2
4
2.5
W
Pele
8
2
8
6
L
0
6
5
0.42
W
Nike
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,813
Damage
47,216
64,155
Taken
61,073
61,448
Mitigated
43,822
23,341
Healing
14,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Draco10th
Atlas
8,807
3,496
1,206
2,927
8,876
9,090
140
2,619
6,257
16,851
0
L
Cthulhu
F-I-C-U-S
Cthulhu
13,260
62
2,381
2,552
13,626
16,115
0
7,832
5,794
29,953
0
W
Merlin
GME2DaMoon
Merlin
17,630
1,338
1,276
2,623
12,304
7,156
551
4,177
8,127
44,884
0
L
Cernunnos
ManuHDueird
Cernunnos
10,848
4,772
778
710
12,328
5,900
0
5,324
7,004
0
29,540
W
Cabrakan
3,804
523
1,080
8,422
19,768
21,667
270
3,793
15,975
9,690
0
L
Hachiman
11,399
4,586
638
679
10,895
5,237
965
3,595
7,300
0
21,941
L
6,876
334
1,845
1,764
12,538
11,559
0
7,480
5,058
1,131
7,574
W
Pele
13,381
2,157
125
2,557
11,204
6,582
350
2,069
9,135
0
20,016
L
4,833
2,860
400
2,265
11,686
5,011
684
6,010
5,676
0
14,286
W
Nike
11,191
1,072
1,718
1,407
12,003
16,953
190
1,733
10,270
0
17,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,985
Gold Earned
41,502
122
Minions Killed
135
0
Camps Cleared
0
1,209,849
Distance Traveled
1,045,455
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,115
829
20
2
0
263,982
0
L
Cthulhu
9,577
871
24
2
0
229,978
0
W
Merlin
9,258
842
63
6
0
207,899
0
L
Cernunnos
8,457
769
48
4
0
181,650
0
W
Cabrakan
9,046
822
14
1
0
239,404
0
L
Hachiman
7,931
721
30
3
0
178,585
0
L
Fenrir
8,404
764
6
1
0
250,882
0
W
Pele
9,889
899
15
1
0
253,514
0
L
Izanami
7,133
648
27
2
0
204,360
0
W
Nike
9,677
880
10
1
0
245,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role