Player Matchup

Fenrir
Fenrir
Darkarking88
Fenrir
Level 99
God Stats
18W - 24L
1,512 SR
Queue Stats
220W - 203L
1,392 Elo+
Party 2
Cernunnos
Cernunnos
MD LEGEND 3708
Cernunnos
Level 116
God Stats
14W - 10L
1,522 SR
Queue Stats
229W - 221L
1,435 Elo+
Party 2
Surtr
Surtr
Tonchy22
Surtr
Level 56
God Stats
3W - 1L
1,781 SR
Queue Stats
18W - 19L
1,364 Elo+
Party 2
Ra
Ra
bigbosssnowman
Ra
Level 109
God Stats
30W - 30L
1,485 SR
Queue Stats
531W - 577L
1,387 Elo+
Solo
Tiamat
Tiamat
n30f1t0
Tiamat
Level 111
God Stats
9W - 10L
1,476 SR
Queue Stats
18W - 29L
1,361 Elo+
Solo
Team Averages
Level 98
1,555 SR
1,388 Elo+

VS

Team Averages
Level 78
1,556 SR
1,472 Elo+
Guan Yu
Guan Yu
Its_-Loretoni-
Guan Yu
Level 77
God Stats
9W - 10L
1,641 SR
Queue Stats
14W - 19L
1,452 Elo+
Solo
Geb
Geb
OJNeverDidIt23
Geb
Level 36
God Stats
7W - 6L
1,440 SR
Queue Stats
57W - 73L
1,491 Elo+
Party 1
Sol
Sol
Reginageorg
Sol
Level 108
God Stats
5W - 5L
1,528 SR
Queue Stats
66W - 85L
1,399 Elo+
Solo
Anhur
Anhur
SEBAS_IS_AWESOME
Anhur
Level 88
God Stats
3W - 2L
1,670 SR
Queue Stats
50W - 71L
1,431 Elo+
Party 1
Ravana
Ravana
voicewarmup
Ravana
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 1 / 3
8,295
553
6,006
9,902
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
MD LEGEND 3708
Cernunnos
12
1 / 0 / 4
7,434
496
12,297
9,476
3,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Surtr
Tonchy22
Surtr
13
2 / 1 / 1
8,049
537
9,591
14,686
9,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 0 / 1
7,822
521
5,882
5,506
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
n30f1t0
Tiamat
10
0 / 4 / 0
6,974
465
4,645
9,185
8,023
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,726
448
8,313
16,134
19,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 2 / 4
6,932
462
7,164
12,962
10,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

4
0 / 0 / 0
4,788
319
130
1,163
334
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
2 / 0 / 2
6,311
421
1,927
9,738
3,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
12
3 / 4 / 0
7,336
489
7,380
10,216
4,418
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
8
Kills
5
6
Deaths
8
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
3
4.5
L
0
2
1
0.25
W
Cernunnos
MD LEGEND 3708
Cernunnos
1
0
4
3
L
0
2
4
1
L
0
0
0
0
L
2
0
2
3
W
Surtr
Tonchy22
Surtr
2
1
1
2.5
W
2
0
1
2.5
W
Tiamat
n30f1t0
Tiamat
0
4
0
0
L
Ravana
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,421
Damage
24,914
48,755
Taken
50,213
27,524
Mitigated
37,520
21,407
Healing
21,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,006
1,925
228
1,805
9,902
4,475
360
661
9,117
0
57,679
L
8,313
453
130
8,158
16,134
19,512
0
1,888
14,246
0
48,814
W
Cernunnos
MD LEGEND 3708
Cernunnos
12,297
6,716
137
5,037
9,476
3,121
1,888
2,578
6,898
0
60,636
L
7,164
226
446
3,891
12,962
10,141
0
3,159
9,803
27,770
0
L
130
0
0
236
1,163
334
0
723
440
7,918
0
L
1,927
1,337
768
5,646
9,738
3,115
0
3,205
6,533
0
30,576
W
Surtr
Tonchy22
Surtr
9,591
4,422
0
6,283
14,686
9,851
411
0
13,888
669
54,443
W
5,882
510
1,427
2,740
5,506
2,054
413
1,311
4,107
52,380
0
W
Tiamat
n30f1t0
Tiamat
4,645
160
1,225
2,525
9,185
8,023
0
2,744
6,441
25,417
0
L
Ravana
7,380
1,598
0
1,976
10,216
4,418
0
1,969
8,247
0
45,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
32,093
372
Minions Killed
245
0
Camps Cleared
0
1,405,526
Distance Traveled
1,257,362
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,295
553
85
6
0
311,602
0
L
Guan Yu
6,726
448
72
5
0
319,966
1
W
Cernunnos
7,434
496
88
6
0
271,031
0
L
Geb
6,932
462
40
3
0
289,378
1
L
Sol
4,788
319
8
1
0
54,560
0
L
Anhur
6,311
421
64
4
0
285,363
3
W
Surtr
8,049
537
75
5
0
282,734
0
W
Ra
7,822
521
90
6
0
270,793
3
W
Tiamat
6,974
465
34
2
0
269,366
0
L
Ravana
7,336
489
61
4
0
308,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role