Player Matchup

Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
Jubilant-Friend
Ne Zha
Gold IV
Level 68
God Stats
18W - 8L
1,802 SR
Queue Stats
80W - 85L
1,302 MMR
Party 1
Chronos
Chronos
Silver V
Widehole2252
Chronos
Silver V
Level 41
God Stats
5W - 2L
1,623 SR
Queue Stats
8W - 14L
1,332 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 81
1,642 SR
1,378 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 88
1,695 SR
1,130 MMR
Nemesis
Nemesis
Bronze III
HayTeEncargo
Nemesis
Bronze III
Level 81
God Stats
0W - 2L
1,889 SR
Queue Stats
1W - 5L
1,336 MMR
Party 2
Athena
Athena
Silver III
TitanxWolf44
Athena
Silver III
Level 143
God Stats
23W - 28L
1,545 SR
Queue Stats
61W - 83L
1,104 MMR
Party 2
Izanami
Izanami
Silver IV
YVHunter
Izanami
Silver IV
Level 40
God Stats
9W - 8L
1,650 SR
Queue Stats
15W - 24L
951 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
4 / 2 / 7
10,631
709
11,040
18,833
23,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 2 / 8
10,189
679
11,697
11,536
13,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
Widehole2252
Chronos
18
6 / 1 / 6
11,851
790
25,275
9,677
4,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ScyllaKuzenboAo KuangPersephoneThor

VS

Bans
DanzaburouHerculesGaneshaFreyaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HayTeEncargo
Nemesis
15
2 / 4 / 3
9,553
637
10,017
17,030
11,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Athena
14
2 / 4 / 2
10,267
684
9,187
23,683
17,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
YVHunter
Izanami
15
1 / 4 / 1
9,561
637
7,139
14,587
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
5
5
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
2
7
3.75
L
Nemesis
HayTeEncargo
Nemesis
2
4
3
0.88
W
2
2
8
3
L
Athena
2
4
2
0.75
W
Chronos
Widehole2252
Chronos
6
1
6
9
L
Izanami
YVHunter
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,012
Damage
26,343
40,046
Taken
55,300
41,942
Mitigated
34,176
11,248
Healing
11,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
11,040
3,744
0
5,434
18,833
23,810
649
2,672
15,443
42
24,915
L
Nemesis
HayTeEncargo
Nemesis
10,017
4,125
0
3,561
17,030
11,317
0
8,022
8,654
0
34,735
W
11,697
1,379
0
3,991
11,536
13,297
745
3,329
7,947
0
37,964
L
Athena
9,187
1,270
0
3,935
23,683
17,008
0
12,136
10,843
27,089
0
W
Chronos
Widehole2252
Chronos
25,275
8,846
0
1,823
9,677
4,835
1,818
3,503
5,959
97,059
0
L
Izanami
YVHunter
Izanami
7,139
4,990
0
4,041
14,587
5,851
0
5,177
9,108
0
44,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,671
Gold Earned
29,381
212
Minions Killed
164
0
Camps Cleared
0
879,103
Distance Traveled
738,216
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,631
709
32
2
0
302,304
2
L
Nemesis
9,553
637
58
4
0
250,939
0
W
Ne Zha
10,189
679
45
3
0
272,662
0
L
Athena
10,267
684
25
2
0
267,025
0
W
Chronos
11,851
790
135
9
0
304,137
0
L
Izanami
9,561
637
81
5
0
220,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role