Player Matchup

Neith
Neith
Qpac06
Neith
Level 158
God Stats
11W - 13L
1,816 SR
Queue Stats
1,015W - 1,010L
1,523 Elo+
Solo
Kuzenbo
Kuzenbo
Swa5h_NY
Kuzenbo
Level 154
God Stats
1W - 1L
1,346 SR
Queue Stats
163W - 156L
1,558 Elo+
Party 2
Aphrodite
Aphrodite
TheRealMcLovins
Aphrodite
Level 198
God Stats
4W - 3L
1,490 SR
Queue Stats
139W - 129L
1,608 Elo+
Party 3
Sol
Sol
Wippyloc
Sol
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
223W - 204L
1,612 Elo+
Party 3
Anubis
Anubis
meatpuppett75
Anubis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,599 Elo+
Party 2
Team Averages
Level 140
1,530 SR
1,580 Elo+

VS

Team Averages
Level 143
1,390 SR
1,556 Elo+
Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Iradicuss
King Arthur
Level 146
God Stats
1W - 6L
1,467 SR
Queue Stats
149W - 119L
1,620 Elo+
Solo
Yemoja
Yemoja
Mr_TryHard--
Yemoja
Level 148
God Stats
4W - 3L
1,738 SR
Queue Stats
203W - 194L
1,574 Elo+
Solo
Martichoras
Martichoras
Naz786__
Martichoras
Level 158
God Stats
2W - 5L
1,094 SR
Queue Stats
97W - 96L
1,493 Elo+
Party 1
Anhur
Anhur
WlNTERS
Anhur
Level 114
God Stats
4W - 9L
1,151 SR
Queue Stats
253W - 250L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Qpac06
Neith
19
14 / 3 / 12
11,556
1,051
26,590
14,300
9,808
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Kuzenbo
Swa5h_NY
Kuzenbo
16
0 / 3 / 22
9,914
901
9,163
18,819
33,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
TheRealMcLovins
Aphrodite
17
3 / 1 / 17
9,522
866
11,361
12,822
10,055
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
5 / 2 / 13
9,626
875
18,172
13,131
7,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 5 / 12
9,028
821
7,329
10,016
6,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 6 / 8
9,641
876
6,748
25,698
40,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Iradicuss
King Arthur
14
2 / 5 / 10
8,471
770
10,489
16,827
21,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
14
0 / 5 / 9
7,929
721
7,523
14,282
11,166
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
Naz786__
Martichoras
15
2 / 5 / 9
8,835
803
15,087
15,695
9,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
WlNTERS
Anhur
16
6 / 6 / 6
9,559
869
13,607
14,851
12,784
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
55
25
Kills
13
14
Deaths
27
76
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
6
8
1.17
L
King Arthur
Iradicuss
King Arthur
2
5
10
1.4
L
Yemoja
0
5
9
0.9
L
Martichoras
Naz786__
Martichoras
2
5
9
1.3
W
Neith
Qpac06
Neith
14
3
12
6.67
W
Kuzenbo
Swa5h_NY
Kuzenbo
0
3
22
3.67
W
Aphrodite
TheRealMcLovins
Aphrodite
3
1
17
11.5
W
5
2
13
5.75
L
Anhur
WlNTERS
Anhur
6
6
6
1.5
W
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,615
Damage
53,454
69,088
Taken
87,353
68,000
Mitigated
95,697
38,895
Healing
25,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,748
154
2,510
8,365
25,698
40,824
0
11,317
14,381
12,851
0
L
King Arthur
Iradicuss
King Arthur
10,489
441
467
2,308
16,827
21,029
64
9,437
7,390
0
18,632
L
Yemoja
7,523
1,653
6,709
1,340
14,282
11,166
66
6,213
8,069
15,540
0
L
Martichoras
Naz786__
Martichoras
15,087
3,121
292
2,894
15,695
9,894
995
10,656
5,039
0
35,355
W
Neith
Qpac06
Neith
26,590
15,100
1,260
5,615
14,300
9,808
3,755
2,695
11,605
0
42,212
W
Kuzenbo
Swa5h_NY
Kuzenbo
9,163
3,953
1,421
2,745
18,819
33,572
513
3,760
15,059
14,396
0
W
Aphrodite
TheRealMcLovins
Aphrodite
11,361
1,965
10,851
8,696
12,822
10,055
1,008
3,140
9,682
24,027
0
W
18,172
5,664
1,021
5,311
13,131
7,920
2,011
2,944
10,187
38,793
0
L
Anhur
WlNTERS
Anhur
13,607
8,671
57
383
14,851
12,784
754
8,402
6,449
0
26,011
W
7,329
331
432
1,543
10,016
6,645
630
1,732
8,284
15,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,646
Gold Earned
44,435
134
Minions Killed
125
0
Camps Cleared
0
1,068,383
Distance Traveled
914,794
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,641
876
10
1
0
201,229
0
L
King Arthur
8,471
770
11
1
0
188,413
0
L
Yemoja
7,929
721
19
2
0
181,893
0
L
Martichoras
8,835
803
50
5
0
168,028
0
W
Neith
11,556
1,051
40
4
0
195,012
0
W
Kuzenbo
9,914
901
5
0
0
252,278
0
W
Aphrodite
9,522
866
31
3
0
229,023
0
W
Sol
9,626
875
36
3
0
230,764
0
L
Anhur
9,559
869
35
3
0
175,231
0
W
Anubis
9,028
821
22
2
0
161,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role