Player Matchup

Nu Wa
Nu Wa
Aster-0_0-
Nu Wa
Level 107
God Stats
17W - 17L
1,567 SR
Queue Stats
164W - 135L
1,564 Elo+
Solo
Scylla
Scylla
DARKBRAVECOL
Scylla
Level 65
God Stats
270W - 269L
1,517 SR
Queue Stats
501W - 530L
1,471 Elo+
Solo
Yemoja
Yemoja
Everybody diesz
Yemoja
Level 132
God Stats
4W - 6L
1,623 SR
Queue Stats
152W - 146L
1,514 Elo+
Solo
Hel
Hel
Golbeza24
Hel
Level 120
God Stats
6W - 8L
1,603 SR
Queue Stats
62W - 86L
1,517 Elo+
Solo
Thoth
Thoth
scottsomo
Thoth
Level 66
God Stats
19W - 6L
1,918 SR
Queue Stats
111W - 109L
1,525 Elo+
Solo
Team Averages
Level 98
1,646 SR
1,518 Elo+

VS

Team Averages
Level 101
1,505 SR
1,484 Elo+
Chang'e
Chang'e
 
Chang'e
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Dacm123
Odin
Level 148
God Stats
7W - 4L
1,615 SR
Queue Stats
188W - 188L
1,570 Elo+
Solo
Kali
Kali
KillaCalau
Kali
Level 45
God Stats
30W - 44L
1,529 SR
Queue Stats
40W - 48L
1,454 Elo+
Solo
Neith
Neith
LimberPompano67
Neith
Level 119
God Stats
469W - 476L
1,563 SR
Queue Stats
496W - 516L
1,515 Elo+
Solo
Ares
Ares
WorldUnknown
Ares
Level 69
God Stats
2W - 4L
1,315 SR
Queue Stats
42W - 80L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
0 / 0 / 0
4,829
690
0
0
0
Scylla
12
1 / 2 / 0
7,444
1,063
9,539
5,350
2,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 0 / 0
6,944
992
5,252
5,589
3,164
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 3 / 0
6,886
984
6,855
11,836
5,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
scottsomo
Thoth
13
0 / 0 / 1
7,489
1,070
8,316
3,217
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

316

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 0 / 3
7,180
1,026
8,617
5,979
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
Dacm123
Odin
13
1 / 0 / 4
7,460
1,066
2,849
6,943
6,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 2
7,531
1,076
2,196
8,870
3,541
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 1 / 3
8,049
1,150
7,055
6,366
2,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 0 / 4
7,703
1,100
3,810
5,683
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
1
Kills
5
5
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
3
2.5
L
Nu Wa
0
0
0
0
L
Scylla
1
2
0
0.5
W
Odin
Dacm123
Odin
1
0
4
3
L
0
0
0
0
L
0
3
0
0
W
1
0
2
2
W
2
1
3
3.5
W
0
0
4
2
L
Thoth
scottsomo
Thoth
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,962
Damage
24,527
25,992
Taken
33,841
11,799
Mitigated
20,128
9,020
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,617
113
2,863
2,587
5,979
2,351
0
4,936
753
17,149
0
L
Nu Wa
0
0
0
0
0
0
0
0
0
0
0
L
Scylla
9,539
588
0
448
5,350
2,017
0
2,437
2,738
25,251
0
W
Odin
Dacm123
Odin
2,849
479
257
1,284
6,943
6,256
0
5,603
1,040
0
7,919
L
5,252
803
1,435
402
5,589
3,164
0
3,630
1,775
14,587
0
L
6,855
99
2,298
4,437
11,836
5,263
0
4,459
6,689
14,801
0
W
2,196
434
0
2,572
8,870
3,541
0
7,242
1,298
0
20,081
W
7,055
1,825
0
1,062
6,366
2,348
0
5,767
341
0
35,851
W
3,810
72
0
648
5,683
5,632
0
4,954
447
5,943
0
L
Thoth
scottsomo
Thoth
8,316
309
0
0
3,217
1,355
0
1,102
1,940
29,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,592
Gold Earned
37,923
141
Minions Killed
157
4
Camps Cleared
8
533,764
Distance Traveled
741,551
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,180
1,026
29
4
1
153,862
0
L
Nu Wa
4,829
690
0
0
0
0
0
L
Scylla
7,444
1,063
37
5
1
144,400
0
W
Odin
7,460
1,066
16
2
1
144,233
0
L
Yemoja
6,944
992
23
3
1
119,853
0
L
Hel
6,886
984
26
4
2
143,279
0
W
Kali
7,531
1,076
23
3
4
162,089
3
W
Neith
8,049
1,150
83
12
2
131,268
0
W
Ares
7,703
1,100
6
1
0
150,099
0
L
Thoth
7,489
1,070
55
8
0
126,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role