Player Matchup

Zhong Kui
Zhong Kui
BeeDoctor
Zhong Kui
Level 67
God Stats
2W - 2L
1,538 SR
Queue Stats
98W - 104L
1,391 Elo+
Solo
Chaac
Chaac
BigDjSwags
Chaac
Level 45
God Stats
9W - 4L
1,656 SR
Queue Stats
42W - 57L
1,327 Elo+
Party 1
Neith
Neith
SecreTMuffiNBoY
Neith
Level 18
God Stats
1W - 2L
1,152 SR
Queue Stats
32W - 50L
1,316 Elo+
Party 1
Team Averages
Level 43
1,449 SR
1,345 Elo+

VS

Team Averages
Level 43
1,473 SR
1,514 Elo+
Surtr
Surtr
DoctorB1ue
Surtr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
IrregularLegend
Janus
Level 54
God Stats
2W - 5L
1,201 SR
Queue Stats
45W - 42L
1,542 Elo+
Solo
Heimdallr
Heimdallr
risk116954
Heimdallr
Level 56
God Stats
0W - 1L
1,717 SR
Queue Stats
11W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BeeDoctor
Zhong Kui
17
8 / 0 / 1
11,296
807
17,641
12,833
10,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
16
0 / 3 / 8
9,810
701
10,336
18,820
19,802
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 2 / 3
9,096
650
6,597
9,211
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
15
4 / 4 / 0
9,382
670
11,845
21,054
22,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 2 / 4
8,678
620
13,472
8,557
3,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
risk116954
Heimdallr
15
1 / 3 / 4
9,128
652
7,365
11,959
5,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
9
Kills
5
5
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BeeDoctor
Zhong Kui
8
0
1
8.5
W
Chaac
0
3
8
1.33
L
Surtr
4
4
0
1
L
0
2
4
1
W
1
2
3
1.25
L
Heimdallr
risk116954
Heimdallr
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,574
Damage
32,682
40,864
Taken
41,570
34,738
Mitigated
31,719
16,917
Healing
9,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BeeDoctor
Zhong Kui
17,641
1,592
195
6,904
12,833
10,747
1,991
4,736
8,097
55,517
0
W
Chaac
10,336
1,906
315
5,970
18,820
19,802
324
4,569
14,251
0
31,776
L
Surtr
11,845
4,183
0
4,909
21,054
22,153
231
7,351
13,703
439
28,701
L
13,472
334
0
1,591
8,557
3,815
0
4,328
4,229
48,298
0
W
6,597
2,091
732
2,801
9,211
4,189
1,220
4,432
4,779
0
28,939
L
Heimdallr
risk116954
Heimdallr
7,365
3,284
0
3,206
11,959
5,751
337
6,005
5,954
0
32,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,202
Gold Earned
27,188
180
Minions Killed
145
0
Camps Cleared
0
815,983
Distance Traveled
728,530
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,296
807
87
6
0
326,276
2
W
Chaac
9,810
701
45
3
0
272,493
0
L
Surtr
9,382
670
34
2
0
241,619
0
L
Janus
8,678
620
61
4
0
261,102
2
W
Neith
9,096
650
48
3
0
217,214
0
L
Heimdallr
9,128
652
50
4
0
225,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role