Player Matchup

Chaac
Chaac
HeeroSetsuna92
Chaac
Level 41
God Stats
0W - 1L
1,487 SR
Queue Stats
13W - 25L
1,343 Elo+
Solo
Nike
Nike
JohnAllynMyth
Nike
Level 168
God Stats
29W - 30L
1,437 SR
Queue Stats
1,009W - 1,222L
1,471 Elo+
Party 1
Sol
Sol
NekoFairyKing
Sol
Level 159
God Stats
1W - 1L
1,313 SR
Queue Stats
96W - 129L
1,540 Elo+
Party 1
Thoth
Thoth
Snowbunny0311
Thoth
Level 120
God Stats
3W - 10L
1,355 SR
Queue Stats
236W - 344L
1,460 Elo+
Party 1
Arachne
Arachne
vICasperlv
Arachne
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 48L
1,557 Elo+
Solo
Team Averages
Level 114
1,418 SR
1,474 Elo+

VS

Team Averages
Level 121
1,674 SR
1,497 Elo+
Ne Zha
Ne Zha
BeetlePOPE
Ne Zha
Level 118
God Stats
5W - 2L
1,612 SR
Queue Stats
82W - 89L
1,487 Elo+
Solo
Hel
Hel
Black9420
Hel
Level 133
God Stats
15W - 9L
1,672 SR
Queue Stats
366W - 342L
1,527 Elo+
Solo
Atlas
Atlas
MackDaddyPoo
Atlas
Level 105
God Stats
5W - 1L
1,849 SR
Queue Stats
74W - 55L
1,503 Elo+
Solo
Cu Chulainn
Cu Chulainn
YoSkills
Cu Chulainn
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
207W - 175L
1,502 Elo+
Solo
Charybdis
Charybdis
junnybunny
Charybdis
Level 123
God Stats
5W - 4L
1,739 SR
Queue Stats
23W - 32L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 0
6,108
436
5,443
14,477
9,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 0
6,948
496
7,356
9,453
7,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 1
6,516
465
6,428
9,152
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 1 / 0
6,530
466
2,926
7,691
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
vICasperlv
Arachne
10
0 / 1 / 0
6,106
436
1,830
10,115
4,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BeetlePOPE
Ne Zha
13
2 / 0 / 2
7,637
546
5,239
11,234
5,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 0 / 3
8,119
580
8,367
4,750
1,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 1 / 3
7,571
541
6,055
12,999
12,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
YoSkills
Cu Chulainn
13
0 / 0 / 1
7,472
534
4,207
11,310
8,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
junnybunny
Charybdis
13
2 / 0 / 5
7,506
536
8,272
9,707
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
10
11
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
BeetlePOPE
Ne Zha
2
0
2
3
W
2
0
3
3.5
L
1
4
0
0.25
L
0
2
0
0
W
4
1
3
5.5
L
0
3
1
0.17
L
0
1
0
0
W
Cu Chulainn
YoSkills
Cu Chulainn
0
0
1
0.5
W
Charybdis
junnybunny
Charybdis
2
0
5
4.5
L
Arachne
vICasperlv
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,983
Damage
32,140
50,888
Taken
50,000
27,103
Mitigated
31,062
13,627
Healing
22,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
BeetlePOPE
Ne Zha
5,239
2,444
0
2,763
11,234
5,101
0
753
10,327
0
63,198
W
8,367
22
1,501
3,575
4,750
1,580
220
2,342
2,408
61,925
0
L
5,443
995
1,358
3,567
14,477
9,121
0
3,416
11,061
0
24,599
L
7,356
546
0
1,988
9,453
7,757
0
1,113
8,340
693
58,234
W
6,055
3,095
0
3,844
12,999
12,593
33
3,947
8,962
25,428
0
L
6,428
1,943
0
2,054
9,152
3,114
0
3,048
6,104
47,701
5,440
L
2,926
402
0
950
7,691
2,506
0
5,125
2,566
46,377
0
W
Cu Chulainn
YoSkills
Cu Chulainn
4,207
763
0
4,688
11,310
8,222
0
335
10,942
0
52,527
W
Charybdis
junnybunny
Charybdis
8,272
5,218
64
6,167
9,707
3,566
1,512
2,197
7,510
0
56,770
L
Arachne
vICasperlv
Arachne
1,830
1,399
0
3,710
10,115
4,605
0
1,720
8,395
0
43,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,208
Gold Earned
38,305
364
Minions Killed
438
0
Camps Cleared
0
1,290,248
Distance Traveled
1,437,723
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,637
546
90
6
0
328,187
0
W
Hel
8,119
580
127
9
0
295,059
0
L
Chaac
6,108
436
15
1
0
281,060
0
L
Nike
6,948
496
95
7
0
257,803
3
W
Atlas
7,571
541
21
2
0
282,818
0
L
Sol
6,516
465
102
7
0
218,936
2
L
Thoth
6,530
466
90
6
0
263,009
2
W
Cu Chulainn
7,472
534
98
7
0
272,860
0
W
Charybdis
7,506
536
102
7
0
258,799
2
L
Arachne
6,106
436
62
4
0
269,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role