Player Matchup

Hel
Hel
Kefasu19
Hel
Level 128
God Stats
3W - 1L
1,715 SR
Queue Stats
211W - 168L
1,550 Elo+
Solo
Hachiman
Hachiman
Maximinus403
Hachiman
Level 140
God Stats
4W - 3L
1,474 SR
Queue Stats
177W - 157L
1,612 Elo+
Party 1
Da Ji
Da Ji
Squirrhell
Da Ji
Level 155
God Stats
4W - 9L
1,884 SR
Queue Stats
419W - 414L
1,596 Elo+
Party 1
Achilles
Achilles
aldalïe
Achilles
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 89L
1,523 Elo+
Party 1
Apollo
Apollo
tomele44
Apollo
Level 143
God Stats
4W - 4L
1,500 SR
Queue Stats
228W - 213L
1,752 Elo+
Party 1
Team Averages
Level 133
1,615 SR
1,607 Elo+

VS

Team Averages
Level 131
1,429 SR
1,557 Elo+
Discordia
Discordia
Lovatico
Discordia
Level 158
God Stats
1W - 0L
1,706 SR
Queue Stats
33W - 24L
1,580 Elo+
Party 2
Hel
Hel
Luminda24
Hel
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 52L
1,545 Elo+
Solo
Neith
Neith
M0ira
Neith
Level 83
God Stats
1W - 2L
1,318 SR
Queue Stats
146W - 151L
1,533 Elo+
Solo
Bacchus
Bacchus
XucoGamer
Bacchus
Level 148
God Stats
1W - 0L
1,326 SR
Queue Stats
28W - 21L
1,580 Elo+
Party 2
Bellona
Bellona
cryptonitee
Bellona
Level 126
God Stats
4W - 5L
1,296 SR
Queue Stats
504W - 501L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 8
9,475
729
12,311
19,227
10,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Maximinus403
Hachiman
13
1 / 6 / 6
8,256
635
11,066
18,456
7,625
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Da Ji
14
4 / 8 / 5
9,231
710
11,048
18,088
10,067
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Achilles
aldalïe
Achilles
16
2 / 7 / 8
9,275
713
10,211
24,345
34,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Apollo
tomele44
Apollo
17
3 / 5 / 6
9,591
738
12,348
19,741
9,898
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Lovatico
Discordia
20
12 / 2 / 17
11,644
896
39,030
15,177
9,746
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
0 / 0 / 25
9,679
745
5,815
11,893
10,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
M0ira
Neith
17
6 / 3 / 18
10,491
807
18,356
16,479
11,364
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
XucoGamer
Bacchus
17
9 / 3 / 18
10,833
833
15,513
20,760
41,132
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
cryptonitee
Bellona
16
4 / 4 / 17
9,899
761
15,356
20,807
29,746
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
126
12
Kills
31
31
Deaths
12
33
Assists
95
Player
Kills
Deaths
Assists
KDA
L
2
5
8
1.2
W
Discordia
Lovatico
Discordia
12
2
17
10.25
W
0
0
25
12.5
W
Neith
M0ira
Neith
6
3
18
5
L
Hachiman
Maximinus403
Hachiman
1
6
6
0.67
L
Da Ji
4
8
5
0.81
W
Bacchus
XucoGamer
Bacchus
9
3
18
6
L
Achilles
aldalïe
Achilles
2
7
8
0.86
W
Bellona
cryptonitee
Bellona
4
4
17
3.13
L
Apollo
tomele44
Apollo
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,984
Damage
94,070
99,857
Taken
85,116
72,104
Mitigated
102,849
40,144
Healing
48,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,311
413
17,532
9,188
19,227
10,140
98
12,291
6,536
29,658
0
W
Discordia
Lovatico
Discordia
39,030
1,788
1,046
3,763
15,177
9,746
2,803
2,661
12,060
56,793
0
W
5,815
192
16,863
8,687
11,893
10,861
1,059
713
10,952
20,646
0
W
Neith
M0ira
Neith
18,356
3,966
2,647
4,792
16,479
11,364
3,039
3,224
12,648
0
35,169
L
Hachiman
Maximinus403
Hachiman
11,066
4,232
1,303
2,007
18,456
7,625
1,503
13,140
5,034
0
19,450
L
Da Ji
11,048
2,516
649
1,313
18,088
10,067
159
9,354
8,514
0
14,252
W
Bacchus
XucoGamer
Bacchus
15,513
839
841
4,884
20,760
41,132
591
2,038
18,419
19,381
799
L
Achilles
aldalïe
Achilles
10,211
1,580
1,145
2,854
24,345
34,374
286
11,429
12,367
0
13,845
W
Bellona
cryptonitee
Bellona
15,356
1,270
1,169
4,125
20,807
29,746
416
2,799
17,370
886
24,843
L
Apollo
tomele44
Apollo
12,348
5,739
1,472
2,681
19,741
9,898
572
12,192
7,337
0
24,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,828
Gold Earned
52,546
108
Minions Killed
127
0
Camps Cleared
0
1,122,603
Distance Traveled
1,316,496
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,475
729
48
4
0
239,431
0
W
Discordia
11,644
896
25
2
0
245,240
0
W
Hel
9,679
745
35
3
0
308,423
0
W
Neith
10,491
807
39
3
0
224,149
0
L
Hachiman
8,256
635
20
2
0
227,349
0
L
Da Ji
9,231
710
3
0
0
215,260
0
W
Bacchus
10,833
833
14
1
0
285,650
0
L
Achilles
9,275
713
2
0
0
229,790
0
W
Bellona
9,899
761
14
1
0
253,034
0
L
Apollo
9,591
738
35
3
0
210,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role