Player Matchup

Anubis
Anubis
Ampghost
Anubis
Level 149
God Stats
2W - 1L
1,735 SR
Queue Stats
81W - 81L
1,524 Elo+
Party 1
Artio
Artio
Crazart
Artio
Level 108
God Stats
2W - 3L
1,368 SR
Queue Stats
13W - 17L
1,306 Elo+
Party 1
Ne Zha
Ne Zha
hotpink432
Ne Zha
Level 154
God Stats
6W - 3L
1,387 SR
Queue Stats
164W - 166L
1,478 Elo+
Party 1
Team Averages
Level 137
1,497 SR
1,436 Elo+

VS

Team Averages
Level 114
1,463 SR
1,554 Elo+
Kukulkan
Kukulkan
Eaganp
Kukulkan
Level 95
God Stats
0W - 1L
1,341 SR
Queue Stats
21W - 15L
1,379 Elo+
Party 2
Chaac
Chaac
MRDANCORT
Chaac
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,671 Elo+
Solo
Hun Batz
Hun Batz
TrialByFate
Hun Batz
Level 129
God Stats
0W - 2L
1,547 SR
Queue Stats
55W - 60L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Ampghost
Anubis
15
2 / 2 / 6
9,340
718
9,716
8,808
4,684
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artio
Crazart
Artio
15
2 / 0 / 6
9,671
744
1,805
7,757
8,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
hotpink432
Ne Zha
15
4 / 0 / 3
9,299
715
12,551
7,316
3,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Eaganp
Kukulkan
13
0 / 5 / 2
8,104
623
4,212
7,377
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
MRDANCORT
Chaac
14
2 / 1 / 0
8,211
632
7,845
11,364
10,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
TrialByFate
Hun Batz
13
0 / 2 / 2
8,315
640
6,373
9,669
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
Ampghost
Anubis
2
2
6
2.5
W
Artio
Crazart
Artio
2
0
6
5
L
Kukulkan
Eaganp
Kukulkan
0
5
2
0.2
L
Chaac
MRDANCORT
Chaac
2
1
0
2
L
Hun Batz
TrialByFate
Hun Batz
0
2
2
0.5
W
Ne Zha
hotpink432
Ne Zha
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,072
Damage
18,430
23,881
Taken
28,410
16,404
Mitigated
15,844
10,300
Healing
4,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Ampghost
Anubis
9,716
568
0
5,318
8,808
4,684
351
1,408
6,869
60,430
0
W
Artio
Crazart
Artio
1,805
58
458
3,539
7,757
8,155
0
2,008
5,594
5,858
0
L
Kukulkan
Eaganp
Kukulkan
4,212
126
0
125
7,377
1,927
0
2,630
4,747
29,955
0
L
Chaac
MRDANCORT
Chaac
7,845
1,234
0
3,726
11,364
10,475
0
5,232
6,132
0
21,800
L
Hun Batz
TrialByFate
Hun Batz
6,373
1,039
0
250
9,669
3,442
0
3,711
5,958
178
46,138
W
Ne Zha
hotpink432
Ne Zha
12,551
1,472
0
985
7,316
3,565
0
994
6,107
0
37,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,310
Gold Earned
24,630
181
Minions Killed
180
0
Camps Cleared
0
716,418
Distance Traveled
707,013
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,340
718
104
8
0
219,158
1
W
Artio
9,671
744
13
1
0
240,899
3
L
Kukulkan
8,104
623
72
6
0
214,067
0
L
Chaac
8,211
632
22
2
0
237,804
0
L
Hun Batz
8,315
640
86
7
0
255,142
0
W
Ne Zha
9,299
715
64
5
0
256,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role