Player Matchup

Bacchus
Bacchus
Bronze III
YUUUUURRRRRR184
Bacchus
Bronze III
Level 80
God Stats
0W - 1L
1,485 SR
Queue Stats
0W - 6L
1,500 MMR
Party 2
Sol
Sol
Silver III
lilbigcats
Sol
Silver III
Level 108
God Stats
1W - 1L
1,755 SR
Queue Stats
19W - 32L
1,317 MMR
Solo
King Arthur
King Arthur
Bronze III
xMPxWolfgang
King Arthur
Bronze III
Level 98
God Stats
0W - 1L
1,531 SR
Queue Stats
0W - 6L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,590 SR
1,439 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,587 SR
1,404 MMR
Xbalanque
Xbalanque
Silver II
Odoruku TTV
Xbalanque
Silver II
Level 125
God Stats
4W - 0L
1,788 SR
Queue Stats
92W - 127L
1,125 MMR
Solo
Sobek
Sobek
Silver III
Snailbert
Sobek
Silver III
Level 149
God Stats
1W - 2L
1,348 SR
Queue Stats
69W - 73L
1,443 MMR
Party 1
Ao Kuang
Ao Kuang
Silver I
themightycaolf69
Ao Kuang
Silver I
Level 61
God Stats
5W - 2L
1,625 SR
Queue Stats
14W - 9L
1,644 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
7,413
674
3,964
12,999
14,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
1 / 4 / 1
7,434
676
8,743
11,176
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
xMPxWolfgang
King Arthur
12
0 / 6 / 2
7,106
646
5,450
14,468
10,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ApolloAtlasChaacAchillesAh Puch

VS

Bans
Ne ZhaAh Muzen CabBaba YagaHerculesRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Odoruku TTV
Xbalanque
15
3 / 0 / 9
8,915
810
14,184
4,967
2,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Snailbert
Sobek
14
0 / 1 / 14
9,245
840
6,037
13,970
17,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
11 / 1 / 2
10,428
948
11,518
15,758
15,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
1
Kills
14
14
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Odoruku TTV
Xbalanque
3
0
9
7.5
W
Sobek
Snailbert
Sobek
0
1
14
7
L
0
4
0
0
L
1
4
1
0.38
W
11
1
2
12
L
King Arthur
xMPxWolfgang
King Arthur
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,157
Damage
31,739
38,643
Taken
34,695
29,616
Mitigated
36,025
4,746
Healing
16,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Odoruku TTV
Xbalanque
14,184
2,217
0
1,343
4,967
2,514
1,608
1,371
3,596
0
46,052
W
Sobek
Snailbert
Sobek
6,037
444
0
6,709
13,970
17,673
234
5,790
8,180
16,567
0
L
3,964
490
1,335
1,901
12,999
14,146
0
5,013
7,986
9,700
0
L
8,743
4,658
203
1,137
11,176
5,084
45
7,134
4,042
34,565
3,141
W
11,518
2,385
552
7,630
15,758
15,838
610
4,832
10,926
51,245
0
L
King Arthur
xMPxWolfgang
King Arthur
5,450
357
0
170
14,468
10,386
72
5,695
8,773
0
20,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,953
Gold Earned
28,588
107
Minions Killed
168
0
Camps Cleared
0
602,724
Distance Traveled
671,532
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,915
810
79
7
0
228,414
0
W
Sobek
9,245
840
11
1
0
218,246
0
L
Bacchus
7,413
674
14
1
0
210,638
1
L
Sol
7,434
676
65
6
0
181,065
0
W
Ao Kuang
10,428
948
78
7
0
224,872
0
L
King Arthur
7,106
646
28
3
0
211,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role