Player Matchup

Pele
Pele
Gold V
BlazeArcticP
Pele
Gold V
Level 149
God Stats
1W - 1L
1,269 SR
Queue Stats
105W - 117L
1,323 MMR
Solo
Jormungandr
Jormungandr
Gold II
Nthigpen17
Jormungandr
Gold II
Level 127
God Stats
63W - 53L
1,561 SR
Queue Stats
94W - 89L
1,562 MMR
Solo
Rama
Rama
Gold IV
Strangleh0ld
Rama
Gold IV
Level 159
God Stats
9W - 5L
1,829 SR
Queue Stats
56W - 61L
1,541 MMR
Solo
Hera
Hera
Silver I
XtremeSN16
Hera
Silver I
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,544 MMR
Solo
Ganesha
Ganesha
Gold V
sLc WooK
Ganesha
Gold V
Level 159
God Stats
2W - 2L
1,709 SR
Queue Stats
27W - 24L
1,388 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,573 SR
1,472 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,665 SR
1,456 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chaac
Chaac
Gold V
Archimaz
Chaac
Gold V
Level 158
God Stats
40W - 28L
1,733 SR
Queue Stats
383W - 396L
1,358 MMR
Party 2
Bacchus
Bacchus
Bronze III
Brimdaddy30
Bacchus
Bronze III
Level 59
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 1L
1,600 MMR
Solo
Awilix
Awilix
Bronze III
kys_geooo
Awilix
Bronze III
Level 108
God Stats
1W - 1L
1,877 SR
Queue Stats
1W - 2L
1,600 MMR
Party 1
Ra
Ra
Silver I
Ðenounced
Ra
Silver I
Level 185
God Stats
7W - 13L
1,500 SR
Queue Stats
393W - 403L
1,221 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
5,888
589
3,734
6,954
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
Nthigpen17
Jormungandr
12
4 / 0 / 0
7,296
730
6,084
6,235
7,029
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
1 / 1 / 1
5,428
543
4,430
8,499
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 2 / 1
5,208
521
1,713
5,541
1,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
sLc WooK
Ganesha
9
0 / 0 / 3
5,548
555
2,801
8,507
5,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
IshtarSurtrThanatos

VS

Bans
Ao KuangThorFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
1 / 1 / 0
5,126
513
9,807
7,309
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Archimaz
Chaac
10
0 / 4 / 0
5,526
553
3,993
11,170
6,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bacchus
Brimdaddy30
Bacchus
5
0 / 0 / 0
4,330
433
967
3,872
2,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
kys_geooo
Awilix
10
1 / 2 / 0
5,486
549
2,498
7,171
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 0
6,584
658
3,296
2,515
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
4
4
Deaths
7
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
1
0
1
L
Chaac
Archimaz
Chaac
0
4
0
0
W
2
1
2
3
L
Bacchus
Brimdaddy30
Bacchus
0
0
0
0
W
Jormungandr
Nthigpen17
Jormungandr
4
0
0
4
W
1
1
1
1.5
W
0
2
1
0.25
L
Awilix
kys_geooo
Awilix
1
2
0
0.5
W
Ganesha
sLc WooK
Ganesha
0
0
3
1.5
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,762
Damage
20,561
35,736
Taken
32,037
19,290
Mitigated
14,543
14,215
Healing
11,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,807
6,779
0
4,164
7,309
2,434
561
1,041
6,268
0
51,893
L
Chaac
Archimaz
Chaac
3,993
543
0
3,721
11,170
6,128
0
6,070
5,086
0
46,579
W
3,734
1,003
0
2,656
6,954
2,196
0
606
6,348
0
29,210
L
Bacchus
Brimdaddy30
Bacchus
967
164
90
1,630
3,872
2,323
0
979
2,893
6,565
0
W
Jormungandr
Nthigpen17
Jormungandr
6,084
2,516
0
1,925
6,235
7,029
66
0
6,235
57,413
0
W
4,430
3,995
0
4,318
8,499
2,811
65
645
7,854
0
43,697
W
1,713
406
0
1,790
5,541
1,896
0
2,453
3,088
44,413
0
L
Awilix
kys_geooo
Awilix
2,498
862
0
500
7,171
2,797
0
1,639
5,532
0
38,287
W
Ganesha
sLc WooK
Ganesha
2,801
193
0
3,526
8,507
5,358
0
559
7,948
17,253
0
L
3,296
505
276
752
2,515
861
0
855
1,660
58,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,368
Gold Earned
27,052
317
Minions Killed
333
0
Camps Cleared
0
1,013,564
Distance Traveled
954,948
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,126
513
68
7
0
185,283
0
L
Chaac
5,526
553
84
8
0
207,550
4
W
Pele
5,888
589
53
5
0
250,404
2
L
Bacchus
4,330
433
14
1
0
116,449
1
W
Jormungandr
7,296
730
95
10
0
183,321
3
W
Rama
5,428
543
100
10
0
172,615
1
W
Hera
5,208
521
68
7
0
198,858
1
L
Awilix
5,486
549
66
7
0
233,102
0
W
Ganesha
5,548
555
1
0
0
208,366
1
L
Ra
6,584
658
101
10
0
212,564
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role