Player Matchup

Chronos
Chronos
Gold III
 
Chronos
Gold III
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
AMLORD
Ymir
Gold V
Level 162
God Stats
2W - 0L
1,285 SR
Queue Stats
89W - 81L
1,489 MMR
Party 1
Da Ji
Da Ji
Gold III
IamMatt 1926
Da Ji
Gold III
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
96W - 88L
1,581 MMR
Solo
Bakasura
Bakasura
Gold II
Jucaram
Bakasura
Gold II
Level 81
God Stats
7W - 3L
1,644 SR
Queue Stats
182W - 177L
1,573 MMR
Solo
Chang'e
Chang'e
Gold IV
xPLUTONx
Chang'e
Gold IV
Level 58
God Stats
4W - 1L
1,760 SR
Queue Stats
17W - 9L
1,681 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,538 SR
1,565 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,630 SR
1,581 MMR
Sylvanus
Sylvanus
Gold III
Chopper131
Sylvanus
Gold III
Level 158
God Stats
4W - 5L
1,771 SR
Queue Stats
73W - 67L
1,585 MMR
Solo
He Bo
He Bo
Gold V
Rajubis007
He Bo
Gold V
Level 104
God Stats
2W - 2L
1,847 SR
Queue Stats
14W - 15L
1,588 MMR
Solo
Tyr
Tyr
Silver I
ThorsdayDunk
Tyr
Silver I
Level 123
God Stats
5W - 7L
1,500 SR
Queue Stats
80W - 80L
1,572 MMR
Solo
Merlin
Merlin
Gold V
arriz54g
Merlin
Gold V
Level 141
God Stats
2W - 3L
1,533 SR
Queue Stats
76W - 75L
1,586 MMR
Solo
Xbalanque
Xbalanque
Gold II
willnar1
Xbalanque
Gold II
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
220W - 217L
1,572 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
1 / 3 / 2
9,525
595
6,320
11,466
5,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
AMLORD
Ymir
12
0 / 1 / 8
7,834
490
5,840
16,863
19,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
7 / 0 / 4
9,691
606
9,524
11,541
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
Jucaram
Bakasura
16
2 / 0 / 1
9,779
611
4,216
14,732
12,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
xPLUTONx
Chang'e
15
4 / 2 / 3
8,952
560
8,675
12,049
5,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
MercuryHadesThanatos

VS

Bans
BacchusCliodhnaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chopper131
Sylvanus
12
3 / 4 / 2
7,279
455
5,824
15,599
13,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
12
1 / 4 / 1
7,648
478
7,550
9,059
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 0 / 0
8,773
548
11,557
7,990
7,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Merlin
arriz54g
Merlin
14
0 / 4 / 1
7,846
490
4,766
8,479
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xbalanque
willnar1
Xbalanque
14
1 / 2 / 5
8,479
530
11,617
10,838
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
14
Kills
6
6
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
1
3
2
0.67
W
Ymir
AMLORD
Ymir
0
1
8
4
L
Sylvanus
Chopper131
Sylvanus
3
4
2
1
W
7
0
4
9
W
Bakasura
Jucaram
Bakasura
2
0
1
2.5
L
He Bo
1
4
1
0.38
L
1
0
0
1
L
Merlin
arriz54g
Merlin
0
4
1
0.13
L
Xbalanque
willnar1
Xbalanque
1
2
5
1.75
W
Chang'e
xPLUTONx
Chang'e
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,575
Damage
41,314
66,651
Taken
51,965
48,355
Mitigated
32,977
21,009
Healing
12,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
6,320
2,383
0
2,268
11,466
5,380
1,208
1,043
10,423
101,122
0
W
Ymir
AMLORD
Ymir
5,840
924
233
3,208
16,863
19,335
0
5,781
10,839
25,415
0
L
Sylvanus
Chopper131
Sylvanus
5,824
1,694
543
3,625
15,599
13,497
0
6,017
9,191
28,197
14,558
W
9,524
3,010
0
1,052
11,541
5,564
0
2,745
8,695
0
76,430
W
Bakasura
Jucaram
Bakasura
4,216
1,802
0
8,392
14,732
12,849
0
296
14,436
0
61,799
L
He Bo
7,550
687
0
375
9,059
3,397
0
4,609
4,347
55,773
0
L
11,557
1,094
0
2,408
7,990
7,649
0
651
6,209
0
76,155
L
Merlin
arriz54g
Merlin
4,766
236
0
529
8,479
3,383
0
4,213
4,261
67,509
0
L
Xbalanque
willnar1
Xbalanque
11,617
5,258
0
5,293
10,838
5,051
0
5,229
5,609
0
69,892
W
Chang'e
xPLUTONx
Chang'e
8,675
394
1,420
4,436
12,049
5,227
1,078
7,373
4,443
75,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,781
Gold Earned
40,025
602
Minions Killed
503
0
Camps Cleared
0
1,745,335
Distance Traveled
1,624,286
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,525
595
168
11
0
308,505
2
W
Ymir
7,834
490
30
2
0
343,048
0
L
Sylvanus
7,279
455
58
4
0
297,468
4
W
Da Ji
9,691
606
110
7
0
382,171
4
W
Bakasura
9,779
611
165
10
0
364,062
2
L
He Bo
7,648
478
86
5
0
328,951
0
L
Tyr
8,773
548
125
8
0
356,739
0
L
Merlin
7,846
490
116
7
0
316,491
0
L
Xbalanque
8,479
530
118
7
0
324,637
4
W
Chang'e
8,952
560
129
8
0
347,549
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role