Player Matchup

Khepri
Khepri
MajoriaGaming
Khepri
Level 68
God Stats
59W - 57L
1,671 SR
Queue Stats
326W - 349L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
MrCurd_
Baron Samedi
Level 39
God Stats
5W - 5L
1,640 SR
Queue Stats
12W - 7L
1,540 Elo+
Solo
Chiron
Chiron
SSGSSIII
Chiron
Level 66
God Stats
5W - 8L
1,553 SR
Queue Stats
325W - 310L
1,463 Elo+
Solo
Izanami
Izanami
Wiz_Ardlee
Izanami
Level 13
God Stats
2W - 10L
1,316 SR
Queue Stats
4W - 11L
1,403 Elo+
Solo
Merlin
Merlin
killaWAX187
Merlin
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 31L
1,161 Elo+
Solo
Team Averages
Level 42
1,536 SR
1,421 Elo+

VS

Team Averages
Level 27
1,713 SR
1,525 Elo+
Ullr
Ullr
F0ThEW1n
Ullr
Level 26
God Stats
9W - 0L
1,823 SR
Queue Stats
48W - 6L
1,762 Elo+
Solo
Discordia
Discordia
SunnyVee3
Discordia
Level 3
God Stats
2W - 2L
1,558 SR
Queue Stats
4W - 4L
1,489 Elo+
Party 1
Anubis
Anubis
TheHonestBanker
Anubis
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 22L
1,444 Elo+
Solo
Chaac
Chaac
X-NotAHero-X
Chaac
Level 56
God Stats
6W - 1L
1,905 SR
Queue Stats
39W - 45L
1,423 Elo+
Solo
Cerberus
Cerberus
sunnyFriend
Cerberus
Level 24
God Stats
8W - 1L
1,777 SR
Queue Stats
104W - 80L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 3
8,766
674
4,238
12,296
11,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
MrCurd_
Baron Samedi
16
0 / 3 / 1
8,685
668
7,285
12,174
6,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chiron
SSGSSIII
Chiron
14
0 / 5 / 1
8,070
621
5,319
13,132
6,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
Wiz_Ardlee
Izanami
14
2 / 6 / 0
8,566
659
3,464
11,978
4,414
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
14
1 / 9 / 2
8,257
635
3,522
11,996
3,819
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
9 / 0 / 7
11,149
858
11,347
9,196
4,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
SunnyVee3
Discordia
18
11 / 0 / 10
10,990
845
21,920
6,193
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 1 / 5
9,982
768
6,254
6,208
3,329
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
0 / 3 / 14
9,403
723
5,197
11,815
7,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
sunnyFriend
Cerberus
17
2 / 0 / 14
9,796
754
10,646
15,365
18,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
76
3
Kills
26
26
Deaths
4
7
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Ullr
9
0
7
12.5
L
0
3
3
0.5
L
Baron Samedi
MrCurd_
Baron Samedi
0
3
1
0.17
L
Chiron
SSGSSIII
Chiron
0
5
1
0.1
W
Discordia
SunnyVee3
Discordia
11
0
10
16
W
4
1
5
6.5
L
Izanami
Wiz_Ardlee
Izanami
2
6
0
0.33
W
0
3
14
2.33
L
Merlin
1
9
2
0.22
W
Cerberus
sunnyFriend
Cerberus
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,828
Damage
55,364
61,576
Taken
48,777
32,009
Mitigated
36,936
7,128
Healing
8,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
11,347
3,677
0
703
9,196
4,887
2,561
3,572
5,566
0
46,022
L
4,238
336
0
1,363
12,296
11,219
0
6,196
5,501
12,809
0
L
Baron Samedi
MrCurd_
Baron Samedi
7,285
221
1,361
1,685
12,174
6,374
0
8,854
2,533
36,701
0
L
Chiron
SSGSSIII
Chiron
5,319
1,023
308
1,853
13,132
6,183
0
6,814
5,836
0
21,600
W
Discordia
SunnyVee3
Discordia
21,920
80
119
1,823
6,193
2,870
0
931
5,118
48,983
0
W
6,254
202
0
2,690
6,208
3,329
0
1,477
4,731
32,426
0
L
Izanami
Wiz_Ardlee
Izanami
3,464
1,798
0
86
11,978
4,414
0
5,944
5,888
0
15,951
W
5,197
846
0
1,733
11,815
7,570
1,838
4,516
7,101
0
27,146
L
Merlin
3,522
699
47
425
11,996
3,819
0
7,798
3,625
22,364
0
W
Cerberus
sunnyFriend
Cerberus
10,646
372
0
1,756
15,365
18,280
339
4,504
10,696
34,082
627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,344
Gold Earned
51,320
190
Minions Killed
304
0
Camps Cleared
0
1,102,317
Distance Traveled
1,377,959
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,149
858
78
6
0
291,708
0
L
Khepri
8,766
674
10
1
0
277,165
1
L
Baron Samedi
8,685
668
80
6
0
246,088
0
L
Chiron
8,070
621
38
3
0
218,398
0
W
Discordia
10,990
845
68
5
0
294,837
0
W
Anubis
9,982
768
48
4
0
204,160
2
L
Izanami
8,566
659
30
2
0
190,526
0
W
Chaac
9,403
723
48
4
0
284,631
1
L
Merlin
8,257
635
32
2
0
170,140
0
W
Cerberus
9,796
754
62
5
0
302,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role