Player Matchup

Gilgamesh
Gilgamesh
DNR Gustavio
Gilgamesh
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 15L
1,159 Elo+
Party 1
Ullr
Ullr
FaulknerFam1187
Ullr
Level 67
God Stats
5W - 2L
1,309 SR
Queue Stats
99W - 105L
1,443 Elo+
Party 3
Anubis
Anubis
Mrs Bubba 18
Anubis
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
184W - 210L
1,403 Elo+
Solo
Charybdis
Charybdis
StemPunk11
Charybdis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,284 Elo+
Party 1
Atlas
Atlas
Thiccvf
Atlas
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 26L
1,478 Elo+
Party 3
Team Averages
Level 32
1,462 SR
1,353 Elo+

VS

Team Averages
Level 46
1,482 SR
1,469 Elo+
Ullr
Ullr
Kodzkeen
Ullr
Level 29
God Stats
0W - 2L
1,267 SR
Queue Stats
22W - 21L
1,537 Elo+
Solo
Ne Zha
Ne Zha
LoggingSun
Ne Zha
Level 73
God Stats
2W - 4L
1,532 SR
Queue Stats
64W - 60L
1,497 Elo+
Party 2
Medusa
Medusa
esquire72
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,439 Elo+
Solo
Neith
Neith
lopezangel411
Neith
Level 84
God Stats
5W - 2L
1,639 SR
Queue Stats
73W - 93L
1,474 Elo+
Party 2
Apollo
Apollo
sw5206bddv
Apollo
Level 28
God Stats
1W - 2L
1,473 SR
Queue Stats
22W - 34L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DNR Gustavio
Gilgamesh
16
3 / 6 / 14
10,082
776
9,163
19,185
26,303
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 2 / 13
11,232
864
13,917
15,193
9,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
19
11 / 4 / 12
11,769
905
19,778
20,862
13,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
StemPunk11
Charybdis
13
1 / 7 / 11
8,940
688
8,375
14,686
7,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Thiccvf
Atlas
19
5 / 2 / 16
12,071
929
13,365
21,066
33,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
11 / 6 / 6
11,876
914
16,788
17,042
8,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ne Zha
LoggingSun
Ne Zha
16
3 / 8 / 12
10,146
780
11,429
15,069
6,573
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
esquire72
Medusa
14
1 / 4 / 8
8,518
655
13,944
10,104
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 3 / 11
10,409
801
21,487
17,417
7,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Apollo
sw5206bddv
Apollo
15
1 / 6 / 11
8,974
690
10,769
13,994
5,789
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
69
27
Kills
21
21
Deaths
27
66
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DNR Gustavio
Gilgamesh
3
6
14
1.67
W
7
2
13
6.75
L
Ullr
11
6
6
2.33
L
Ne Zha
LoggingSun
Ne Zha
3
8
12
1.13
W
Anubis
11
4
12
4.25
W
Charybdis
StemPunk11
Charybdis
1
7
11
0.93
W
Atlas
Thiccvf
Atlas
5
2
16
6.5
L
Medusa
esquire72
Medusa
1
4
8
1.25
L
5
3
11
3.5
L
Apollo
sw5206bddv
Apollo
1
6
11
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,598
Damage
74,417
90,992
Taken
73,626
89,631
Mitigated
32,792
27,212
Healing
21,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DNR Gustavio
Gilgamesh
9,163
1,027
190
593
19,185
26,303
572
0
19,185
387
18,819
W
13,917
5,754
3,196
1,972
15,193
9,051
3,502
0
15,193
0
25,611
L
Ullr
16,788
8,772
841
2,097
17,042
8,726
1,234
5,437
11,605
0
27,523
L
Ne Zha
LoggingSun
Ne Zha
11,429
4,142
805
1,751
15,069
6,573
385
7,716
7,353
0
21,003
W
Anubis
19,778
302
2,805
8,084
20,862
13,685
2,038
0
20,862
41,473
0
W
Charybdis
StemPunk11
Charybdis
8,375
2,909
0
985
14,686
7,431
803
0
14,686
0
14,125
W
Atlas
Thiccvf
Atlas
13,365
4,139
3,011
6,376
21,066
33,161
638
0
21,066
32,784
549
L
Medusa
esquire72
Medusa
13,944
4,818
1,525
1,845
10,104
4,201
27
4,234
5,870
0
19,813
L
21,487
9,914
1,668
7,356
17,417
7,503
1,419
9,277
8,140
0
43,296
L
Apollo
sw5206bddv
Apollo
10,769
8,387
937
2,731
13,994
5,789
1,083
6,292
7,702
0
22,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,094
Gold Earned
49,923
134
Minions Killed
140
0
Camps Cleared
0
1,221,047
Distance Traveled
1,034,800
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,082
776
13
1
0
241,303
0
W
Ullr
11,232
864
23
2
0
259,724
0
L
Ullr
11,876
914
29
2
0
199,617
0
L
Ne Zha
10,146
780
18
1
0
236,568
0
W
Anubis
11,769
905
53
4
0
244,062
0
W
Charybdis
8,940
688
12
1
0
211,374
0
W
Atlas
12,071
929
33
3
0
264,584
0
L
Medusa
8,518
655
18
1
0
183,814
0
L
Neith
10,409
801
48
4
0
214,294
0
L
Apollo
8,974
690
27
2
0
200,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role