Player Matchup

Cthulhu
Cthulhu
LegenderyBerry
Cthulhu
Level 51
God Stats
0W - 1L
1,464 SR
Queue Stats
2W - 5L
1,310 Elo+
Party 1
Neith
Neith
MasterFeef1345
Neith
Level 35
God Stats
1W - 1L
1,665 SR
Queue Stats
7W - 17L
1,333 Elo+
Party 1
Set
Set
XxGlocxX9
Set
Level 55
God Stats
0W - 5L
1,500 SR
Queue Stats
334W - 360L
1,480 Elo+
Solo
Anubis
Anubis
eschwifty11
Anubis
Level 28
God Stats
0W - 2L
1,346 SR
Queue Stats
129W - 158L
1,249 Elo+
Party 1
Serqet
Serqet
orang3salter
Serqet
Level 39
God Stats
9W - 8L
1,894 SR
Queue Stats
199W - 230L
1,399 Elo+
Party 1
Team Averages
Level 42
1,574 SR
1,354 Elo+

VS

Team Averages
Level 51
1,539 SR
1,486 Elo+
Awilix
Awilix
AnUncookedNoodle
Awilix
Level 66
God Stats
3W - 1L
1,650 SR
Queue Stats
182W - 147L
1,472 Elo+
Party 2
Xing Tian
Xing Tian
Good-_-Vibezx
Xing Tian
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 15L
1,434 Elo+
Solo
Hercules
Hercules
RicheyDinero
Hercules
Level 46
God Stats
18W - 17L
1,253 SR
Queue Stats
122W - 133L
1,441 Elo+
Solo
Yu Huang
Yu Huang
kmbest
Yu Huang
Level 63
God Stats
6W - 4L
1,637 SR
Queue Stats
107W - 89L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
mangowolf-_-
Danzaburou
Level 45
God Stats
10W - 10L
1,654 SR
Queue Stats
16W - 17L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
8,247
458
11,047
20,916
21,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 5 / 2
8,809
489
14,464
15,815
6,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 5 / 0
10,352
575
12,016
20,783
9,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
13
2 / 3 / 1
8,716
484
5,480
12,743
5,642
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Serqet
15
1 / 6 / 5
9,911
551
7,151
18,347
7,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
21 / 2 / 4
12,335
685
22,457
15,834
7,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Good-_-Vibezx
Xing Tian
12
0 / 3 / 10
7,141
397
7,030
19,117
15,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
RicheyDinero
Hercules
16
1 / 1 / 9
9,331
518
10,560
17,550
22,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
kmbest
Yu Huang
17
3 / 1 / 7
10,339
574
15,207
7,307
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
mangowolf-_-
Danzaburou
13
0 / 2 / 5
8,727
485
9,706
13,757
5,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
9
Kills
25
25
Deaths
9
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
21
2
4
11.5
W
Xing Tian
Good-_-Vibezx
Xing Tian
0
3
10
1.67
L
1
6
2
0.33
L
4
5
2
1
W
Hercules
RicheyDinero
Hercules
1
1
9
5.5
L
1
5
0
0.2
L
Anubis
2
3
1
0.83
W
Yu Huang
kmbest
Yu Huang
3
1
7
6.5
W
Danzaburou
mangowolf-_-
Danzaburou
0
2
5
1.25
L
Serqet
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,158
Damage
64,960
88,604
Taken
73,565
51,415
Mitigated
54,913
21,673
Healing
18,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,457
10,988
0
999
15,834
7,787
55
1,607
13,891
0
107,322
W
Xing Tian
Good-_-Vibezx
Xing Tian
7,030
1,089
0
4,915
19,117
15,968
120
6,470
12,647
22,390
203
L
11,047
1,064
2,672
3,182
20,916
21,461
114
5,688
14,681
32,396
1,121
L
14,464
6,081
342
4,050
15,815
6,868
613
4,245
11,258
0
57,274
W
Hercules
RicheyDinero
Hercules
10,560
3,916
0
7,594
17,550
22,227
0
809
16,282
0
65,701
L
12,016
5,293
0
6,330
20,783
9,800
122
1,766
18,893
0
93,204
L
Anubis
5,480
285
0
4,614
12,743
5,642
0
6,615
5,676
49,735
0
W
Yu Huang
kmbest
Yu Huang
15,207
937
0
1,301
7,307
3,044
0
2,224
5,083
75,430
0
W
Danzaburou
mangowolf-_-
Danzaburou
9,706
3,556
0
3,289
13,757
5,887
2,043
4,296
9,461
0
65,211
L
Serqet
7,151
2,074
0
483
18,347
7,644
0
3,060
15,028
0
80,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,035
Gold Earned
47,873
468
Minions Killed
487
0
Camps Cleared
0
1,755,167
Distance Traveled
1,876,502
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
12,335
685
114
6
0
445,998
0
W
Xing Tian
7,141
397
22
1
0
377,432
0
L
Cthulhu
8,247
458
36
2
0
356,451
0
L
Neith
8,809
489
82
5
0
351,863
0
W
Hercules
9,331
518
98
5
0
357,146
0
L
Set
10,352
575
156
9
0
335,669
2
L
Anubis
8,716
484
81
5
0
313,587
0
W
Yu Huang
10,339
574
148
8
0
363,730
2
W
Danzaburou
8,727
485
105
6
0
332,196
0
L
Serqet
9,911
551
113
6
0
397,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role