Player Matchup

Zeus
Zeus
Silver I
DefoGreens
Zeus
Silver I
Level 105
God Stats
10W - 7L
1,475 SR
Queue Stats
148W - 137L
1,129 MMR
Party 2
Danzaburou
Danzaburou
Silver II
Di_lux_
Danzaburou
Silver II
Level 97
God Stats
16W - 20L
1,466 SR
Queue Stats
112W - 102L
1,122 MMR
Party 2
Tyr
Tyr
Gold III
SpicyLadd
Tyr
Gold III
Level 148
God Stats
9W - 4L
1,540 SR
Queue Stats
29W - 24L
1,658 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,494 SR
1,303 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 84
1,465 SR
964 MMR
Cupid
Cupid
Silver IV
Beastee15
Cupid
Silver IV
Level 66
God Stats
9W - 10L
1,454 SR
Queue Stats
160W - 160L
725 MMR
Party 1
Kuzenbo
Kuzenbo
Silver III
GimmeDat73
Kuzenbo
Silver III
Level 65
God Stats
26W - 10L
1,536 SR
Queue Stats
197W - 192L
971 MMR
Party 1
Anubis
Anubis
Gold V
SPARKY LNR
Anubis
Gold V
Level 120
God Stats
4W - 6L
1,405 SR
Queue Stats
55W - 61L
1,195 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 7
9,785
753
12,808
8,713
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Di_lux_
Danzaburou
16
4 / 1 / 6
10,650
819
10,701
9,300
4,364
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 2 / 6
10,151
781
8,341
16,703
20,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AtlasNe ZhaAo KuangSurtrMulan

VS

Bans
AresNoxAh Muzen CabPoseidonBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Beastee15
Cupid
13
0 / 6 / 4
8,532
656
4,921
11,608
5,523
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
GimmeDat73
Kuzenbo
15
6 / 3 / 0
10,318
794
8,209
16,851
19,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
SPARKY LNR
Anubis
13
0 / 3 / 6
8,613
663
8,342
9,842
5,258
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
12
Kills
6
6
Deaths
12
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cupid
Beastee15
Cupid
0
6
4
0.33
W
3
3
7
2.17
W
Danzaburou
Di_lux_
Danzaburou
4
1
6
7
L
Kuzenbo
GimmeDat73
Kuzenbo
6
3
0
2
L
Anubis
SPARKY LNR
Anubis
0
3
6
1
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,850
Damage
21,472
34,716
Taken
38,301
27,763
Mitigated
30,534
10,528
Healing
11,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Beastee15
Cupid
4,921
2,161
795
1,118
11,608
5,523
1,225
3,473
7,941
0
32,377
W
12,808
1,073
82
2,592
8,713
3,288
360
6,087
2,626
36,563
0
W
Danzaburou
Di_lux_
Danzaburou
10,701
4,529
0
4,685
9,300
4,364
2,323
4,859
4,441
0
42,984
L
Kuzenbo
GimmeDat73
Kuzenbo
8,209
3,539
1,860
4,361
16,851
19,753
0
3,878
12,599
25,723
0
L
Anubis
SPARKY LNR
Anubis
8,342
0
211
2,858
9,842
5,258
342
4,925
4,552
39,057
0
W
8,341
734
0
3,169
16,703
20,111
700
5,695
11,008
50
30,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,586
Gold Earned
27,463
157
Minions Killed
144
0
Camps Cleared
0
724,018
Distance Traveled
714,522
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,532
656
64
5
0
228,546
0
W
Zeus
9,785
753
50
4
0
220,972
0
W
Danzaburou
10,650
819
64
5
0
221,607
1
L
Kuzenbo
10,318
794
27
2
0
255,970
4
L
Anubis
8,613
663
53
4
0
230,006
0
W
Tyr
10,151
781
43
3
0
281,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role