Player Matchup

Achilles
Achilles
DKspool
Achilles
Level 97
God Stats
1W - 1L
1,260 SR
Queue Stats
227W - 298L
1,369 Elo+
Solo
Thor
Thor
I Got A1 Yola
Thor
Level 149
God Stats
4W - 3L
1,500 SR
Queue Stats
606W - 632L
1,441 Elo+
Solo
Yemoja
Yemoja
MR BOOMBASTICx
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 57L
1,212 Elo+
Solo
Loki
Loki
MommyMilkerssss
Loki
Level 29
God Stats
3W - 0L
1,799 SR
Queue Stats
65W - 10L
2,059 Elo+
Party 1
Merlin
Merlin
Soyjak
Merlin
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 11L
1,970 Elo+
Party 1
Team Averages
Level 76
1,512 SR
1,610 Elo+

VS

Team Averages
Level 37
1,500 SR
1,383 Elo+
Sobek
Sobek
ASSUALT_EXPERT23
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,471 Elo+
Solo
Heimdallr
Heimdallr
Boptree19
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,454 Elo+
Solo
Kukulkan
Kukulkan
LangFan
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Palpatations911
Jormungandr
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
141W - 157L
1,415 Elo+
Solo
Yemoja
Yemoja
viiim7
Yemoja
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,073 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DKspool
Achilles
12
2 / 3 / 3
7,740
704
5,611
10,839
13,559
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 2 / 5
7,578
689
5,481
7,408
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
1 / 3 / 11
8,761
796
3,991
12,736
14,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
11 / 1 / 6
10,867
988
30,137
10,209
5,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
Soyjak
Merlin
18
4 / 1 / 12
9,899
900
18,133
8,780
4,369
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
8,083
735
6,598
16,106
15,102
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
Boptree19
Heimdallr
15
2 / 4 / 6
8,326
757
8,685
11,434
4,785
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
LangFan
Kukulkan
13
2 / 5 / 4
7,649
695
9,312
8,704
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Palpatations911
Jormungandr
13
1 / 3 / 5
7,626
693
8,851
18,316
11,527
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
viiim7
Yemoja
13
1 / 3 / 5
7,861
715
4,095
14,265
11,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
18
Kills
8
10
Deaths
18
37
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
L
Heimdallr
Boptree19
Heimdallr
2
4
6
1.25
W
Achilles
DKspool
Achilles
2
3
3
1.17
W
0
2
5
1.25
L
Kukulkan
LangFan
Kukulkan
2
5
4
0.8
W
1
3
11
2.17
W
11
1
6
14
L
Jormungandr
Palpatations911
Jormungandr
1
3
5
1.17
W
Merlin
Soyjak
Merlin
4
1
12
10
L
Yemoja
viiim7
Yemoja
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,353
Damage
37,541
49,972
Taken
68,825
40,362
Mitigated
45,417
18,392
Healing
26,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,598
353
1,906
4,394
16,106
15,102
28
4,037
10,703
18,825
0
L
Heimdallr
Boptree19
Heimdallr
8,685
2,891
494
1,224
11,434
4,785
314
2,865
8,228
0
16,793
W
Achilles
DKspool
Achilles
5,611
2,014
728
1,479
10,839
13,559
81
6,188
4,650
0
9,876
W
5,481
323
1,249
1,043
7,408
3,194
526
4,501
2,907
0
11,580
L
Kukulkan
LangFan
Kukulkan
9,312
262
977
1,153
8,704
2,959
0
1,360
7,170
22,793
0
W
3,991
1,100
2,699
2,387
12,736
14,096
300
8,329
4,407
7,264
0
W
30,137
8,349
3,050
2,587
10,209
5,144
370
5,092
5,117
0
49,609
L
Jormungandr
Palpatations911
Jormungandr
8,851
1,830
1,340
6,244
18,316
11,527
0
6,508
11,239
19,376
0
W
Merlin
Soyjak
Merlin
18,133
1,686
805
2,365
8,780
4,369
342
4,746
4,034
37,765
0
L
Yemoja
viiim7
Yemoja
4,095
1,057
5,020
3,482
14,265
11,044
0
4,170
9,361
8,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,845
Gold Earned
39,545
124
Minions Killed
108
0
Camps Cleared
0
1,144,135
Distance Traveled
1,053,736
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,083
735
19
2
0
232,461
0
L
Heimdallr
8,326
757
23
2
0
207,547
0
W
Achilles
7,740
704
7
1
0
251,295
2
W
Thor
7,578
689
18
2
0
185,639
0
L
Kukulkan
7,649
695
33
3
0
217,280
0
W
Yemoja
8,761
796
5
0
0
217,631
0
W
Loki
10,867
988
47
4
0
257,276
0
L
Jormungandr
7,626
693
22
2
0
192,781
0
W
Merlin
9,899
900
47
4
0
232,294
0
L
Yemoja
7,861
715
11
1
0
203,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role