Player Matchup

Janus
Janus
 
Janus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Danzarote
Xbalanque
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 4L
1,776 Elo+
Party 1
Terra
Terra
Leviacker
Terra
Level 127
God Stats
1W - 2L
1,428 SR
Queue Stats
370W - 205L
1,597 Elo+
Party 1
Fafnir
Fafnir
TiveriusPascal
Fafnir
Level 140
God Stats
11W - 6L
1,677 SR
Queue Stats
386W - 217L
1,610 Elo+
Party 1
Danzaburou
Danzaburou
WoudTea
Danzaburou
Level 52
God Stats
3W - 3L
1,500 SR
Queue Stats
196W - 109L
1,550 Elo+
Party 1
Team Averages
Level 86
1,521 SR
1,607 Elo+

VS

Team Averages
Level 88
1,505 SR
1,437 Elo+
Chaac
Chaac
Doodoobutter11
Chaac
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
261W - 250L
1,507 Elo+
Party 2
Izanami
Izanami
MAXIMUSdv-
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,406 Elo+
Party 2
Danzaburou
Danzaburou
SlamminJaminG
Danzaburou
Level 86
God Stats
0W - 2L
1,282 SR
Queue Stats
247W - 235L
1,477 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Solarithe
Morgan Le Fay
Level 89
God Stats
3W - 3L
1,742 SR
Queue Stats
106W - 103L
1,436 Elo+
Solo
Ra
Ra
bobycha321
Ra
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 117L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
13 / 1 / 13
10,184
1,018
25,049
8,735
4,906
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
Danzarote
Xbalanque
17
8 / 1 / 17
9,549
955
12,666
13,139
7,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Terra
Leviacker
Terra
14
2 / 0 / 19
8,816
882
3,290
13,368
12,180
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
4 / 0 / 17
9,373
937
5,160
17,584
21,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
WoudTea
Danzaburou
13
2 / 2 / 20
8,492
849
9,033
11,933
7,349
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 1
5,940
594
8,961
19,695
16,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
MAXIMUSdv-
Izanami
12
0 / 6 / 1
6,404
640
4,814
10,797
5,041
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Danzaburou
SlamminJaminG
Danzaburou
12
1 / 6 / 3
7,006
701
11,760
13,527
6,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morgan Le Fay
Solarithe
Morgan Le Fay
14
2 / 3 / 1
7,343
734
16,460
8,591
4,304
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 3 / 3
8,252
825
12,369
9,817
4,784
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
13
29
Kills
4
4
Deaths
30
86
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
13
1
13
19.5
W
Xbalanque
Danzarote
Xbalanque
8
1
17
16.5
L
0
12
1
0.04
W
Terra
Leviacker
Terra
2
0
19
11.5
L
Izanami
MAXIMUSdv-
Izanami
0
6
1
0.08
L
Danzaburou
SlamminJaminG
Danzaburou
1
6
3
0.42
L
Morgan Le Fay
Solarithe
Morgan Le Fay
2
3
1
0.83
W
4
0
17
12.5
W
Danzaburou
WoudTea
Danzaburou
2
2
20
6
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,198
Damage
54,364
64,759
Taken
62,427
53,744
Mitigated
37,144
39,035
Healing
15,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
25,049
944
1,889
2,435
8,735
4,906
172
5,037
3,698
41,646
0
W
Xbalanque
Danzarote
Xbalanque
12,666
7,236
1,989
2,383
13,139
7,849
2,562
5,323
7,816
0
29,018
L
8,961
1,034
0
1,422
19,695
16,478
28
9,148
10,547
3,832
7,903
W
Terra
Leviacker
Terra
3,290
420
9,708
5,242
13,368
12,180
377
7,467
5,901
5,438
0
L
Izanami
MAXIMUSdv-
Izanami
4,814
3,816
451
610
10,797
5,041
0
5,255
5,542
0
9,941
L
Danzaburou
SlamminJaminG
Danzaburou
11,760
4,222
112
2,664
13,527
6,537
26
7,804
5,723
0
18,832
L
Morgan Le Fay
Solarithe
Morgan Le Fay
16,460
1,291
665
1,423
8,591
4,304
0
4,432
4,159
26,965
0
W
5,160
863
4,014
6,981
17,584
21,460
172
9,384
8,200
8,872
0
W
Danzaburou
WoudTea
Danzaburou
9,033
4,369
1,220
3,174
11,933
7,349
1,114
4,626
7,307
0
19,506
L
12,369
531
4,159
4,157
9,817
4,784
258
6,860
2,957
27,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,414
Gold Earned
34,945
121
Minions Killed
90
0
Camps Cleared
0
984,672
Distance Traveled
845,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,184
1,018
47
5
0
218,173
0
W
Xbalanque
9,549
955
41
4
0
182,280
0
L
Chaac
5,940
594
6
1
0
156,325
0
W
Terra
8,816
882
3
0
0
236,864
0
L
Izanami
6,404
640
10
1
0
171,075
0
L
Danzaburou
7,006
701
15
2
0
142,814
0
L
Morgan Le Fay
7,343
734
18
2
0
175,516
0
W
Fafnir
9,373
937
7
1
0
184,989
0
W
Danzaburou
8,492
849
23
2
0
162,366
0
L
Ra
8,252
825
41
4
0
200,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role