Player Matchup

Tiamat
Tiamat
DarkNero7131
Tiamat
Level 69
God Stats
3W - 2L
1,309 SR
Queue Stats
66W - 76L
1,504 Elo+
Party 1
Chiron
Chiron
aquilestraigo
Chiron
Level 122
God Stats
1W - 0L
1,239 SR
Queue Stats
93W - 100L
1,475 Elo+
Party 1
Rama
Rama
kaguamilo
Rama
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 62L
1,491 Elo+
Party 1
Sobek
Sobek
lXxZerefxXl
Sobek
Level 149
God Stats
2W - 0L
1,378 SR
Queue Stats
52W - 54L
1,481 Elo+
Party 1
Amaterasu
Amaterasu
plutosinn
Amaterasu
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
227W - 256L
1,437 Elo+
Solo
Team Averages
Level 110
1,385 SR
1,478 Elo+

VS

Team Averages
Level 90
1,543 SR
1,421 Elo+
Hachiman
Hachiman
LDB1911
Hachiman
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,365 Elo+
Party 2
He Bo
He Bo
OG ATM
He Bo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 54L
1,417 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SloanePR
Morgan Le Fay
Level 103
God Stats
4W - 6L
1,500 SR
Queue Stats
204W - 186L
1,534 Elo+
Solo
Janus
Janus
StuddScruggs
Janus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 28L
1,268 Elo+
Solo
Mercury
Mercury
chargedcrystal
Mercury
Level 129
God Stats
1W - 1L
1,716 SR
Queue Stats
115W - 120L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
3 / 2 / 9
8,500
850
10,293
8,832
7,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
5 / 0 / 11
9,124
912
8,811
9,706
4,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
15
7 / 4 / 8
9,412
941
14,354
8,836
3,880
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 6 / 12
7,868
787
5,429
17,248
11,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Amaterasu
plutosinn
Amaterasu
15
3 / 3 / 12
8,272
827
4,898
12,235
12,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
LDB1911
Hachiman
17
7 / 1 / 8
9,470
947
14,195
6,184
2,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

He Bo
OG ATM
He Bo
14
4 / 3 / 9
8,255
826
8,051
8,494
3,513
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
SloanePR
Morgan Le Fay
13
1 / 6 / 5
7,446
745
8,508
12,256
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 6 / 9
8,248
825
7,481
10,841
4,282
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 8
8,126
813
4,787
11,366
10,904
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
54
19
Kills
15
15
Deaths
19
52
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Tiamat
3
2
9
3.75
L
Hachiman
LDB1911
Hachiman
7
1
8
11
L
He Bo
OG ATM
He Bo
4
3
9
2.83
L
Morgan Le Fay
SloanePR
Morgan Le Fay
1
6
5
0.58
L
2
6
9
1.08
W
5
0
11
10.5
L
1
3
8
1.67
W
Rama
7
4
8
2.75
W
1
6
12
1.17
W
Amaterasu
plutosinn
Amaterasu
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,785
Damage
43,022
56,857
Taken
49,141
39,175
Mitigated
26,297
22,773
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
10,293
717
2,561
4,079
8,832
7,483
156
4,048
4,784
22,356
0
L
Hachiman
LDB1911
Hachiman
14,195
7,750
1,959
2,337
6,184
2,681
502
2,234
3,870
0
29,199
L
He Bo
OG ATM
He Bo
8,051
1,253
2,445
1,574
8,494
3,513
204
2,419
5,800
12,754
0
L
Morgan Le Fay
SloanePR
Morgan Le Fay
8,508
1,127
195
1,140
12,256
4,917
159
4,744
7,007
18,410
0
L
7,481
2,343
660
373
10,841
4,282
650
2,437
8,080
17,379
0
W
8,811
1,868
1,956
4,413
9,706
4,507
617
4,555
5,151
0
20,457
L
4,787
2,019
1,242
1,838
11,366
10,904
389
2,854
8,110
0
12,019
W
Rama
14,354
7,142
624
1,343
8,836
3,880
1,104
2,361
6,475
0
29,559
W
5,429
287
674
3,759
17,248
11,145
38
8,765
8,483
8,108
0
W
Amaterasu
plutosinn
Amaterasu
4,898
1,174
384
2,980
12,235
12,160
75
4,311
7,924
0
7,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,176
Gold Earned
41,545
114
Minions Killed
114
0
Camps Cleared
0
1,077,678
Distance Traveled
946,033
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,500
850
30
3
0
243,031
0
L
Hachiman
9,470
947
37
4
0
219,447
0
L
He Bo
8,255
826
18
2
0
179,058
0
L
Morgan Le Fay
7,446
745
20
2
0
190,852
0
L
Janus
8,248
825
25
3
0
159,212
0
W
Chiron
9,124
912
26
3
0
235,749
0
L
Mercury
8,126
813
14
1
0
197,464
0
W
Rama
9,412
941
38
4
0
188,047
0
W
Sobek
7,868
787
8
1
0
198,329
0
W
Amaterasu
8,272
827
12
1
0
212,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role