Player Matchup

Sobek
Sobek
Arturo2197
Sobek
Level 108
God Stats
6W - 1L
1,919 SR
Queue Stats
274W - 264L
1,465 Elo+
Party 1
Neith
Neith
Gomufas
Neith
Level 142
God Stats
16W - 12L
1,534 SR
Queue Stats
94W - 91L
1,545 Elo+
Party 1
Heimdallr
Heimdallr
Novahkin_
Heimdallr
Level 129
God Stats
3W - 0L
1,708 SR
Queue Stats
122W - 91L
1,594 Elo+
Party 3
Ao Kuang
Ao Kuang
SorrowOfTheNips
Ao Kuang
Level 113
God Stats
2W - 0L
1,701 SR
Queue Stats
90W - 72L
1,600 Elo+
Party 3
Cu Chulainn
Cu Chulainn
bloodwing80
Cu Chulainn
Level 81
God Stats
21W - 15L
1,524 SR
Queue Stats
108W - 93L
1,534 Elo+
Party 3
Team Averages
Level 115
1,677 SR
1,548 Elo+

VS

Team Averages
Level 113
1,554 SR
1,494 Elo+
Thanatos
Thanatos
 
Thanatos
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
OtakuGodZeno
Ymir
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 17L
1,289 Elo+
Party 2
Skadi
Skadi
Silent Breaker
Skadi
Level 125
God Stats
7W - 5L
1,769 SR
Queue Stats
133W - 113L
1,507 Elo+
Solo
Ravana
Ravana
SlNNERR
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 72L
1,519 Elo+
Party 2
Janus
Janus
oorteR
Janus
Level 161
God Stats
3W - 4L
1,500 SR
Queue Stats
72W - 59L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
9
0 / 1 / 2
5,605
561
1,715
10,044
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
Gomufas
Neith
12
5 / 0 / 0
7,509
751
4,565
5,940
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heimdallr
Novahkin_
Heimdallr
10
2 / 0 / 2
5,697
570
6,118
5,202
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
10
3 / 3 / 3
6,089
609
4,161
8,846
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
bloodwing80
Cu Chulainn
11
1 / 1 / 1
6,644
664
5,373
5,739
5,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 2 / 0
5,988
599
3,157
9,282
4,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

7
0 / 1 / 0
4,670
467
1,028
6,351
4,027
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 2 / 0
4,635
464
5,816
6,020
1,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ravana
SlNNERR
Ravana
8
1 / 2 / 1
5,382
538
5,829
6,758
2,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
oorteR
Janus
11
1 / 4 / 1
6,161
616
4,287
5,324
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
11
Kills
5
5
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
2
0
1
W
Sobek
0
1
2
1
W
Neith
Gomufas
Neith
5
0
0
5
W
Heimdallr
Novahkin_
Heimdallr
2
0
2
3
L
0
1
0
0
L
1
2
0
0.5
L
Ravana
SlNNERR
Ravana
1
2
1
0.75
W
Ao Kuang
3
3
3
1.5
W
Cu Chulainn
bloodwing80
Cu Chulainn
1
1
1
1.5
L
Janus
oorteR
Janus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,932
Damage
20,117
35,771
Taken
33,735
19,918
Mitigated
15,533
12,142
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,157
1,117
0
6,590
9,282
4,913
0
649
8,633
0
38,511
W
Sobek
1,715
222
0
4,357
10,044
7,666
0
955
9,011
15,474
0
W
Neith
Gomufas
Neith
4,565
1,350
0
1,988
5,940
2,067
891
2,140
3,578
0
52,511
W
Heimdallr
Novahkin_
Heimdallr
6,118
2,739
0
3,279
5,202
2,055
666
343
4,859
0
37,857
L
1,028
375
0
1,016
6,351
4,027
0
2,042
4,309
3,849
0
L
5,816
2,067
0
925
6,020
1,994
0
1,307
4,713
0
34,407
L
Ravana
SlNNERR
Ravana
5,829
1,918
0
2,990
6,758
2,835
0
1,459
5,299
0
30,026
W
Ao Kuang
4,161
1,266
0
987
8,846
2,870
0
1,469
7,269
33,609
0
W
Cu Chulainn
bloodwing80
Cu Chulainn
5,373
1,574
0
1,531
5,739
5,260
0
0
5,739
706
45,987
L
Janus
oorteR
Janus
4,287
47
0
360
5,324
1,764
0
729
4,595
44,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,544
Gold Earned
26,836
313
Minions Killed
255
0
Camps Cleared
0
1,031,360
Distance Traveled
1,050,701
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,988
599
73
7
0
193,103
1
W
Sobek
5,605
561
17
2
0
219,663
2
W
Neith
7,509
751
94
9
0
202,802
2
W
Heimdallr
5,697
570
57
6
0
182,265
0
L
Ymir
4,670
467
5
1
0
184,946
0
L
Skadi
4,635
464
40
4
0
206,035
0
L
Ravana
5,382
538
47
5
0
247,081
3
W
Ao Kuang
6,089
609
58
6
0
240,518
0
W
Cu Chulainn
6,644
664
87
9
0
186,112
0
L
Janus
6,161
616
90
9
0
219,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role