Player Matchup

Izanami
Izanami
Silver II
BRU45
Izanami
Silver II
Level 111
God Stats
23W - 14L
1,571 SR
Queue Stats
308W - 323L
1,023 MMR
Party 1
Agni
Agni
Silver V
BigBigLoko
Agni
Silver V
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 144L
1,235 MMR
Party 1
Atlas
Atlas
Silver I
HE ME SHE WUMBO
Atlas
Silver I
Level 102
God Stats
16W - 25L
1,463 SR
Queue Stats
84W - 101L
1,156 MMR
Solo
Lancelot
Lancelot
Gold V
Hyddx
Lancelot
Gold V
Level 154
God Stats
17W - 18L
1,688 SR
Queue Stats
145W - 154L
1,372 MMR
Party 2
Gilgamesh
Gilgamesh
Silver II
RzKTheK
Gilgamesh
Silver II
Level 109
God Stats
1W - 1L
1,312 SR
Queue Stats
246W - 274L
925 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,507 SR
1,142 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,470 SR
1,143 MMR
Sun Wukong
Sun Wukong
Silver I
ALEXVALL11
Sun Wukong
Silver I
Level 120
God Stats
33W - 29L
1,488 SR
Queue Stats
202W - 205L
1,153 MMR
Solo
Jing Wei
Jing Wei
Silver IV
B_Goose
Jing Wei
Silver IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 51L
1,115 MMR
Solo
Geb
Geb
Silver II
BigGalaxyBrain
Geb
Silver II
Level 159
God Stats
17W - 15L
1,541 SR
Queue Stats
66W - 72L
1,141 MMR
Solo
Thor
Thor
Silver I
Calremes69
Thor
Silver I
Level 53
God Stats
9W - 5L
1,414 SR
Queue Stats
111W - 127L
1,147 MMR
Solo
Chang'e
Chang'e
Silver II
Killer_Pumper
Chang'e
Silver II
Level 159
God Stats
14W - 25L
1,407 SR
Queue Stats
386W - 413L
1,156 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BRU45
Izanami
13
0 / 1 / 2
7,608
507
7,530
10,605
4,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 3
6,909
461
4,772
8,339
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

13
2 / 1 / 3
7,872
525
5,175
10,941
8,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
Hyddx
Lancelot
14
11 / 2 / 1
8,705
580
15,296
11,847
4,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
RzKTheK
Gilgamesh
13
0 / 1 / 4
7,811
521
8,273
13,280
12,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
MerlinAthenaAo KuangThanatos

VS

Bans
MercurySolSusanoChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ALEXVALL11
Sun Wukong
14
0 / 1 / 2
8,563
571
6,728
14,435
10,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
B_Goose
Jing Wei
12
0 / 1 / 1
6,936
462
4,537
9,139
3,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 3
6,037
402
6,354
14,935
7,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
6 / 2 / 1
8,832
589
8,599
14,436
5,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
13
3 / 5 / 2
7,857
524
7,752
12,759
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
13
Kills
9
9
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ALEXVALL11
Sun Wukong
0
1
2
1
W
Izanami
BRU45
Izanami
0
1
2
1
L
Jing Wei
B_Goose
Jing Wei
0
1
1
0.5
W
0
4
3
0.38
L
0
4
3
0.38
L
6
2
1
3.25
W
2
1
3
3.5
W
Lancelot
Hyddx
Lancelot
11
2
1
5.75
L
Chang'e
3
5
2
0.8
W
Gilgamesh
RzKTheK
Gilgamesh
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,046
Damage
33,970
55,012
Taken
65,704
32,923
Mitigated
30,638
13,598
Healing
17,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ALEXVALL11
Sun Wukong
6,728
1,480
0
6,212
14,435
10,703
0
44
14,391
0
75,070
W
Izanami
BRU45
Izanami
7,530
4,821
0
5,933
10,605
4,157
610
2,875
7,356
0
72,697
L
Jing Wei
B_Goose
Jing Wei
4,537
2,556
0
5,144
9,139
3,050
0
1,181
7,958
0
47,263
W
4,772
380
0
485
8,339
2,948
0
3,559
4,664
57,729
0
L
6,354
767
0
730
14,935
7,453
0
3,691
11,244
24,453
0
L
8,599
1,077
0
438
14,436
5,692
473
2,183
12,253
0
60,064
W
5,175
2,250
133
4,817
10,941
8,151
124
2,944
7,687
22,448
0
W
Lancelot
Hyddx
Lancelot
15,296
4,647
0
364
11,847
4,916
196
2,360
9,359
0
54,595
L
Chang'e
7,752
694
1,481
3,935
12,759
3,740
229
2,892
9,867
51,531
0
W
Gilgamesh
RzKTheK
Gilgamesh
8,273
2,224
0
1,866
13,280
12,751
0
1,422
11,840
44
63,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,905
Gold Earned
38,225
422
Minions Killed
413
0
Camps Cleared
0
1,480,168
Distance Traveled
1,446,422
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,563
571
126
8
0
286,716
8
W
Izanami
7,608
507
139
9
0
285,831
4
L
Jing Wei
6,936
462
76
5
0
272,426
2
W
Agni
6,909
461
98
7
0
289,344
4
L
Geb
6,037
402
37
2
0
299,509
3
L
Thor
8,832
589
74
5
0
307,260
0
W
Atlas
7,872
525
10
1
0
292,506
5
W
Lancelot
8,705
580
72
5
0
330,993
0
L
Chang'e
7,857
524
100
7
0
280,511
3
W
Gilgamesh
7,811
521
103
7
0
281,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role