Player Matchup

Ne Zha
Ne Zha
Gold V
Che3159
Ne Zha
Gold V
Level 101
God Stats
11W - 6L
1,579 SR
Queue Stats
178W - 169L
1,085 MMR
Party 2
Hercules
Hercules
Silver III
Simeme2723
Hercules
Silver III
Level 85
God Stats
49W - 37L
1,481 SR
Queue Stats
184W - 174L
725 MMR
Party 2
Danzaburou
Danzaburou
Gold V
TiRoux977280
Danzaburou
Gold V
Level 107
God Stats
94W - 63L
1,598 SR
Queue Stats
361W - 358L
1,162 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,553 SR
991 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 96
1,343 SR
730 MMR
Neith
Neith
Bronze I
T0ya
Neith
Bronze I
Level 120
God Stats
115W - 157L
1,356 SR
Queue Stats
147W - 213L
463 MMR
Solo
Sol
Sol
Bronze I
TheFarmerJon
Sol
Bronze I
Level 106
God Stats
84W - 107L
1,136 SR
Queue Stats
121W - 174L
468 MMR
Party 1
Terra
Terra
Silver III
Zerilk
Terra
Silver III
Level 61
God Stats
1W - 3L
1,537 SR
Queue Stats
25W - 29L
1,258 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Che3159
Ne Zha
17
6 / 1 / 4
11,549
722
17,915
15,049
7,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Simeme2723
Hercules
17
2 / 1 / 9
11,156
697
11,885
16,373
18,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TiRoux977280
Danzaburou
17
4 / 1 / 7
11,217
701
17,529
15,919
7,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesAh Muzen CabSurtrAtlasGuan Yu

VS

Bans
Baron SamediChironAnubisSkadiChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
T0ya
Neith
15
1 / 4 / 1
9,775
611
12,853
16,852
7,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 7 / 1
10,145
634
16,894
22,557
7,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
Zerilk
Terra
15
0 / 1 / 2
10,153
635
5,344
19,320
22,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
12
Kills
3
3
Deaths
12
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Che3159
Ne Zha
6
1
4
8
W
Hercules
Simeme2723
Hercules
2
1
9
6.5
L
Neith
T0ya
Neith
1
4
1
0.38
L
2
7
1
0.36
W
Danzaburou
TiRoux977280
Danzaburou
4
1
7
7.5
L
Terra
Zerilk
Terra
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,329
Damage
35,091
47,341
Taken
58,729
34,139
Mitigated
36,446
21,077
Healing
19,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Che3159
Ne Zha
17,915
3,505
0
2,215
15,049
7,922
519
5,592
9,457
0
62,640
W
Hercules
Simeme2723
Hercules
11,885
3,031
483
6,997
16,373
18,723
920
7,952
8,421
0
41,808
L
Neith
T0ya
Neith
12,853
2,012
254
2,156
16,852
7,002
144
295
16,557
0
46,283
L
16,894
4,794
896
5,707
22,557
7,392
216
0
22,557
53,834
0
W
Danzaburou
TiRoux977280
Danzaburou
17,529
6,864
377
11,005
15,919
7,494
2,602
8,818
7,101
0
65,972
L
Terra
Zerilk
Terra
5,344
505
4,592
6,162
19,320
22,052
136
37
19,283
22,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,922
Gold Earned
30,073
216
Minions Killed
174
0
Camps Cleared
0
938,933
Distance Traveled
843,464
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,549
722
69
4
0
311,504
0
W
Hercules
11,156
697
76
5
0
332,342
1
L
Neith
9,775
611
67
4
0
256,877
0
L
Sol
10,145
634
74
5
0
253,190
0
W
Danzaburou
11,217
701
71
4
0
295,087
6
L
Terra
10,153
635
33
2
0
333,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role