Player Matchup

Osiris
Osiris
Diamond II
Akudaama
Osiris
Diamond II
Level 156
God Stats
2W - 1L
1,755 SR
Queue Stats
146W - 132L
2,284 MMR
Solo
Nemesis
Nemesis
Diamond III
BigDiv
Nemesis
Diamond III
Level 266
God Stats
1W - 3L
1,767 SR
Queue Stats
137W - 134L
2,222 MMR
Solo
Thanatos
Thanatos
Diamond V
MostHatedManMack
Thanatos
Diamond V
Level 155
God Stats
0W - 2L
1,514 SR
Queue Stats
254W - 228L
2,122 MMR
Party 1
Ganesha
Ganesha
Diamond III
Royalty
Ganesha
Diamond III
Level 148
God Stats
52W - 55L
1,850 SR
Queue Stats
237W - 231L
2,217 MMR
Solo
The Morrigan
The Morrigan
Diamond IV
Tena-No-Mikoto
The Morrigan
Diamond IV
Level 157
God Stats
17W - 19L
1,923 SR
Queue Stats
212W - 182L
2,122 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 176
1,762 SR
2,194 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 138
1,797 SR
2,197 MMR
Anubis
Anubis
Diamond II
GRAVEROBBER69
Anubis
Diamond II
Level 156
God Stats
29W - 19L
1,759 SR
Queue Stats
102W - 82L
2,380 MMR
Party 2
Sylvanus
Sylvanus
Diamond IV
LlamaPatrol
Sylvanus
Diamond IV
Level 176
God Stats
3W - 1L
1,913 SR
Queue Stats
75W - 56L
2,098 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
MilkCheeseCracke
Amaterasu
Diamond IV
Level 118
God Stats
2W - 2L
1,790 SR
Queue Stats
160W - 131L
2,090 MMR
Solo
Merlin
Merlin
Diamond III
VendoCarneDeRes
Merlin
Diamond III
Level 169
God Stats
23W - 24L
1,733 SR
Queue Stats
190W - 157L
2,214 MMR
Solo
Hercules
Hercules
Diamond III
Washedddd
Hercules
Diamond III
Level 69
God Stats
9W - 5L
1,788 SR
Queue Stats
192W - 165L
2,202 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Akudaama
Osiris
12
1 / 4 / 1
7,730
455
11,571
20,919
19,542
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
BigDiv
Nemesis
14
2 / 4 / 2
8,434
496
13,945
17,265
7,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
3 / 6 / 2
8,975
528
7,847
14,166
5,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
Royalty
Ganesha
12
0 / 4 / 5
7,694
453
7,219
17,989
15,390
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Tena-No-Mikoto
The Morrigan
12
1 / 5 / 0
7,693
453
4,581
7,344
2,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SusanoMercuryHe BoCliodhna

VS

Bans
SolThorAo KuangAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 3 / 3
10,441
614
13,635
19,573
10,309
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sylvanus
LlamaPatrol
Sylvanus
14
2 / 1 / 14
9,796
576
6,737
13,880
12,138
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amaterasu
17
2 / 0 / 10
10,679
628
13,836
20,929
18,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 0 / 9
10,337
608
12,519
6,673
2,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Washedddd
Hercules
14
6 / 3 / 8
9,612
565
10,975
15,877
10,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
7
Kills
23
23
Deaths
7
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Osiris
Akudaama
Osiris
1
4
1
0.38
L
Nemesis
BigDiv
Nemesis
2
4
2
0.75
W
9
3
3
3.5
W
Sylvanus
LlamaPatrol
Sylvanus
2
1
14
9
W
Amaterasu
2
0
10
7
L
3
6
2
0.67
L
Ganesha
Royalty
Ganesha
0
4
5
0.63
L
The Morrigan
Tena-No-Mikoto
The Morrigan
1
5
0
0.2
W
4
0
9
8.5
W
Hercules
Washedddd
Hercules
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,163
Damage
57,702
77,683
Taken
76,932
50,953
Mitigated
54,752
20,194
Healing
48,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Akudaama
Osiris
11,571
5,011
0
2,754
20,919
19,542
0
4,449
16,386
0
50,953
L
Nemesis
BigDiv
Nemesis
13,945
5,845
0
1,602
17,265
7,911
0
7,579
9,524
0
82,269
W
13,635
2,589
0
7,819
19,573
10,309
1,482
4,424
15,149
83,831
0
W
Sylvanus
LlamaPatrol
Sylvanus
6,737
1,985
9,321
7,786
13,880
12,138
640
2,701
11,179
21,952
0
W
Amaterasu
13,836
7,321
0
14,051
20,929
18,888
1,763
1,694
19,235
0
89,898
L
7,847
2,285
0
8,804
14,166
5,385
516
6,954
7,120
0
65,418
L
Ganesha
Royalty
Ganesha
7,219
657
2,492
3,809
17,989
15,390
0
10,191
7,640
26,608
0
L
The Morrigan
Tena-No-Mikoto
The Morrigan
4,581
742
0
733
7,344
2,725
0
3,196
4,051
57,656
2,472
W
12,519
1,056
284
2,536
6,673
2,929
1,691
1,080
5,593
92,379
0
W
Hercules
Washedddd
Hercules
10,975
4,959
0
6,462
15,877
10,488
2,479
3,662
12,215
0
56,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,526
Gold Earned
50,865
447
Minions Killed
490
0
Camps Cleared
0
1,791,422
Distance Traveled
1,755,785
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,730
455
86
5
0
321,235
0
L
Nemesis
8,434
496
106
6
0
402,548
0
W
Anubis
10,441
614
114
7
0
298,372
0
W
Sylvanus
9,796
576
28
2
0
361,791
4
W
Amaterasu
10,679
628
124
7
0
351,802
5
L
Thanatos
8,975
528
127
7
0
360,585
2
L
Ganesha
7,694
453
4
0
0
363,317
1
L
The Morrigan
7,693
453
124
7
0
343,737
4
W
Merlin
10,337
608
153
9
0
360,701
2
W
Hercules
9,612
565
71
4
0
383,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role