Player Matchup

Neith
Neith
Baby Yega
Neith
Level 48
God Stats
1W - 1L
1,694 SR
Queue Stats
38W - 37L
1,424 Elo+
Party 1
Yu Huang
Yu Huang
Dr0pMoFFV O I D
Yu Huang
Level 50
God Stats
1W - 1L
1,477 SR
Queue Stats
51W - 51L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
cobraCHITIVA
Danzaburou
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 37L
1,342 Elo+
Solo
Hel
Hel
cutie_wootie_
Hel
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
53W - 55L
1,455 Elo+
Solo
Mulan
Mulan
pepe33333fff
Mulan
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 61L
1,407 Elo+
Solo
Team Averages
Level 62
1,534 SR
1,420 Elo+

VS

Team Averages
Level 56
1,455 SR
1,360 Elo+
Hera
Hera
GranpaGus
Hera
Level 44
God Stats
20W - 26L
1,433 SR
Queue Stats
105W - 137L
1,319 Elo+
Solo
Chaac
Chaac
ImOnlyHueman
Chaac
Level 48
God Stats
3W - 5L
1,350 SR
Queue Stats
96W - 101L
1,294 Elo+
Solo
Pele
Pele
KrimsonKing03
Pele
Level 62
God Stats
1W - 0L
1,732 SR
Queue Stats
28W - 29L
1,414 Elo+
Solo
Danzaburou
Danzaburou
LegendaryJit869
Danzaburou
Level 60
God Stats
19W - 22L
1,465 SR
Queue Stats
392W - 431L
1,390 Elo+
Solo
Hel
Hel
kainaluboy808
Hel
Level 64
God Stats
10W - 17L
1,294 SR
Queue Stats
1,265W - 1,206L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Baby Yega
Neith
12
3 / 5 / 2
7,809
459
9,643
13,923
6,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
15
7 / 1 / 1
9,007
530
7,705
12,595
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
cobraCHITIVA
Danzaburou
12
0 / 6 / 0
7,085
417
2,883
11,242
4,743
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 1 / 6
8,393
494
3,814
11,699
10,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
5 / 5 / 4
8,338
490
14,912
21,133
19,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
1 / 2 / 1
7,918
466
9,201
10,144
4,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
11 / 2 / 2
10,190
599
15,118
15,786
17,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
3 / 7 / 3
7,772
457
8,158
16,069
6,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Danzaburou
LegendaryJit869
Danzaburou
13
3 / 3 / 2
8,102
477
8,752
13,290
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 5 / 4
6,580
387
5,187
9,978
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
17
Kills
18
18
Deaths
19
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
Baby Yega
Neith
3
5
2
0.8
L
Yu Huang
7
1
1
7.5
W
Hera
1
2
1
0.75
W
11
2
2
6
W
3
7
3
0.64
W
Danzaburou
LegendaryJit869
Danzaburou
3
3
2
1.33
L
Danzaburou
cobraCHITIVA
Danzaburou
0
6
0
0
L
2
1
6
5
W
0
5
4
0.4
L
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,957
Damage
46,416
70,592
Taken
65,267
46,229
Mitigated
35,743
20,781
Healing
17,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Baby Yega
Neith
9,643
3,809
141
3,757
13,923
6,513
0
1,789
12,134
0
52,754
L
Yu Huang
7,705
360
76
2,814
12,595
5,452
399
1,167
11,428
78,123
0
W
Hera
9,201
2,878
184
1,614
10,144
4,059
343
2,047
8,097
54,307
0
W
15,118
4,970
0
4,334
15,786
17,154
500
1,427
14,359
0
56,582
W
8,158
2,292
0
1,643
16,069
6,007
171
3,117
12,952
0
31,893
W
Danzaburou
LegendaryJit869
Danzaburou
8,752
3,690
0
3,262
13,290
5,513
1,142
2,824
10,466
0
53,138
L
Danzaburou
cobraCHITIVA
Danzaburou
2,883
377
0
2,788
11,242
4,743
153
0
11,242
0
30,209
L
3,814
289
1,873
4,413
11,699
10,256
120
3,592
8,106
41,341
0
W
5,187
165
2,687
3,415
9,978
3,010
259
2,104
7,874
28,310
0
L
14,912
2,148
0
4,919
21,133
19,265
204
7,839
13,294
0
51,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,632
Gold Earned
40,562
359
Minions Killed
335
0
Camps Cleared
0
1,437,074
Distance Traveled
1,551,239
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,809
459
87
5
0
269,417
0
L
Yu Huang
9,007
530
102
6
0
343,623
0
W
Hera
7,918
466
95
6
0
315,569
0
W
Chaac
10,190
599
92
5
0
322,242
0
W
Pele
7,772
457
43
3
0
341,214
0
W
Danzaburou
8,102
477
63
4
0
297,851
1
L
Danzaburou
7,085
417
37
2
0
251,128
0
L
Hel
8,393
494
71
4
0
297,664
0
W
Hel
6,580
387
42
2
0
274,363
0
L
Mulan
8,338
490
62
4
0
275,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role