Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Amelavv
Scylla
Level 145
God Stats
11W - 5L
1,285 SR
Queue Stats
191W - 129L
1,628 Elo+
Party 1
Yu Huang
Yu Huang
Emesava
Yu Huang
Level 192
God Stats
5W - 2L
1,730 SR
Queue Stats
386W - 307L
1,531 Elo+
Party 1
Kuzenbo
Kuzenbo
Flexer95
Kuzenbo
Level 129
God Stats
52W - 34L
1,564 SR
Queue Stats
540W - 438L
1,510 Elo+
Party 1
Martichoras
Martichoras
NeonTenebrae
Martichoras
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Team Averages
Level 128
1,516 SR
1,534 Elo+

VS

Team Averages
Level 88
1,589 SR
1,542 Elo+
Ne Zha
Ne Zha
Askez
Ne Zha
Level 148
God Stats
15W - 12L
1,530 SR
Queue Stats
182W - 161L
1,519 Elo+
Solo
Ao Kuang
Ao Kuang
MAKYCOM
Ao Kuang
Level 195
God Stats
263W - 268L
1,537 SR
Queue Stats
1,515W - 1,540L
1,515 Elo+
Solo
Kuzenbo
Kuzenbo
ishikiller
Kuzenbo
Level 30
God Stats
10W - 8L
1,696 SR
Queue Stats
110W - 111L
1,482 Elo+
Party 2
Danzaburou
Danzaburou
今天星闪闪
Danzaburou
Level 67
God Stats
5W - 3L
1,682 SR
Queue Stats
191W - 183L
1,484 Elo+
Party 2
Chang'e
Chang'e
沐沐mu
Chang'e
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
2 / 2 / 8
6,371
1,274
5,443
5,789
3,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Amelavv
Scylla
12
2 / 0 / 9
6,737
1,347
5,095
3,966
872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Yu Huang
Emesava
Yu Huang
11
4 / 0 / 6
7,098
1,420
9,615
2,870
831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Flexer95
Kuzenbo
12
1 / 0 / 10
6,519
1,304
5,271
5,793
6,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Martichoras
NeonTenebrae
Martichoras
11
2 / 0 / 7
6,449
1,290
5,565
2,028
687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

399

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Askez
Ne Zha
11
1 / 4 / 1
6,197
1,239
9,204
9,336
4,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ao Kuang
MAKYCOM
Ao Kuang
11
1 / 0 / 0
6,194
1,239
1,774
6,657
3,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kuzenbo
ishikiller
Kuzenbo
10
0 / 4 / 1
5,791
1,158
3,616
9,280
10,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
今天星闪闪
Danzaburou
9
0 / 0 / 0
3,784
757
0
0
0
Chang'e
沐沐mu
Chang'e
11
0 / 3 / 1
5,965
1,193
3,511
9,603
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
11
Kills
2
2
Deaths
11
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
2
8
3
W
Scylla
Amelavv
Scylla
2
0
9
6.5
L
Ne Zha
Askez
Ne Zha
1
4
1
0.38
W
Yu Huang
Emesava
Yu Huang
4
0
6
7
W
Kuzenbo
Flexer95
Kuzenbo
1
0
10
6
L
Ao Kuang
MAKYCOM
Ao Kuang
1
0
0
1
W
Martichoras
NeonTenebrae
Martichoras
2
0
7
5.5
L
Kuzenbo
ishikiller
Kuzenbo
0
4
1
0.13
L
Danzaburou
今天星闪闪
Danzaburou
0
0
0
0
L
Chang'e
沐沐mu
Chang'e
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,989
Damage
18,105
20,446
Taken
34,876
12,852
Mitigated
22,362
2,390
Healing
3,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,443
858
0
270
5,789
3,853
0
3,178
2,540
0
9,571
W
Scylla
Amelavv
Scylla
5,095
1,460
0
0
3,966
872
0
777
3,150
22,093
0
L
Ne Zha
Askez
Ne Zha
9,204
1,094
0
872
9,336
4,355
0
5,113
3,988
0
22,443
W
Yu Huang
Emesava
Yu Huang
9,615
626
0
340
2,870
831
0
418
2,366
21,539
0
W
Kuzenbo
Flexer95
Kuzenbo
5,271
2,751
0
912
5,793
6,609
0
3,233
2,365
9,949
0
L
Ao Kuang
MAKYCOM
Ao Kuang
1,774
450
0
517
6,657
3,233
0
3,449
3,035
13,077
1,997
W
Martichoras
NeonTenebrae
Martichoras
5,565
1,791
0
868
2,028
687
0
758
1,185
0
14,914
L
Kuzenbo
ishikiller
Kuzenbo
3,616
1,161
0
331
9,280
10,896
0
4,794
4,347
7,488
0
L
Danzaburou
今天星闪闪
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
沐沐mu
Chang'e
3,511
393
1,128
934
9,603
3,878
0
5,883
3,525
15,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,174
Gold Earned
27,931
121
Minions Killed
101
3
Camps Cleared
5
567,184
Distance Traveled
425,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,371
1,274
9
2
0
104,144
0
W
Scylla
6,737
1,347
52
10
3
106,546
0
L
Ne Zha
6,197
1,239
28
6
3
117,880
0
W
Yu Huang
7,098
1,420
32
6
0
119,359
0
W
Kuzenbo
6,519
1,304
5
1
0
118,418
0
L
Ao Kuang
6,194
1,239
21
4
1
103,334
0
W
Martichoras
6,449
1,290
23
5
0
118,717
0
L
Kuzenbo
5,791
1,158
6
1
1
106,622
0
L
Danzaburou
3,784
757
0
0
0
0
0
L
Chang'e
5,965
1,193
46
9
0
98,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role