Player Matchup

King Arthur
King Arthur
Ligth0215
King Arthur
Level 66
God Stats
2W - 2L
1,539 SR
Queue Stats
95W - 87L
1,496 Elo+
Party 2
The Morrigan
The Morrigan
LyossLeBlanc
The Morrigan
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 93L
1,487 Elo+
Party 2
Rama
Rama
Oceaneeee
Rama
Level 88
God Stats
3W - 3L
1,495 SR
Queue Stats
188W - 177L
1,509 Elo+
Solo
Sylvanus
Sylvanus
Siosnarf
Sylvanus
Level 56
God Stats
12W - 12L
1,563 SR
Queue Stats
98W - 82L
1,528 Elo+
Solo
Ao Kuang
Ao Kuang
Yulzyy
Ao Kuang
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,521 Elo+
Party 2
Team Averages
Level 80
1,519 SR
1,508 Elo+

VS

Team Averages
Level 84
1,572 SR
1,485 Elo+
Kukulkan
Kukulkan
JDReckless
Kukulkan
Level 57
God Stats
6W - 2L
1,622 SR
Queue Stats
158W - 131L
1,481 Elo+
Solo
Da Ji
Da Ji
KittyVada
Da Ji
Level 89
God Stats
22W - 28L
1,468 SR
Queue Stats
121W - 132L
1,465 Elo+
Party 1
Atlas
Atlas
NexJK
Atlas
Level 49
God Stats
3W - 1L
1,722 SR
Queue Stats
59W - 53L
1,484 Elo+
Solo
Guan Yu
Guan Yu
ReaperelMr
Guan Yu
Level 85
God Stats
3W - 0L
1,500 SR
Queue Stats
236W - 209L
1,520 Elo+
Solo
Hachiman
Hachiman
XeroTix7
Hachiman
Level 142
God Stats
29W - 22L
1,550 SR
Queue Stats
396W - 378L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ligth0215
King Arthur
12
0 / 7 / 1
7,209
401
7,646
18,377
19,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

The Morrigan
LyossLeBlanc
The Morrigan
15
1 / 5 / 5
9,167
509
7,739
11,543
5,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rama
15
0 / 4 / 2
8,701
483
10,334
17,771
7,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Siosnarf
Sylvanus
10
0 / 7 / 2
7,166
398
5,502
19,633
16,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
Yulzyy
Ao Kuang
15
9 / 4 / 1
10,441
580
15,688
21,971
9,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JDReckless
Kukulkan
18
4 / 0 / 2
11,481
638
13,029
7,358
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
KittyVada
Da Ji
16
5 / 4 / 7
9,992
555
8,461
16,013
8,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
NexJK
Atlas
13
3 / 2 / 10
9,290
516
7,874
17,051
17,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
ReaperelMr
Guan Yu
16
7 / 1 / 7
10,853
603
13,168
18,885
25,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
XeroTix7
Hachiman
17
8 / 3 / 4
10,937
608
22,545
16,517
7,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
10
Kills
27
27
Deaths
10
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
JDReckless
Kukulkan
4
0
2
5
W
Da Ji
KittyVada
Da Ji
5
4
7
2.13
L
King Arthur
Ligth0215
King Arthur
0
7
1
0.07
L
The Morrigan
LyossLeBlanc
The Morrigan
1
5
5
0.7
W
Atlas
NexJK
Atlas
3
2
10
4
L
Rama
0
4
2
0.25
W
Guan Yu
ReaperelMr
Guan Yu
7
1
7
10.5
L
Sylvanus
Siosnarf
Sylvanus
0
7
2
0.14
W
Hachiman
XeroTix7
Hachiman
8
3
4
3.33
L
Ao Kuang
Yulzyy
Ao Kuang
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,909
Damage
65,077
89,295
Taken
75,824
57,624
Mitigated
62,431
23,338
Healing
24,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
JDReckless
Kukulkan
13,029
924
0
625
7,358
3,723
294
3,941
3,366
112,100
0
W
Da Ji
KittyVada
Da Ji
8,461
2,170
0
1,250
16,013
8,073
249
4,323
11,690
0
77,528
L
King Arthur
Ligth0215
King Arthur
7,646
1,139
0
2,375
18,377
19,159
348
2,012
16,284
560
51,546
L
The Morrigan
LyossLeBlanc
The Morrigan
7,739
1,258
0
606
11,543
5,324
0
6,136
5,028
69,852
280
W
Atlas
NexJK
Atlas
7,874
2,961
0
2,664
17,051
17,667
29
9,650
7,401
29,287
0
L
Rama
10,334
8,547
0
8,093
17,771
7,062
0
2,804
14,802
0
75,636
W
Guan Yu
ReaperelMr
Guan Yu
13,168
1,978
3,024
7,030
18,885
25,840
0
5,125
13,760
0
74,534
L
Sylvanus
Siosnarf
Sylvanus
5,502
1,361
3,407
3,175
19,633
16,236
0
3,742
15,635
16,858
0
W
Hachiman
XeroTix7
Hachiman
22,545
16,145
0
9,469
16,517
7,128
1,162
6,369
10,148
0
100,201
L
Ao Kuang
Yulzyy
Ao Kuang
15,688
4,756
0
5,682
21,971
9,843
0
5,203
16,598
69,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,684
Gold Earned
52,553
402
Minions Killed
565
0
Camps Cleared
0
1,725,086
Distance Traveled
1,827,124
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,481
638
184
10
0
363,612
0
W
Da Ji
9,992
555
97
5
0
387,365
0
L
King Arthur
7,209
401
57
3
0
322,809
3
L
The Morrigan
9,167
509
130
7
0
334,610
0
W
Atlas
9,290
516
31
2
0
359,680
1
L
Rama
8,701
483
116
6
0
317,072
0
W
Guan Yu
10,853
603
108
6
0
389,310
0
L
Sylvanus
7,166
398
18
1
0
353,817
7
W
Hachiman
10,937
608
145
8
0
327,157
2
L
Ao Kuang
10,441
580
81
5
0
396,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role