Player Matchup

Rama
Rama
ABORTtheSHORTS
Rama
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
244W - 254L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
lacks_slacks
Sylvanus
Level 66
God Stats
162W - 165L
1,568 SR
Queue Stats
169W - 183L
1,465 Elo+
Party 1
Merlin
Merlin
suggardaddy69
Merlin
Level 51
God Stats
3W - 2L
1,551 SR
Queue Stats
59W - 88L
1,336 Elo+
Solo
Team Averages
Level 75
1,540 SR
1,424 Elo+

VS

Team Averages
Level 44
1,537 SR
1,341 Elo+
Bacchus
Bacchus
ChillStillMillz
Bacchus
Level 67
God Stats
20W - 18L
1,441 SR
Queue Stats
343W - 336L
1,278 Elo+
Solo
Kukulkan
Kukulkan
Krazykarl6634
Kukulkan
Level 15
God Stats
3W - 0L
1,670 SR
Queue Stats
124W - 145L
1,388 Elo+
Party 2
Bakasura
Bakasura
xXfaded_pandaXx-
Bakasura
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,357 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,509
651
3,747
8,850
3,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
lacks_slacks
Sylvanus
13
0 / 1 / 1
6,796
680
2,045
12,454
9,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
1 / 0 / 0
5,856
586
801
1,390
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
7,300
730
3,589
10,224
8,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
Krazykarl6634
Kukulkan
14
3 / 1 / 1
7,661
766
9,270
5,090
2,065
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 3
7,564
756
5,623
4,499
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
4
4
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
0
1
3
1.5
W
Kukulkan
Krazykarl6634
Kukulkan
3
1
1
3.5
L
Sylvanus
lacks_slacks
Sylvanus
0
1
1
0.5
L
1
0
0
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,593
Damage
18,482
22,694
Taken
19,813
13,278
Mitigated
13,282
7,245
Healing
3,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,747
3,293
0
1,986
8,850
3,366
0
4,304
4,086
0
30,465
W
3,589
527
153
1,087
10,224
8,636
54
1,294
8,930
18,964
0
W
Kukulkan
Krazykarl6634
Kukulkan
9,270
1,020
0
0
5,090
2,065
512
793
4,297
37,011
0
L
Sylvanus
lacks_slacks
Sylvanus
2,045
540
1,578
3,217
12,454
9,501
0
7,745
4,499
9,147
0
L
801
17
187
277
1,390
411
0
854
511
6,281
0
W
5,623
4,152
0
2,193
4,499
2,581
550
840
3,659
0
29,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,161
Gold Earned
22,525
90
Minions Killed
163
0
Camps Cleared
0
381,383
Distance Traveled
571,549
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,509
651
62
6
0
162,135
1
W
Bacchus
7,300
730
32
3
0
173,542
0
W
Kukulkan
7,661
766
74
7
0
175,914
0
L
Sylvanus
6,796
680
17
2
0
175,620
0
L
Merlin
5,856
586
11
1
0
43,628
0
W
Bakasura
7,564
756
57
6
0
222,093
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role