Player Matchup

Da Ji
Da Ji
Antileaf89
Da Ji
Level 131
God Stats
2W - 1L
1,677 SR
Queue Stats
275W - 286L
1,419 Elo+
Party 1
Olorun
Olorun
Dizreal
Olorun
Level 117
God Stats
15W - 15L
1,708 SR
Queue Stats
182W - 199L
1,411 Elo+
Party 1
Chaac
Chaac
STODDARD3411
Chaac
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,301 Elo+
Party 1
Team Averages
Level 120
1,628 SR
1,377 Elo+

VS

Team Averages
Level 129
1,521 SR
1,530 Elo+
Cupid
Cupid
Senor BooT
Cupid
Level 158
God Stats
4W - 2L
1,500 SR
Queue Stats
276W - 280L
1,684 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Tokyo Raijin
Morgan Le Fay
Level 94
God Stats
17W - 7L
1,561 SR
Queue Stats
55W - 48L
1,448 Elo+
Solo
Hercules
Hercules
V1rtuoso
Hercules
Level 136
God Stats
45W - 46L
1,502 SR
Queue Stats
432W - 452L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
14
1 / 7 / 3
9,363
669
11,126
18,331
9,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
Dizreal
Olorun
13
1 / 6 / 2
9,142
653
13,015
16,397
7,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 3 / 2
9,409
672
8,797
21,236
21,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
17
2 / 0 / 12
10,478
748
11,280
9,267
3,977
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Tokyo Raijin
Morgan Le Fay
17
4 / 2 / 9
10,933
781
21,575
12,733
6,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
V1rtuoso
Hercules
18
8 / 2 / 4
11,251
804
15,351
19,752
14,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
14
16
Deaths
4
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Da Ji
1
7
3
0.36
L
Olorun
Dizreal
Olorun
1
6
2
0.33
L
2
3
2
1
W
Cupid
2
0
12
8
W
Morgan Le Fay
Tokyo Raijin
Morgan Le Fay
4
2
9
4.25
W
Hercules
V1rtuoso
Hercules
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,938
Damage
48,206
55,964
Taken
41,752
38,237
Mitigated
24,781
11,352
Healing
21,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
11,126
2,225
0
2,135
18,331
9,358
23
5,692
11,922
0
27,731
L
Olorun
Dizreal
Olorun
13,015
5,718
288
3,545
16,397
7,487
343
6,565
9,079
41,787
0
L
8,797
1,047
0
5,384
21,236
21,392
0
8,233
11,872
1,974
28,599
W
Cupid
11,280
5,982
1,821
5,149
9,267
3,977
1,455
1,673
7,594
0
56,918
W
Morgan Le Fay
Tokyo Raijin
Morgan Le Fay
21,575
3,956
163
4,649
12,733
6,060
627
4,343
8,390
57,985
0
W
Hercules
V1rtuoso
Hercules
15,351
3,996
0
9,599
19,752
14,744
845
8,307
11,445
0
35,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,914
Gold Earned
32,662
138
Minions Killed
194
0
Camps Cleared
0
708,442
Distance Traveled
816,366
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,363
669
40
3
0
230,211
0
L
Olorun
9,142
653
55
4
0
227,979
0
L
Chaac
9,409
672
43
3
0
250,252
0
W
Cupid
10,478
748
75
5
0
263,354
0
W
Morgan Le Fay
10,933
781
89
6
0
263,103
0
W
Hercules
11,251
804
30
2
0
289,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role