Player Matchup

Tsukuyomi
Tsukuyomi
Benson092
Tsukuyomi
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 64L
1,430 Elo+
Party 1
Anubis
Anubis
Gdoggy420
Anubis
Level 46
God Stats
3W - 3L
1,476 SR
Queue Stats
317W - 335L
1,555 Elo+
Solo
Ah Puch
Ah Puch
PndX24
Ah Puch
Level 122
God Stats
1W - 0L
1,736 SR
Queue Stats
5W - 3L
1,233 Elo+
Solo
Terra
Terra
SteadyGoon
Terra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 80L
1,483 Elo+
Solo
Vulcan
Vulcan
xDeathBladex653
Vulcan
Level 104
God Stats
1W - 0L
1,504 SR
Queue Stats
64W - 66L
1,424 Elo+
Party 1
Team Averages
Level 82
1,543 SR
1,425 Elo+

VS

Team Averages
Level 59
1,500 SR
1,445 Elo+
Xing Tian
Xing Tian
Bushox
Xing Tian
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,407 Elo+
Solo
Tyr
Tyr
JumpyGhostFace4
Tyr
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,500 Elo+
Solo
Mulan
Mulan
TTV VENEMOUS
Mulan
Level 115
God Stats
2W - 6L
1,500 SR
Queue Stats
614W - 575L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
ThunderCycle2019
Kukulkan
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 70L
1,344 Elo+
Party 2
Horus
Horus
Tripthroat
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Benson092
Tsukuyomi
19
13 / 3 / 21
11,504
885
23,076
19,259
11,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
Gdoggy420
Anubis
17
8 / 2 / 23
11,196
861
18,108
15,168
12,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
PndX24
Ah Puch
19
7 / 2 / 24
11,462
882
23,240
16,723
9,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
16
2 / 2 / 25
9,904
762
5,282
15,971
17,826
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
6 / 1 / 25
10,772
829
26,536
9,373
5,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bushox
Xing Tian
12
0 / 10 / 4
8,151
627
6,464
22,507
25,996
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 9 / 6
8,176
629
7,937
21,306
24,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 7 / 3
9,848
758
16,620
25,377
28,108
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 3 / 4
8,842
680
16,353
11,562
5,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
15
1 / 7 / 6
8,702
669
10,840
23,006
26,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
33
36
Kills
10
10
Deaths
36
118
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Benson092
Tsukuyomi
13
3
21
7.83
L
Xing Tian
Bushox
Xing Tian
0
10
4
0.2
W
Anubis
Gdoggy420
Anubis
8
2
23
9.75
L
1
9
6
0.44
W
Ah Puch
PndX24
Ah Puch
7
2
24
9.5
W
Terra
2
2
25
7.25
L
5
7
3
0.93
L
3
3
4
1.67
L
Horus
1
7
6
0.57
W
6
1
25
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,242
Damage
58,214
76,494
Taken
103,758
56,759
Mitigated
110,766
44,894
Healing
28,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Benson092
Tsukuyomi
23,076
4,339
1,881
5,894
19,259
11,304
2,298
5,574
13,685
0
40,698
L
Xing Tian
Bushox
Xing Tian
6,464
604
1,675
1,391
22,507
25,996
0
16,379
6,128
11,773
0
W
Anubis
Gdoggy420
Anubis
18,108
1,434
2,038
5,984
15,168
12,924
1,688
7,563
7,605
35,330
0
L
7,937
612
551
2,144
21,306
24,783
0
14,622
6,684
0
15,905
W
Ah Puch
PndX24
Ah Puch
23,240
2,481
2,018
7,485
16,723
9,057
1,396
4,624
12,099
41,118
0
W
Terra
5,282
907
9,606
5,633
15,971
17,826
599
5,015
10,956
7,052
0
L
16,620
1,903
3,467
6,753
25,377
28,108
0
16,856
8,521
509
29,749
L
16,353
1,904
765
2,500
11,562
5,850
0
8,693
2,869
35,734
0
L
Horus
10,840
3,245
3,350
5,626
23,006
26,029
0
16,616
6,390
5,801
13,234
W
26,536
14,022
2,526
1,829
9,373
5,648
1,603
4,251
5,122
46,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,838
Gold Earned
43,719
150
Minions Killed
118
0
Camps Cleared
0
1,257,557
Distance Traveled
1,116,350
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,504
885
26
2
0
265,902
0
L
Xing Tian
8,151
627
4
0
0
201,976
0
W
Anubis
11,196
861
45
3
0
203,942
0
L
Tyr
8,176
629
11
1
0
228,795
0
W
Ah Puch
11,462
882
31
2
0
249,749
0
W
Terra
9,904
762
4
0
0
260,281
0
L
Mulan
9,848
758
22
2
0
203,628
0
L
Kukulkan
8,842
680
60
5
0
233,244
0
L
Horus
8,702
669
21
2
0
248,707
0
W
Vulcan
10,772
829
44
3
0
277,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role