Player Matchup

Set
Set
A-Mega-Sniper_
Set
Level 107
God Stats
2W - 4L
1,500 SR
Queue Stats
197W - 181L
1,454 Elo+
Solo
Jormungandr
Jormungandr
Homeless Dusty
Jormungandr
Level 103
God Stats
15W - 10L
1,633 SR
Queue Stats
70W - 63L
1,541 Elo+
Party 2
Nu Wa
Nu Wa
URv iGnitixn
Nu Wa
Level 84
God Stats
143W - 122L
1,388 SR
Queue Stats
575W - 507L
1,480 Elo+
Solo
Ishtar
Ishtar
XmalcolmX188
Ishtar
Level 12
God Stats
2W - 4L
1,632 SR
Queue Stats
12W - 9L
1,692 Elo+
Party 2
Hel
Hel
hunter1487
Hel
Level 121
God Stats
4W - 5L
1,548 SR
Queue Stats
134W - 126L
1,503 Elo+
Party 2
Team Averages
Level 85
1,540 SR
1,534 Elo+

VS

Team Averages
Level 80
1,441 SR
1,424 Elo+
Rama
Rama
 
Rama
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BlackWvyern
Achilles
Level 26
God Stats
5W - 2L
1,500 SR
Queue Stats
10W - 16L
1,276 Elo+
Party 1
Loki
Loki
Cxmp GL
Loki
Level 34
God Stats
1W - 2L
1,179 SR
Queue Stats
29W - 54L
1,343 Elo+
Party 1
Fafnir
Fafnir
ItsJustBlacky
Fafnir
Level 123
God Stats
84W - 66L
1,537 SR
Queue Stats
358W - 360L
1,485 Elo+
Party 1
Agni
Agni
ItsJustKola
Agni
Level 129
God Stats
5W - 5L
1,488 SR
Queue Stats
301W - 294L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 1
3,235
462
680
2,034
594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Jormungandr
Homeless Dusty
Jormungandr
7
0 / 0 / 0
4,310
616
2,197
3,382
2,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 0
4,636
662
2,300
3,131
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
6
0 / 0 / 1
3,705
529
2,889
2,746
830
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

6
1 / 1 / 0
4,256
608
2,471
4,742
1,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
2 / 0 / 0
4,000
571
2,872
3,598
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
BlackWvyern
Achilles
7
0 / 0 / 0
3,847
550
1,547
5,340
2,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Loki
Cxmp GL
Loki
6
0 / 2 / 1
3,821
546
1,082
4,660
1,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 2
4,610
659
1,905
4,766
4,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 0 / 1
4,487
641
2,489
3,465
877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
2
Kills
4
4
Deaths
2
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
0
2
L
0
1
1
0.5
W
Achilles
BlackWvyern
Achilles
0
0
0
0
W
Loki
Cxmp GL
Loki
0
2
1
0.25
L
Jormungandr
Homeless Dusty
Jormungandr
0
0
0
0
W
1
0
2
2
W
1
0
1
1.5
L
1
2
0
0.5
L
Ishtar
0
0
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,537
Damage
9,895
16,035
Taken
21,829
7,114
Mitigated
9,914
4,328
Healing
9,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,872
2,752
0
2,833
3,598
1,091
0
892
2,706
0
26,910
L
680
233
0
250
2,034
594
0
575
1,459
0
3,208
W
Achilles
BlackWvyern
Achilles
1,547
232
0
1,008
5,340
2,561
0
2,054
2,955
0
21,007
W
Loki
Cxmp GL
Loki
1,082
235
0
1,828
4,660
1,343
0
1,150
3,510
0
14,830
L
Jormungandr
Homeless Dusty
Jormungandr
2,197
768
0
1,000
3,382
2,856
0
0
3,382
27,701
0
W
1,905
483
0
2,460
4,766
4,042
0
1,251
3,515
10,100
0
W
2,489
233
0
1,000
3,465
877
0
1,290
2,175
23,759
0
L
2,300
374
0
0
3,131
1,109
0
2,274
857
27,409
0
L
Ishtar
2,889
1,867
0
630
2,746
830
0
645
2,101
0
20,080
L
2,471
435
483
1,965
4,742
1,725
0
900
3,842
13,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,142
Gold Earned
20,765
154
Minions Killed
181
0
Camps Cleared
0
541,808
Distance Traveled
687,881
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,000
571
48
7
0
116,079
0
L
Set
3,235
462
2
0
0
69,073
0
W
Achilles
3,847
550
31
4
0
141,768
0
W
Loki
3,821
546
37
5
0
157,618
0
L
Jormungandr
4,310
616
49
7
0
112,402
0
W
Fafnir
4,610
659
10
1
0
131,616
1
W
Agni
4,487
641
55
8
0
140,800
1
L
Nu Wa
4,636
662
50
7
0
125,635
0
L
Ishtar
3,705
529
41
6
0
127,292
0
L
Hel
4,256
608
12
2
0
107,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role