Player Matchup

Atlas
Atlas
DeityOfMassacre
Atlas
Level 109
God Stats
26W - 17L
1,540 SR
Queue Stats
360W - 368L
1,468 Elo+
Party 1
Achilles
Achilles
Goldenman Micah
Achilles
Level 87
God Stats
1W - 1L
1,692 SR
Queue Stats
77W - 64L
1,444 Elo+
Party 3
Medusa
Medusa
ItsLIGHTbruh
Medusa
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 114L
1,447 Elo+
Party 3
Nemesis
Nemesis
SpryCarnival161
Nemesis
Level 43
God Stats
4W - 6L
1,544 SR
Queue Stats
91W - 73L
1,483 Elo+
Party 3
Hera
Hera
T7S_uncle
Hera
Level 29
God Stats
1W - 1L
1,737 SR
Queue Stats
43W - 46L
1,461 Elo+
Party 1
Team Averages
Level 74
1,603 SR
1,461 Elo+

VS

Team Averages
Level 103
1,550 SR
1,499 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
DisableFlame
Loki
Level 69
God Stats
8W - 2L
1,478 SR
Queue Stats
107W - 84L
1,596 Elo+
Party 2
Jing Wei
Jing Wei
ShaBNM
Jing Wei
Level 92
God Stats
2W - 0L
1,715 SR
Queue Stats
188W - 151L
1,525 Elo+
Party 2
Shiva
Shiva
Spine Fuzz
Shiva
Level 154
God Stats
30W - 29L
1,557 SR
Queue Stats
739W - 718L
1,480 Elo+
Solo
Yemoja
Yemoja
wildtc
Yemoja
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 1
4,098
585
1,914
6,177
3,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
6
0 / 2 / 0
3,813
545
2,107
7,370
3,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
7
2 / 0 / 0
4,171
596
4,634
5,493
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 3 / 1
3,957
565
2,612
6,954
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
4
0 / 1 / 0
3,396
485
139
1,401
396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
1 / 0 / 2
4,966
709
3,606
2,696
732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
5 / 1 / 0
5,348
764
2,315
4,645
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
ShaBNM
Jing Wei
6
1 / 0 / 1
4,110
587
3,966
5,151
1,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shiva
8
1 / 0 / 0
4,776
682
3,666
5,031
3,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
wildtc
Yemoja
6
0 / 1 / 2
4,115
588
1,414
3,831
2,346
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
13
2
Kills
8
8
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
2
2
L
0
2
1
0.25
W
5
1
0
5
L
Achilles
0
2
0
0
L
Medusa
2
0
0
2
W
Jing Wei
ShaBNM
Jing Wei
1
0
1
1.5
W
Shiva
1
0
0
1
L
0
3
1
0.17
L
Hera
0
1
0
0
W
Yemoja
wildtc
Yemoja
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,406
Damage
14,967
27,395
Taken
21,354
10,282
Mitigated
9,040
10,149
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,606
292
0
1,650
2,696
732
362
368
2,328
31,516
0
L
1,914
1,095
1,076
2,118
6,177
3,193
0
1,314
4,863
12,381
0
W
2,315
887
0
0
4,645
1,397
0
126
4,519
0
24,223
L
Achilles
2,107
695
0
1,775
7,370
3,123
0
841
6,529
0
17,280
L
Medusa
4,634
2,357
0
2,331
5,493
1,679
0
910
4,583
0
22,716
W
Jing Wei
ShaBNM
Jing Wei
3,966
3,222
0
2,717
5,151
1,463
0
807
4,344
0
22,690
W
Shiva
3,666
384
0
411
5,031
3,102
0
0
5,031
0
26,990
L
2,612
1,272
0
2,349
6,954
1,891
0
1,173
5,781
0
18,940
L
Hera
139
0
0
500
1,401
396
0
782
619
8,731
0
W
Yemoja
wildtc
Yemoja
1,414
498
621
1,658
3,831
2,346
0
752
3,079
7,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,435
Gold Earned
23,315
147
Minions Killed
206
0
Camps Cleared
0
652,127
Distance Traveled
714,402
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
4,966
709
53
8
0
115,416
2
L
Atlas
4,098
585
17
2
0
147,421
2
W
Loki
5,348
764
43
6
0
180,724
0
L
Achilles
3,813
545
29
4
0
140,932
0
L
Medusa
4,171
596
36
5
0
137,109
2
W
Jing Wei
4,110
587
43
6
0
148,383
0
W
Shiva
4,776
682
58
8
0
142,944
0
L
Nemesis
3,957
565
31
4
0
171,260
0
L
Hera
3,396
485
34
5
0
55,405
0
W
Yemoja
4,115
588
9
1
0
126,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role