Player Matchup

Merlin
Merlin
DEMON_MUNKEY236
Merlin
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,330 Elo+
Party 2
Athena
Athena
Irish_raider14
Athena
Level 103
God Stats
3W - 3L
1,140 SR
Queue Stats
22W - 27L
1,106 Elo+
Party 2
Sol
Sol
Vintage_Nero
Sol
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,314 Elo+
Party 2
Tyr
Tyr
g3tsome299
Tyr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 42L
1,361 Elo+
Party 2
Kukulkan
Kukulkan
kingstanky
Kukulkan
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 22L
1,245 Elo+
Party 2
Team Averages
Level 107
1,428 SR
1,271 Elo+

VS

Team Averages
Level 24
1,500 SR
1,425 Elo+
Khepri
Khepri
ITSHANNABABY
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fafnir
Fafnir
JohnnyBluepants
Fafnir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
Mr Lamb35
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,461 Elo+
Party 1
Ganesha
Ganesha
Mrdrakethegreat
Ganesha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,212 Elo+
Party 1
Agni
Agni
RangersGenix
Agni
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 22
8,879
1,110
16,900
6,968
3,112
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 5 / 19
8,637
1,080
7,465
14,358
15,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
13 / 0 / 23
9,655
1,207
18,063
10,138
4,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
5 / 1 / 27
8,403
1,050
8,618
10,395
11,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
kingstanky
Kukulkan
16
6 / 1 / 29
9,305
1,163
13,207
6,797
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
10
1 / 7 / 3
6,439
805
2,091
10,397
5,125
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
3 / 7 / 4
7,800
975
4,590
14,974
17,432
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Mr Lamb35
Bacchus
12
1 / 7 / 3
6,172
772
2,738
12,404
7,833
12
0 / 8 / 7
6,526
816
5,883
18,267
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 9 / 5
7,005
876
9,776
11,561
5,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
29
38
Kills
7
8
Deaths
38
120
Assists
22
Player
Kills
Deaths
Assists
KDA
W
8
1
22
19
L
Khepri
1
7
3
0.36
W
6
5
19
3.1
L
3
7
4
0.71
L
Bacchus
Mr Lamb35
Bacchus
1
7
3
0.36
L
0
8
7
0.44
L
2
9
5
0.5
W
13
0
23
24.5
W
5
1
27
18.5
W
Kukulkan
kingstanky
Kukulkan
6
1
29
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,253
Damage
25,078
48,656
Taken
67,603
38,030
Mitigated
50,183
23,307
Healing
2,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,900
1,936
2,182
2,504
6,968
3,112
2,606
4,062
2,906
28,937
0
L
Khepri
2,091
504
0
0
10,397
5,125
0
9,438
844
4,217
0
W
7,465
1,706
2,494
1,542
14,358
15,612
260
3,835
10,523
10,940
0
L
4,590
1,966
732
1,152
14,974
17,432
0
11,531
3,218
7,423
0
L
Bacchus
Mr Lamb35
Bacchus
2,738
263
0
252
12,404
7,833
0
10,905
1,401
4,444
0
L
5,883
695
0
506
18,267
14,125
0
15,931
2,026
10,843
0
L
9,776
1,231
0
254
11,561
5,668
0
9,087
2,247
16,171
0
W
18,063
9,274
1,194
5,096
10,138
4,755
3,894
7,020
3,118
27,746
0
W
8,618
1,352
2,171
3,592
10,395
11,686
599
5,691
4,704
2,216
10,591
W
Kukulkan
kingstanky
Kukulkan
13,207
2,609
1,294
1,238
6,797
2,865
1,028
4,470
2,327
34,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,879
Gold Earned
33,942
101
Minions Killed
27
0
Camps Cleared
0
806,420
Distance Traveled
592,980
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,879
1,110
16
2
0
141,637
0
L
Khepri
6,439
805
3
0
0
97,394
0
W
Athena
8,637
1,080
5
1
0
162,683
0
L
Fafnir
7,800
975
0
0
0
131,562
0
L
Bacchus
6,172
772
5
1
0
126,427
0
L
Ganesha
6,526
816
1
0
0
127,636
0
L
Agni
7,005
876
18
2
0
109,961
0
W
Sol
9,655
1,207
22
3
0
150,702
0
W
Tyr
8,403
1,050
9
1
0
175,113
0
W
Kukulkan
9,305
1,163
49
6
0
176,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role