Player Matchup

Neith
Neith
Enier
Neith
Level 8
God Stats
0W - 1L
1,461 SR
Queue Stats
17W - 18L
1,680 Elo+
Party 3
Ymir
Ymir
JCPM
Ymir
Level 34
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 78L
1,426 Elo+
Solo
Shiva
Shiva
MyAccWasBanned
Shiva
Level 7
God Stats
4W - 2L
1,701 SR
Queue Stats
44W - 30L
1,495 Elo+
Party 1
Loki
Loki
RebelFighterV
Loki
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 156L
1,552 Elo+
Party 1
Anubis
Anubis
beastpinto85
Anubis
Level 46
God Stats
0W - 1L
1,285 SR
Queue Stats
33W - 26L
1,797 Elo+
Party 3
Team Averages
Level 44
1,489 SR
1,590 Elo+

VS

Team Averages
Level 54
1,586 SR
1,501 Elo+
Ullr
Ullr
Hierarchy76
Ullr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 32L
1,358 Elo+
Party 4
Surtr
Surtr
KingClaunt
Surtr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 20L
1,341 Elo+
Party 4
Yemoja
Yemoja
QueenMadii
Yemoja
Level 40
God Stats
3W - 2L
1,563 SR
Queue Stats
43W - 32L
1,341 Elo+
Party 4
Hel
Hel
SoleilOriana
Hel
Level 168
God Stats
3W - 1L
1,865 SR
Queue Stats
54W - 23L
1,713 Elo+
Party 2
Cliodhna
Cliodhna
tophiachu
Cliodhna
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Enier
Neith
11
0 / 3 / 1
6,289
449
2,459
7,146
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
JCPM
Ymir
9
1 / 2 / 3
6,843
489
637
11,078
6,606
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

14
2 / 1 / 0
8,382
599
3,918
8,908
11,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 4 / 1
7,867
562
9,315
12,071
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
12
0 / 4 / 1
6,928
495
4,745
10,649
4,257
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,491
464
3,066
6,725
1,821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
11
0 / 2 / 1
6,682
477
2,055
6,875
5,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
QueenMadii
Yemoja
11
0 / 0 / 3
6,823
487
1,312
4,412
2,916
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

15
4 / 1 / 4
8,912
637
12,364
8,510
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
tophiachu
Cliodhna
16
10 / 2 / 3
9,346
668
14,225
13,651
5,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
14
14
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
Enier
Neith
0
3
1
0.17
W
0
2
1
0.25
L
Ymir
JCPM
Ymir
1
2
3
1.25
W
Surtr
0
2
1
0.25
L
2
1
0
2
W
Yemoja
QueenMadii
Yemoja
0
0
3
1.5
L
4
4
1
1.13
W
4
1
4
6
L
Anubis
0
4
1
0.13
W
Cliodhna
tophiachu
Cliodhna
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,074
Damage
33,022
49,852
Taken
40,173
27,908
Mitigated
17,981
9,460
Healing
16,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Enier
Neith
2,459
826
0
230
7,146
2,017
0
1,334
5,812
0
29,252
W
3,066
861
0
310
6,725
1,821
600
1,149
5,576
0
35,811
L
Ymir
JCPM
Ymir
637
0
1,466
1,476
11,078
6,606
0
4,777
6,301
17,314
0
W
Surtr
2,055
913
0
2,160
6,875
5,049
0
172
6,703
223
37,406
L
3,918
1,044
0
1,020
8,908
11,243
0
62
8,846
653
63,612
W
Yemoja
QueenMadii
Yemoja
1,312
164
2,055
1,831
4,412
2,916
200
0
4,412
25,756
0
L
9,315
2,546
0
625
12,071
3,785
0
2,814
9,257
0
63,637
W
12,364
616
1,385
4,243
8,510
2,863
1,102
2,537
5,973
76,581
0
L
Anubis
4,745
306
0
4,643
10,649
4,257
100
4,751
5,898
58,982
0
W
Cliodhna
tophiachu
Cliodhna
14,225
3,478
0
4,035
13,651
5,332
0
1,888
11,763
0
75,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,309
Gold Earned
38,254
379
Minions Killed
427
0
Camps Cleared
0
1,206,754
Distance Traveled
1,370,312
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,289
449
69
5
0
216,621
0
W
Ullr
6,491
464
67
5
0
256,237
0
L
Ymir
6,843
489
25
2
0
232,904
4
W
Surtr
6,682
477
81
6
0
231,550
4
L
Shiva
8,382
599
98
7
0
229,513
3
W
Yemoja
6,823
487
48
3
0
250,291
7
L
Loki
7,867
562
96
7
0
296,395
0
W
Hel
8,912
637
135
10
0
293,627
2
L
Anubis
6,928
495
91
7
0
231,321
0
W
Cliodhna
9,346
668
96
7
0
338,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role