Player Matchup

Ishtar
Ishtar
CeresPalatia
Ishtar
Level 27
God Stats
13W - 15L
1,517 SR
Queue Stats
121W - 132L
1,497 Elo+
Solo
Osiris
Osiris
DylanKacz
Osiris
Level 48
God Stats
1W - 3L
1,478 SR
Queue Stats
166W - 192L
1,448 Elo+
Party 1
Nu Wa
Nu Wa
Jestures
Nu Wa
Level 27
God Stats
6W - 4L
1,643 SR
Queue Stats
9W - 10L
1,406 Elo+
Party 3
Thanatos
Thanatos
Maxi9235
Thanatos
Level 51
God Stats
19W - 23L
1,476 SR
Queue Stats
167W - 182L
1,479 Elo+
Party 1
Janus
Janus
tableofmadnessYT
Janus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 20L
1,418 Elo+
Party 3
Team Averages
Level 36
1,523 SR
1,449 Elo+

VS

Team Averages
Level 11
1,430 SR
1,494 Elo+
Nemesis
Nemesis
Augustor
Nemesis
Level 13
God Stats
0W - 2L
1,285 SR
Queue Stats
1W - 7L
1,308 Elo+
Solo
Neith
Neith
H8SpanìshPeople
Neith
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,726 Elo+
Solo
Hades
Hades
Kamote_Carlos
Hades
Level 28
God Stats
4W - 6L
1,342 SR
Queue Stats
26W - 28L
1,437 Elo+
Solo
Ares
Ares
ThatGeoDude
Ares
Level 12
God Stats
2W - 3L
1,524 SR
Queue Stats
109W - 100L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
nolifelowlife
Nu Wa
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 185L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
14
0 / 3 / 3
7,627
763
4,170
9,385
3,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
DylanKacz
Osiris
15
6 / 0 / 6
8,440
844
8,796
5,490
4,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
Jestures
Nu Wa
14
2 / 1 / 5
7,755
776
5,702
6,178
2,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
Maxi9235
Thanatos
17
9 / 3 / 3
9,330
933
7,777
8,711
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 2 / 5
7,997
800
7,994
6,181
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Augustor
Nemesis
13
1 / 8 / 0
6,755
676
4,052
13,195
4,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 0 / 1
6,018
602
656
1,041
426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 4 / 2
7,619
762
8,337
10,749
6,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 3 / 2
7,507
751
5,780
10,887
9,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
4 / 4 / 2
7,655
766
6,269
9,096
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
19
Kills
9
9
Deaths
19
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Augustor
Nemesis
1
8
0
0.13
W
Ishtar
0
3
3
0.5
W
Osiris
DylanKacz
Osiris
6
0
6
9
L
0
0
1
0.5
W
Nu Wa
Jestures
Nu Wa
2
1
5
4.5
L
2
4
2
0.75
W
Thanatos
Maxi9235
Thanatos
9
3
3
3.5
L
2
3
2
1
L
4
4
2
1.25
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,439
Damage
25,094
35,945
Taken
44,968
17,824
Mitigated
24,740
12,784
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Augustor
Nemesis
4,052
962
0
1,097
13,195
4,601
371
4,444
8,751
0
19,327
W
Ishtar
4,170
2,491
0
2,434
9,385
3,942
2,309
5,870
3,515
0
26,305
W
Osiris
DylanKacz
Osiris
8,796
3,574
0
859
5,490
4,932
106
2,932
2,558
0
21,850
L
656
141
0
84
1,041
426
0
482
559
0
3,563
W
Nu Wa
Jestures
Nu Wa
5,702
2,577
47
1,389
6,178
2,423
1,408
4,246
1,932
33,626
0
L
8,337
37
256
1,853
10,749
6,770
0
3,961
6,788
29,658
0
W
Thanatos
Maxi9235
Thanatos
7,777
1,934
0
7,250
8,711
4,087
392
3,892
4,819
0
25,244
L
5,780
369
0
656
10,887
9,472
0
4,089
6,798
8,958
0
L
6,269
2,340
0
231
9,096
3,471
0
720
8,376
23,742
0
W
7,994
1,638
0
805
6,181
2,440
630
3,446
2,735
30,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,149
Gold Earned
35,554
238
Minions Killed
149
0
Camps Cleared
0
1,003,893
Distance Traveled
810,938
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,755
676
33
3
0
191,686
0
W
Ishtar
7,627
763
53
5
0
168,627
0
W
Osiris
8,440
844
25
3
0
207,966
1
L
Neith
6,018
602
6
1
0
48,986
0
W
Nu Wa
7,755
776
46
5
0
213,659
2
L
Hades
7,619
762
66
7
0
189,946
1
W
Thanatos
9,330
933
40
4
0
213,900
2
L
Ares
7,507
751
4
0
0
196,835
0
L
Nu Wa
7,655
766
40
4
0
183,485
0
W
Janus
7,997
800
74
7
0
199,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role