Player Matchup

Khepri
Khepri
H3XBOY
Khepri
Level 47
God Stats
20W - 14L
1,513 SR
Queue Stats
181W - 170L
1,358 Elo+
Party 2
Hera
Hera
OskiTheBeer
Hera
Level 54
God Stats
16W - 15L
1,038 SR
Queue Stats
214W - 220L
1,431 Elo+
Party 2
Surtr
Surtr
Reach4TheSummit
Surtr
Level 47
God Stats
19W - 9L
1,608 SR
Queue Stats
257W - 200L
1,673 Elo+
Solo
Sol
Sol
fanofmother
Sol
Level 67
God Stats
6W - 6L
1,513 SR
Queue Stats
421W - 353L
1,451 Elo+
Party 2
Cliodhna
Cliodhna
soytrevor
Cliodhna
Level 102
God Stats
19W - 7L
1,687 SR
Queue Stats
368W - 349L
1,464 Elo+
Party 2
Team Averages
Level 63
1,472 SR
1,476 Elo+

VS

Team Averages
Level 31
1,469 SR
1,310 Elo+
He Bo
He Bo
AlexPendragonnn
He Bo
Level 47
God Stats
5W - 2L
1,500 SR
Queue Stats
39W - 38L
1,301 Elo+
Party 1
Cu Chulainn
Cu Chulainn
GitGud505
Cu Chulainn
Level 47
God Stats
3W - 2L
1,726 SR
Queue Stats
62W - 48L
1,554 Elo+
Solo
Jing Wei
Jing Wei
Hentaiped
Jing Wei
Level 18
God Stats
20W - 20L
1,385 SR
Queue Stats
38W - 36L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
OrgasmicRias
Cthulhu
Level 5
God Stats
0W - 3L
1,233 SR
Queue Stats
0W - 4L
1,045 Elo+
Party 1
Thanatos
Thanatos
Weetulow
Thanatos
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
H3XBOY
Khepri
12
1 / 0 / 7
8,372
523
4,867
8,032
8,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 1 / 1
9,451
591
3,406
7,640
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 5 / 4
9,001
563
17,703
23,623
22,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
7 / 1 / 0
10,009
626
15,196
11,094
4,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
soytrevor
Cliodhna
16
4 / 1 / 7
9,689
606
11,689
12,150
5,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,181
449
6,250
11,341
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
GitGud505
Cu Chulainn
15
4 / 3 / 2
9,152
572
14,654
17,157
18,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
Hentaiped
Jing Wei
11
1 / 1 / 1
6,727
420
8,071
8,895
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
OrgasmicRias
Cthulhu
11
0 / 5 / 2
6,736
421
2,375
18,289
14,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Weetulow
Thanatos
12
0 / 6 / 1
7,466
467
4,287
15,712
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
18
Kills
8
8
Deaths
19
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Cu Chulainn
GitGud505
Cu Chulainn
4
3
2
1.67
W
Khepri
H3XBOY
Khepri
1
0
7
4.5
L
Jing Wei
Hentaiped
Jing Wei
1
1
1
1.5
L
Cthulhu
OrgasmicRias
Cthulhu
0
5
2
0.2
W
1
1
1
1.5
W
5
5
4
1.4
L
Thanatos
Weetulow
Thanatos
0
6
1
0.08
W
7
1
0
7
W
Cliodhna
soytrevor
Cliodhna
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,861
Damage
35,637
62,539
Taken
71,394
44,469
Mitigated
46,754
26,542
Healing
20,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,250
360
79
686
11,341
3,207
0
2,204
9,137
32,558
0
L
Cu Chulainn
GitGud505
Cu Chulainn
14,654
1,834
0
3,256
17,157
18,231
38
2,334
14,823
4,560
77,891
W
Khepri
H3XBOY
Khepri
4,867
532
2,085
1,503
8,032
8,420
168
1,685
6,347
17,549
0
L
Jing Wei
Hentaiped
Jing Wei
8,071
6,156
0
3,548
8,895
3,620
0
5,442
3,453
0
50,457
L
Cthulhu
OrgasmicRias
Cthulhu
2,375
604
1,462
1,356
18,289
14,600
0
12,438
5,851
15,016
118
W
3,406
1,181
0
1,660
7,640
3,229
456
2,334
5,306
86,826
0
W
17,703
6,338
0
9,923
23,623
22,052
43
1,864
21,759
2,854
72,539
L
Thanatos
Weetulow
Thanatos
4,287
1,433
0
10,005
15,712
7,096
0
2,770
12,942
0
58,306
W
15,196
6,648
0
7,153
11,094
4,818
513
1,980
9,114
97,906
0
W
Cliodhna
soytrevor
Cliodhna
11,689
879
0
4,218
12,150
5,950
0
2,294
9,856
0
87,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,522
Gold Earned
37,262
532
Minions Killed
369
0
Camps Cleared
0
1,714,023
Distance Traveled
1,669,398
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,181
449
46
3
0
317,950
0
L
Cu Chulainn
9,152
572
131
8
0
342,060
2
W
Khepri
8,372
523
22
1
0
343,373
2
L
Jing Wei
6,727
420
78
5
0
331,365
0
L
Cthulhu
6,736
421
26
2
0
347,699
0
W
Hera
9,451
591
153
10
0
327,094
6
W
Surtr
9,001
563
87
5
0
337,720
2
L
Thanatos
7,466
467
88
6
0
330,324
0
W
Sol
10,009
626
142
9
0
317,472
1
W
Cliodhna
9,689
606
128
8
0
388,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role