Player Matchup

Janus
Janus
Gold IV
BentleyCloud
Janus
Gold IV
Level 156
God Stats
5W - 7L
1,609 SR
Queue Stats
136W - 141L
1,339 MMR
Party 1
Anhur
Anhur
Gold V
MrCriggs
Anhur
Gold V
Level 145
God Stats
2W - 2L
1,545 SR
Queue Stats
66W - 55L
1,440 MMR
Party 1
Atlas
Atlas
Silver II
Treece34
Atlas
Silver II
Level 146
God Stats
9W - 17L
1,503 SR
Queue Stats
48W - 46L
1,436 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 149
1,552 SR
1,405 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,500 SR
1,401 MMR
Sol
Sol
Silver III
Blevr
Sol
Silver III
Level 126
God Stats
11W - 6L
1,612 SR
Queue Stats
17W - 14L
1,425 MMR
Solo
Athena
Athena
Gold V
UnknownDeity6666
Athena
Gold V
Level 125
God Stats
2W - 1L
1,440 SR
Queue Stats
47W - 38L
1,391 MMR
Solo
Thor
Thor
Gold III
XTerrellTaylorX
Thor
Gold III
Level 159
God Stats
18W - 19L
1,447 SR
Queue Stats
574W - 566L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
8,458
651
7,322
10,914
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
MrCriggs
Anhur
13
0 / 3 / 1
8,129
625
7,103
9,415
3,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Treece34
Atlas
14
1 / 2 / 0
9,149
704
6,807
12,195
12,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesAh Muzen CabHorusPersephoneSurtr

VS

Bans
ShivaMedusaHerculesArtemisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Blevr
Sol
17
6 / 0 / 4
10,863
836
13,509
6,391
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 1 / 9
10,516
809
5,168
13,067
12,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 0 / 7
10,073
775
9,922
10,636
6,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
11
11
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Sol
Blevr
Sol
6
0
4
8
L
Anhur
MrCriggs
Anhur
0
3
1
0.17
L
Atlas
Treece34
Atlas
1
2
0
0.5
W
1
1
9
5.5
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,232
Damage
28,599
32,524
Taken
30,094
20,395
Mitigated
22,314
6,410
Healing
13,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,322
490
0
47
10,914
4,448
0
6,364
4,550
50,787
0
W
Sol
Blevr
Sol
13,509
5,036
0
4,306
6,391
3,043
2,551
3,429
2,962
79,261
0
L
Anhur
MrCriggs
Anhur
7,103
2,687
0
2,244
9,415
3,834
0
5,852
3,563
0
30,394
L
Atlas
Treece34
Atlas
6,807
2,452
2,142
1,977
12,195
12,113
0
6,523
5,672
23,962
0
W
5,168
986
2,919
3,772
13,067
12,645
545
7,278
5,789
19,775
0
W
9,922
1,280
0
2,135
10,636
6,626
537
3,888
6,748
0
33,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,736
Gold Earned
31,452
165
Minions Killed
196
0
Camps Cleared
0
712,137
Distance Traveled
800,219
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,458
651
92
7
0
231,555
0
W
Sol
10,863
836
107
8
0
263,347
0
L
Anhur
8,129
625
44
3
0
240,870
2
L
Atlas
9,149
704
29
2
0
239,712
0
W
Athena
10,516
809
31
2
0
272,307
0
W
Thor
10,073
775
58
4
0
264,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role