Player Matchup

Medusa
Medusa
Locosamuelin
Medusa
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 159L
1,535 Elo+
Solo
Achilles
Achilles
Medusin10
Achilles
Level 132
God Stats
6W - 6L
1,500 SR
Queue Stats
163W - 180L
1,372 Elo+
Party 2
Yemoja
Yemoja
Verduradura15
Yemoja
Level 128
God Stats
3W - 4L
1,197 SR
Queue Stats
288W - 280L
1,550 Elo+
Party 2
Janus
Janus
godsright_Not
Janus
Level 112
God Stats
23W - 31L
1,512 SR
Queue Stats
278W - 276L
1,492 Elo+
Party 2
Thor
Thor
mightybryan555
Thor
Level 38
God Stats
0W - 2L
1,211 SR
Queue Stats
106W - 100L
1,599 Elo+
Party 2
Team Averages
Level 107
1,384 SR
1,510 Elo+

VS

Team Averages
Level 77
1,438 SR
1,359 Elo+
Danzaburou
Danzaburou
ClosedStone1
Danzaburou
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 9L
1,402 Elo+
Party 1
Horus
Horus
GdBlazingPhoenix
Horus
Level 118
God Stats
1W - 2L
1,484 SR
Queue Stats
6W - 3L
1,198 Elo+
Party 1
Eset
Eset
H3avenx11x
Eset
Level 44
God Stats
9W - 2L
1,500 SR
Queue Stats
51W - 49L
1,483 Elo+
Solo
Nu Wa
Nu Wa
Mustang2753
Nu Wa
Level 78
God Stats
2W - 3L
1,208 SR
Queue Stats
2W - 4L
1,250 Elo+
Party 1
Thanatos
Thanatos
Schmuck643
Thanatos
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
11W - 3L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 2 / 0
6,282
628
5,740
7,068
2,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Achilles
Medusin10
Achilles
8
1 / 4 / 1
5,028
503
5,056
12,986
10,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

7
0 / 3 / 3
5,303
530
2,460
12,882
5,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 3 / 1
6,052
605
4,012
5,185
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
1 / 5 / 1
4,846
485
3,927
9,609
2,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ClosedStone1
Danzaburou
10
1 / 3 / 0
5,736
574
4,922
9,843
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 0 / 8
6,075
608
5,073
7,153
4,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
4 / 1 / 3
5,806
581
9,939
7,829
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 2
5,981
598
5,120
4,039
1,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
Schmuck643
Thanatos
10
8 / 0 / 4
6,357
636
12,501
11,575
4,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
17
17
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ClosedStone1
Danzaburou
1
3
0
0.33
W
2
0
8
6
W
4
1
3
5.5
L
Medusa
3
2
0
1.5
L
Achilles
Medusin10
Achilles
1
4
1
0.38
W
2
1
2
3
W
Thanatos
Schmuck643
Thanatos
8
0
4
10
L
0
3
3
0.5
L
0
3
1
0.17
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,195
Damage
37,555
47,730
Taken
40,439
22,423
Mitigated
16,079
14,688
Healing
22,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ClosedStone1
Danzaburou
4,922
2,280
0
4,651
9,843
3,774
0
669
9,174
0
40,220
W
5,073
2,162
1,332
2,501
7,153
4,083
0
1,193
5,674
0
16,924
W
9,939
700
738
2,535
7,829
2,390
0
617
6,931
30,481
0
L
Medusa
5,740
2,946
0
750
7,068
2,460
806
540
6,528
0
48,615
L
Achilles
Medusin10
Achilles
5,056
984
0
3,770
12,986
10,443
0
5,785
6,639
0
17,466
W
5,120
1,160
0
1,078
4,039
1,430
36
1,923
2,116
39,913
0
W
Thanatos
Schmuck643
Thanatos
12,501
4,991
0
9,384
11,575
4,402
0
2,070
9,424
0
35,618
L
2,460
1,169
3,099
4,254
12,882
5,432
0
2,802
9,932
8,551
0
L
4,012
99
0
764
5,185
1,802
0
3,099
2,072
51,032
0
L
3,927
936
0
2,051
9,609
2,286
0
2,027
7,500
0
18,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,511
Gold Earned
29,955
253
Minions Killed
243
0
Camps Cleared
0
960,544
Distance Traveled
993,025
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,736
574
66
7
0
179,566
0
W
Horus
6,075
608
14
1
0
202,091
0
W
Eset
5,806
581
50
5
0
202,926
0
L
Medusa
6,282
628
77
8
0
178,190
0
L
Achilles
5,028
503
24
2
0
183,359
0
W
Nu Wa
5,981
598
69
7
0
194,500
0
W
Thanatos
6,357
636
44
4
0
213,942
0
L
Yemoja
5,303
530
13
1
0
186,505
0
L
Janus
6,052
605
104
10
0
209,565
2
L
Thor
4,846
485
35
4
0
202,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role