Player Matchup

Fenrir
Fenrir
BoOiix386
Fenrir
Level 141
God Stats
9W - 2L
1,811 SR
Queue Stats
74W - 61L
1,499 Elo+
Solo
Anubis
Anubis
D_Swiss_Jumpe
Anubis
Level 30
God Stats
8W - 15L
1,457 SR
Queue Stats
8W - 15L
1,354 Elo+
Party 1
Ganesha
Ganesha
deranfaenger420
Ganesha
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,652 Elo+
Party 1
Team Averages
Level 58
1,589 SR
1,502 Elo+

VS

Team Averages
Level 132
1,576 SR
1,449 Elo+
Sol
Sol
Madh2
Sol
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 237L
1,476 Elo+
Party 2
Hades
Hades
Pain_Believer
Hades
Level 127
God Stats
14W - 7L
1,597 SR
Queue Stats
389W - 412L
1,402 Elo+
Solo
Da Ji
Da Ji
StryKerr4
Da Ji
Level 143
God Stats
12W - 10L
1,630 SR
Queue Stats
289W - 311L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BoOiix386
Fenrir
11
1 / 8 / 0
7,559
630
7,610
18,689
14,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 4 / 1
7,957
663
3,454
8,069
4,150
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 4 / 1
7,691
641
7,198
17,369
15,538
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Madh2
Sol
15
4 / 0 / 10
9,483
790
13,539
7,039
2,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 1 / 13
9,767
814
12,646
10,920
5,870
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
StryKerr4
Da Ji
15
9 / 0 / 4
10,283
857
10,021
9,153
4,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
16
16
Deaths
1
2
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BoOiix386
Fenrir
1
8
0
0.13
L
0
4
1
0.13
W
Sol
Madh2
Sol
4
0
10
9
W
3
1
13
9.5
W
Da Ji
StryKerr4
Da Ji
9
0
4
11
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,262
Damage
36,206
44,127
Taken
27,112
34,171
Mitigated
12,502
6,478
Healing
10,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BoOiix386
Fenrir
7,610
1,437
0
1,540
18,689
14,483
0
10,898
7,791
0
26,369
L
3,454
66
0
1,400
8,069
4,150
0
6,196
1,873
33,361
0
W
Sol
Madh2
Sol
13,539
3,842
0
3,800
7,039
2,402
1,610
2,417
4,501
40,110
0
W
12,646
1,230
274
5,054
10,920
5,870
716
5,759
4,996
39,940
0
W
Da Ji
StryKerr4
Da Ji
10,021
3,139
0
1,420
9,153
4,230
1,089
2,577
6,235
0
34,783
L
7,198
819
1,666
1,872
17,369
15,538
0
9,136
8,233
21,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,207
Gold Earned
29,533
106
Minions Killed
158
0
Camps Cleared
0
553,589
Distance Traveled
707,393
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,559
630
46
4
0
196,391
0
L
Anubis
7,957
663
60
5
0
157,455
0
W
Sol
9,483
790
45
4
0
241,155
1
W
Hades
9,767
814
67
6
0
214,718
0
W
Da Ji
10,283
857
46
4
0
251,520
0
L
Ganesha
7,691
641
0
0
0
199,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role