Player Matchup

Hades
Hades
 
Hades
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
IMelvz
Kuzenbo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,675 Elo+
Party 2
Bastet
Bastet
JohnBigMeaty
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,675 Elo+
Party 2
Pele
Pele
Jowqui
Pele
Level 97
God Stats
2W - 4L
1,469 SR
Queue Stats
347W - 330L
1,436 Elo+
Solo
Horus
Horus
TDFE1L4T1A
Horus
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 217L
1,499 Elo+
Solo
Team Averages
Level 65
1,494 SR
1,557 Elo+

VS

Team Averages
Level 105
1,621 SR
1,591 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
F2P5
Guan Yu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,600 Elo+
Party 1
Surtr
Surtr
GodzFlex
Surtr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,700 Elo+
Party 1
Cthulhu
Cthulhu
futuremagic4357
Cthulhu
Level 68
God Stats
2W - 0L
1,739 SR
Queue Stats
13W - 9L
1,560 Elo+
Party 1
Rama
Rama
xProfitBirdx
Rama
Level 64
God Stats
5W - 9L
1,867 SR
Queue Stats
343W - 295L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
2 / 3 / 2
6,201
886
7,175
8,279
9,561
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
IMelvz
Kuzenbo
12
0 / 3 / 3
5,803
829
4,767
9,297
12,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
10
0 / 3 / 1
5,307
758
4,954
7,459
3,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
Jowqui
Pele
8
0 / 2 / 2
5,246
749
3,417
4,130
1,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
12
2 / 2 / 2
5,932
847
7,443
8,213
9,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
0 / 1 / 9
6,747
964
10,673
3,696
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
F2P5
Guan Yu
12
4 / 1 / 7
7,201
1,029
3,951
11,368
6,503
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Surtr
GodzFlex
Surtr
13
3 / 1 / 8
7,004
1,001
5,982
11,477
10,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 9
7,566
1,081
6,889
9,873
9,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
4 / 1 / 8
7,404
1,058
7,391
5,488
2,551
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
54
4
Kills
13
13
Deaths
5
10
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
2
3
2
1
W
Kukulkan
 
Kukulkan
0
1
9
4.5
W
Guan Yu
F2P5
Guan Yu
4
1
7
7.5
W
Surtr
GodzFlex
Surtr
3
1
8
7
L
Kuzenbo
IMelvz
Kuzenbo
0
3
3
0.5
L
Bastet
0
3
1
0.17
L
Pele
Jowqui
Pele
0
2
2
0.5
L
Horus
2
2
2
1.5
W
2
1
9
6.5
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,756
Damage
34,886
37,378
Taken
41,902
36,552
Mitigated
30,242
12,716
Healing
20,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
7,175
354
1,844
2,500
8,279
9,561
0
4,553
3,556
18,994
0
W
Kukulkan
 
Kukulkan
10,673
230
398
178
3,696
1,733
629
970
2,638
25,588
0
W
Guan Yu
F2P5
Guan Yu
3,951
377
6,369
4,984
11,368
6,503
99
2,472
8,721
0
7,422
W
Surtr
GodzFlex
Surtr
5,982
1,918
1,309
3,134
11,477
10,206
89
4,033
7,314
162
11,042
L
Kuzenbo
IMelvz
Kuzenbo
4,767
1,620
0
1,002
9,297
12,254
0
3,380
5,774
6,175
0
L
Bastet
4,954
1,499
0
1,267
7,459
3,897
0
3,755
3,608
0
6,520
L
Pele
Jowqui
Pele
3,417
218
122
1,057
4,130
1,772
0
1,696
2,434
0
8,912
L
Horus
7,443
2,389
1,869
3,055
8,213
9,068
0
4,313
3,764
1,888
9,303
W
6,889
403
1,182
1,480
9,873
9,249
153
4,592
5,042
15,092
0
W
7,391
5,424
578
1,276
5,488
2,551
1,221
1,273
4,129
0
14,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,489
Gold Earned
35,922
50
Minions Killed
108
0
Camps Cleared
0
615,176
Distance Traveled
679,642
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,201
886
26
4
0
117,191
0
W
Kukulkan
6,747
964
44
6
0
136,548
0
W
Guan Yu
7,201
1,029
8
1
0
151,853
0
W
Surtr
7,004
1,001
16
2
0
138,636
0
L
Kuzenbo
5,803
829
3
0
0
134,381
0
L
Bastet
5,307
758
6
1
0
128,644
0
L
Pele
5,246
749
9
1
0
77,185
0
L
Horus
5,932
847
6
1
0
157,775
0
W
Cthulhu
7,566
1,081
20
3
0
125,472
0
W
Rama
7,404
1,058
20
3
0
127,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role