Player Matchup

Surtr
Surtr
 
Surtr
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Adoink
Hou Yi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,910 Elo+
Party 1
Thanatos
Thanatos
BigFloppyLips
Thanatos
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Anubis
Anubis
MrGoobieGoofer
Anubis
Level 48
God Stats
15W - 9L
1,849 SR
Queue Stats
15W - 10L
1,705 Elo+
Party 1
Bacchus
Bacchus
tandysummers
Bacchus
Level 83
God Stats
3W - 2L
1,266 SR
Queue Stats
64W - 58L
1,817 Elo+
Party 1
Team Averages
Level 93
1,523 SR
1,686 Elo+

VS

Team Averages
Level 106
1,658 SR
1,551 Elo+
Ah Puch
Ah Puch
BitReaper
Ah Puch
Level 89
God Stats
13W - 4L
2,000 SR
Queue Stats
386W - 330L
1,539 Elo+
Solo
Lancelot
Lancelot
LingLingLingLing
Lancelot
Level 116
God Stats
2W - 1L
1,733 SR
Queue Stats
132W - 117L
1,510 Elo+
Party 2
Maui
Maui
RebelFighterV
Maui
Level 124
God Stats
0W - 2L
1,363 SR
Queue Stats
181W - 156L
1,563 Elo+
Party 2
Artemis
Artemis
SuitedColt
Artemis
Level 88
God Stats
8W - 5L
1,692 SR
Queue Stats
72W - 60L
1,593 Elo+
Solo
Bakasura
Bakasura
ppeachcobbler
Bakasura
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 87L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
14
2 / 2 / 3
8,525
533
10,041
17,966
11,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Adoink
Hou Yi
11
1 / 1 / 1
6,682
418
6,796
9,386
3,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
BigFloppyLips
Thanatos
13
2 / 3 / 1
7,679
480
3,402
11,574
5,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 3 / 2
9,627
602
17,483
14,223
7,431
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
tandysummers
Bacchus
11
1 / 2 / 4
7,288
456
8,229
11,912
12,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BitReaper
Ah Puch
14
2 / 4 / 1
8,275
517
9,859
10,742
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 4 / 1
8,545
534
11,507
15,708
14,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
0 / 2 / 4
6,762
423
4,959
11,645
9,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
SuitedColt
Artemis
12
2 / 1 / 1
6,812
426
6,046
10,322
4,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
ppeachcobbler
Bakasura
15
3 / 3 / 3
8,369
523
9,110
15,967
7,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
21
14
Kills
11
11
Deaths
14
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
2
3
1.75
W
Hou Yi
Adoink
Hou Yi
1
1
1
1.5
W
Thanatos
BigFloppyLips
Thanatos
2
3
1
0.83
L
Ah Puch
BitReaper
Ah Puch
2
4
1
0.63
L
4
4
1
1.13
W
8
3
2
3
L
0
2
4
1
L
Artemis
SuitedColt
Artemis
2
1
1
2.5
L
Bakasura
ppeachcobbler
Bakasura
3
3
3
1.5
W
Bacchus
tandysummers
Bacchus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,951
Damage
41,481
65,061
Taken
64,384
39,950
Mitigated
40,030
35,373
Healing
17,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
10,041
3,910
0
8,393
17,966
11,418
0
2,717
14,829
698
70,120
W
Hou Yi
Adoink
Hou Yi
6,796
2,315
408
4,201
9,386
3,406
0
2,173
7,202
0
41,560
W
Thanatos
BigFloppyLips
Thanatos
3,402
692
0
9,713
11,574
5,188
0
2,095
8,907
0
49,038
L
Ah Puch
BitReaper
Ah Puch
9,859
304
89
2,393
10,742
3,600
0
7,536
3,206
70,231
0
L
11,507
3,605
0
5,469
15,708
14,878
0
3,700
12,008
1,897
63,029
W
17,483
1,706
0
8,034
14,223
7,431
932
7,192
6,471
78,701
0
L
4,959
872
0
1,626
11,645
9,581
0
4,777
6,868
17,849
0
L
Artemis
SuitedColt
Artemis
6,046
2,252
0
4,106
10,322
4,628
0
4,079
6,243
0
45,157
L
Bakasura
ppeachcobbler
Bakasura
9,110
6,445
0
3,471
15,967
7,343
0
6,000
9,967
0
61,765
W
Bacchus
tandysummers
Bacchus
8,229
1,658
0
4,624
11,912
12,507
0
1,425
10,103
25,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,801
Gold Earned
38,763
424
Minions Killed
463
0
Camps Cleared
0
1,526,601
Distance Traveled
1,570,300
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,525
533
113
7
0
296,853
2
W
Hou Yi
6,682
418
69
4
0
271,894
0
W
Thanatos
7,679
480
83
5
0
364,276
0
L
Ah Puch
8,275
517
127
8
0
286,566
11
L
Lancelot
8,545
534
130
8
0
297,261
0
W
Anubis
9,627
602
138
9
0
279,023
0
L
Maui
6,762
423
25
2
0
321,746
0
L
Artemis
6,812
426
73
5
0
283,866
4
L
Bakasura
8,369
523
108
7
0
380,861
0
W
Bacchus
7,288
456
21
1
0
314,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role