Player Matchup

Kali
Kali
Criganomic21
Kali
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,197 Elo+
Party 1
Bellona
Bellona
Dabhead4206141
Bellona
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 63L
1,130 Elo+
Party 3
Cerberus
Cerberus
DomDaBomb84
Cerberus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,326 Elo+
Party 1
Sol
Sol
HELLCATCOC
Sol
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 18L
1,185 Elo+
Party 3
Sun Wukong
Sun Wukong
SPAWN-nite78
Sun Wukong
Level 23
God Stats
0W - 4L
1,156 SR
Queue Stats
82W - 91L
1,431 Elo+
Solo
Team Averages
Level 30
1,431 SR
1,254 Elo+

VS

Team Averages
Level 63
1,387 SR
1,467 Elo+
Ares
Ares
GaryS25
Ares
Level 28
God Stats
8W - 8L
1,274 SR
Queue Stats
550W - 571L
1,425 Elo+
Solo
Xing Tian
Xing Tian
Ikilltchoass
Xing Tian
Level 61
God Stats
2W - 1L
1,300 SR
Queue Stats
78W - 81L
1,495 Elo+
Party 2
Artio
Artio
Keegan E
Artio
Level 92
God Stats
3W - 2L
1,604 SR
Queue Stats
127W - 115L
1,487 Elo+
Party 2
Heimdallr
Heimdallr
UpriverHellboy5
Heimdallr
Level 34
God Stats
4W - 2L
1,574 SR
Queue Stats
82W - 96L
1,440 Elo+
Party 2
He Bo
He Bo
XxMcSwagStickxX
He Bo
Level 102
God Stats
3W - 9L
1,184 SR
Queue Stats
244W - 256L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 6
8,323
640
6,767
13,026
9,330
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 8 / 5
7,435
572
5,934
16,468
15,798
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cerberus
DomDaBomb84
Cerberus
15
2 / 5 / 6
8,668
667
14,706
21,641
28,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
5 / 3 / 5
9,318
717
19,546
13,017
8,205
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
SPAWN-nite78
Sun Wukong
15
2 / 7 / 5
8,450
650
12,844
17,830
21,098
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
GaryS25
Ares
17
3 / 4 / 21
10,250
788
11,349
23,642
31,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xing Tian
Ikilltchoass
Xing Tian
14
2 / 3 / 21
9,309
716
8,635
17,703
25,830
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artio
Keegan E
Artio
16
2 / 1 / 22
10,258
789
10,292
17,976
23,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
UpriverHellboy5
Heimdallr
18
7 / 3 / 20
10,744
826
18,758
12,225
9,212
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
15 / 0 / 13
11,574
890
22,096
14,538
10,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
126
11
Kills
29
29
Deaths
11
27
Assists
97
Player
Kills
Deaths
Assists
KDA
L
2
6
6
0.83
L
0
8
5
0.31
L
Cerberus
DomDaBomb84
Cerberus
2
5
6
1
W
Ares
GaryS25
Ares
3
4
21
3.38
L
5
3
5
2.5
W
Xing Tian
Ikilltchoass
Xing Tian
2
3
21
4.17
W
Artio
Keegan E
Artio
2
1
22
13
L
Sun Wukong
SPAWN-nite78
Sun Wukong
2
7
5
0.64
W
Heimdallr
UpriverHellboy5
Heimdallr
7
3
20
5.67
W
15
0
13
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,797
Damage
71,130
81,982
Taken
86,084
82,859
Mitigated
100,652
21,916
Healing
34,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,767
1,811
0
1,861
13,026
9,330
0
8,569
4,457
0
14,278
L
5,934
893
199
1,722
16,468
15,798
0
11,966
4,502
1,374
8,998
L
Cerberus
DomDaBomb84
Cerberus
14,706
1,039
268
7,245
21,641
28,428
0
14,176
7,465
25,806
401
W
Ares
GaryS25
Ares
11,349
768
943
3,352
23,642
31,399
1,201
7,912
15,458
20,460
0
L
19,546
6,954
734
5,958
13,017
8,205
0
7,852
5,165
33,710
0
W
Xing Tian
Ikilltchoass
Xing Tian
8,635
736
2,796
1,044
17,703
25,830
731
6,112
11,504
17,732
0
W
Artio
Keegan E
Artio
10,292
55
7,226
6,024
17,976
23,359
1,165
8,760
9,080
18,922
1,175
L
Sun Wukong
SPAWN-nite78
Sun Wukong
12,844
1,690
955
2,974
17,830
21,098
0
8,634
9,196
0
21,547
W
Heimdallr
UpriverHellboy5
Heimdallr
18,758
8,485
1,513
270
12,225
9,212
3,426
5,276
6,857
0
39,223
W
22,096
1,795
5,927
5,544
14,538
10,852
1,066
6,649
7,791
43,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,194
Gold Earned
52,135
97
Minions Killed
116
0
Camps Cleared
0
1,202,092
Distance Traveled
1,269,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,323
640
17
1
0
247,381
0
L
Bellona
7,435
572
12
1
0
231,118
0
L
Cerberus
8,668
667
18
1
0
242,828
0
W
Ares
10,250
788
8
1
0
243,895
0
L
Sol
9,318
717
35
3
0
240,623
0
W
Xing Tian
9,309
716
9
1
0
261,042
0
W
Artio
10,258
789
16
1
0
288,148
0
L
Sun Wukong
8,450
650
15
1
0
240,142
0
W
Heimdallr
10,744
826
42
3
0
195,028
0
W
He Bo
11,574
890
41
3
0
281,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role