Player Matchup

Mercury
Mercury
 
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Aaron_Chelo
Ishtar
Level 103
God Stats
44W - 35L
1,524 SR
Queue Stats
281W - 258L
1,418 Elo+
Solo
Anubis
Anubis
EmmanuelGar11
Anubis
Level 49
God Stats
11W - 15L
1,566 SR
Queue Stats
12W - 15L
1,463 Elo+
Party 2
Surtr
Surtr
Panch0013
Surtr
Level 127
God Stats
10W - 9L
1,503 SR
Queue Stats
266W - 269L
1,379 Elo+
Party 2
Ares
Ares
YetiMakaveli
Ares
Level 97
God Stats
7W - 3L
1,538 SR
Queue Stats
149W - 169L
1,405 Elo+
Solo
Team Averages
Level 91
1,526 SR
1,433 Elo+

VS

Team Averages
Level 75
1,600 SR
1,400 Elo+
Athena
Athena
ChefGazpach0199
Athena
Level 25
God Stats
17W - 11L
1,500 SR
Queue Stats
246W - 237L
1,349 Elo+
Party 1
Cliodhna
Cliodhna
SelenaEnthusiest
Cliodhna
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 173L
1,353 Elo+
Party 1
Merlin
Merlin
briis01
Merlin
Level 109
God Stats
18W - 16L
1,542 SR
Queue Stats
23W - 21L
1,450 Elo+
Solo
Surtr
Surtr
sean970
Surtr
Level 80
God Stats
25W - 29L
1,537 SR
Queue Stats
137W - 139L
1,493 Elo+
Solo
Danzaburou
Danzaburou
temp-170204
Danzaburou
Level 82
God Stats
6W - 5L
1,920 SR
Queue Stats
139W - 130L
1,355 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
2 / 4 / 3
7,771
518
7,772
12,446
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
14
4 / 3 / 4
8,537
569
17,688
17,919
8,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 4
7,686
512
10,085
14,267
6,865
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Panch0013
Surtr
13
2 / 1 / 3
8,043
536
11,323
15,964
12,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
5 / 3 / 3
8,177
545
7,939
15,714
18,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 6
7,226
482
4,508
16,571
16,193
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 4 / 6
7,440
496
11,106
12,828
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
briis01
Merlin
12
2 / 5 / 2
7,663
511
9,104
15,834
5,433
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Surtr
sean970
Surtr
12
1 / 4 / 4
7,375
492
8,244
16,606
11,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
temp-170204
Danzaburou
12
5 / 3 / 4
8,180
545
14,220
17,007
7,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
35
15
Kills
13
13
Deaths
16
17
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
4
3
0.88
W
Ishtar
4
3
4
2
L
1
0
6
4
W
2
2
4
2
W
Surtr
Panch0013
Surtr
2
1
3
3.5
L
4
4
6
1.75
W
5
3
3
2.17
L
Merlin
briis01
Merlin
2
5
2
0.6
L
Surtr
sean970
Surtr
1
4
4
0.75
L
Danzaburou
temp-170204
Danzaburou
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,807
Damage
47,182
76,310
Taken
78,846
50,478
Mitigated
44,708
26,880
Healing
27,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,772
3,521
0
678
12,446
4,760
0
1,797
10,649
0
62,493
W
Ishtar
17,688
12,210
0
10,297
17,919
8,114
896
1,703
16,216
0
70,111
L
4,508
2,255
2,304
3,775
16,571
16,193
25
4,008
12,563
20,995
0
W
10,085
724
157
7,256
14,267
6,865
225
6,238
8,029
55,559
0
W
Surtr
Panch0013
Surtr
11,323
3,963
0
6,800
15,964
12,239
494
2,662
13,302
3,373
64,101
L
11,106
2,472
0
3,006
12,828
4,663
207
2,959
9,869
0
33,607
W
7,939
1,115
203
1,489
15,714
18,500
36
2,013
13,701
23,544
0
L
Merlin
briis01
Merlin
9,104
300
0
6,631
15,834
5,433
446
6,035
9,799
60,432
0
L
Surtr
sean970
Surtr
8,244
2,679
187
4,923
16,606
11,162
57
3,555
13,051
1,689
50,585
L
Danzaburou
temp-170204
Danzaburou
14,220
8,055
0
6,381
17,007
7,257
189
2,731
14,276
0
51,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,214
Gold Earned
37,884
403
Minions Killed
294
0
Camps Cleared
0
1,506,937
Distance Traveled
1,523,401
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,771
518
88
6
0
357,137
0
W
Ishtar
8,537
569
105
7
0
265,575
1
L
Athena
7,226
482
30
2
0
307,620
0
W
Anubis
7,686
512
77
5
0
254,667
0
W
Surtr
8,043
536
106
7
0
322,536
0
L
Cliodhna
7,440
496
42
3
0
352,615
0
W
Ares
8,177
545
27
2
0
307,022
4
L
Merlin
7,663
511
90
6
0
260,356
3
L
Surtr
7,375
492
78
5
0
311,814
0
L
Danzaburou
8,180
545
54
4
0
290,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role