Player Matchup

Hel
Hel
Krby x Yosh
Hel
Level 49
God Stats
3W - 1L
1,833 SR
Queue Stats
21W - 28L
1,446 Elo+
Solo
He Bo
He Bo
Ram6oYac24
He Bo
Level 88
God Stats
20W - 12L
1,406 SR
Queue Stats
61W - 50L
1,546 Elo+
Solo
Danzaburou
Danzaburou
blackandchill
Danzaburou
Level 15
God Stats
10W - 7L
1,744 SR
Queue Stats
30W - 28L
1,471 Elo+
Party 2
Ne Zha
Ne Zha
ogpanth3r
Ne Zha
Level 69
God Stats
4W - 1L
1,926 SR
Queue Stats
49W - 52L
1,497 Elo+
Party 2
Fenrir
Fenrir
trinkz
Fenrir
Level 16
God Stats
15W - 11L
1,569 SR
Queue Stats
28W - 31L
1,463 Elo+
Party 2
Team Averages
Level 47
1,696 SR
1,485 Elo+

VS

Team Averages
Level 59
1,366 SR
1,436 Elo+
Neith
Neith
DuudsPro
Neith
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 18L
1,429 Elo+
Party 1
Artemis
Artemis
Pinottynha
Artemis
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,318 Elo+
Party 1
Hun Batz
Hun Batz
RoseChain577743
Hun Batz
Level 36
God Stats
0W - 3L
1,164 SR
Queue Stats
15W - 14L
1,456 Elo+
Solo
Cthulhu
Cthulhu
SolomanCain
Cthulhu
Level 89
God Stats
0W - 1L
1,165 SR
Queue Stats
15W - 11L
1,479 Elo+
Party 3
Mercury
Mercury
coolcool420blaze
Mercury
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 31
12,535
1,045
17,190
14,940
9,480
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
20
7 / 0 / 27
14,431
1,203
18,098
4,847
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
blackandchill
Danzaburou
20
7 / 1 / 20
12,483
1,040
24,370
14,632
8,004
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
ogpanth3r
Ne Zha
20
18 / 4 / 18
14,215
1,185
23,952
16,078
9,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
trinkz
Fenrir
20
12 / 0 / 22
13,598
1,133
21,965
15,853
9,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

254

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DuudsPro
Neith
16
2 / 5 / 3
11,477
956
18,768
17,467
7,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artemis
Pinottynha
Artemis
16
0 / 11 / 5
10,582
882
8,981
18,982
8,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
17
0 / 11 / 4
10,640
887
7,147
24,691
13,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
SolomanCain
Cthulhu
16
0 / 10 / 5
10,726
894
15,703
30,238
44,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 10 / 2
11,960
997
10,143
21,925
10,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

165
Kill Participation
24
47
Kills
5
5
Deaths
47
118
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
DuudsPro
Neith
2
5
3
0.7
W
3
0
31
18.5
L
Artemis
Pinottynha
Artemis
0
11
5
0.23
W
He Bo
7
0
27
20.5
L
Hun Batz
0
11
4
0.18
L
Cthulhu
SolomanCain
Cthulhu
0
10
5
0.25
W
Danzaburou
blackandchill
Danzaburou
7
1
20
17
L
3
10
2
0.4
W
Ne Zha
ogpanth3r
Ne Zha
18
4
18
6.75
W
Fenrir
trinkz
Fenrir
12
0
22
23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,575
Damage
60,742
66,350
Taken
113,303
38,732
Mitigated
83,932
24,410
Healing
5,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DuudsPro
Neith
18,768
7,685
0
1,871
17,467
7,779
0
4,110
13,307
0
39,748
W
17,190
669
6,662
8,233
14,940
9,480
0
3,639
10,867
36,131
0
L
Artemis
Pinottynha
Artemis
8,981
2,860
0
282
18,982
8,283
0
5,091
13,727
0
24,133
W
He Bo
18,098
956
0
1,188
4,847
2,400
0
1,737
3,019
52,234
0
L
Hun Batz
7,147
473
0
0
24,691
13,240
0
7,511
16,992
0
28,202
L
Cthulhu
SolomanCain
Cthulhu
15,703
603
1,105
2,261
30,238
44,356
0
8,884
21,157
35,241
937
W
Danzaburou
blackandchill
Danzaburou
24,370
19,147
0
3,966
14,632
8,004
0
3,908
10,233
0
42,399
L
10,143
3,612
0
465
21,925
10,274
0
8,876
12,832
0
26,731
W
Ne Zha
ogpanth3r
Ne Zha
23,952
6,419
0
1,876
16,078
9,373
0
1,451
14,441
0
33,334
W
Fenrir
trinkz
Fenrir
21,965
9,498
0
2,485
15,853
9,475
0
2,502
13,024
0
29,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,262
Gold Earned
55,385
224
Minions Killed
208
9
Camps Cleared
6
1,231,005
Distance Traveled
1,038,778
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,477
956
48
4
1
186,580
0
W
Hel
12,535
1,045
47
4
1
286,059
0
L
Artemis
10,582
882
20
2
0
166,729
0
W
He Bo
14,431
1,203
92
8
6
261,296
0
L
Hun Batz
10,640
887
46
4
2
220,152
0
L
Cthulhu
10,726
894
51
4
0
202,059
0
W
Danzaburou
12,483
1,040
39
3
0
190,732
0
L
Mercury
11,960
997
43
4
3
263,258
0
W
Ne Zha
14,215
1,185
38
3
0
222,785
0
W
Fenrir
13,598
1,133
8
1
2
270,133
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role