Player Matchup

Chaac
Chaac
 
Chaac
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Demonkiller24PR
Hachiman
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,251 Elo+
Party 1
Hel
Hel
zFster
Hel
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 19L
1,579 Elo+
Party 1
Team Averages
Level 66
1,500 SR
1,443 Elo+

VS

Team Averages
Level 21
1,373 SR
1,500 Elo+
Maui
Maui
Capt-Cossio
Maui
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 55L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
IXxDEExXI
Sun Wukong
Level 27
God Stats
18W - 21L
1,309 SR
Queue Stats
66W - 76L
1,500 Elo+
Party 2
Achilles
Achilles
KHZGBWAGSFUYGF
Achilles
Level 30
God Stats
5W - 11L
1,309 SR
Queue Stats
85W - 88L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 1 / 12
10,380
798
13,019
10,015
15,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
15
5 / 3 / 7
9,985
768
11,296
12,034
4,887
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
zFster
Hel
17
7 / 2 / 6
10,790
830
15,724
15,025
7,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
8,001
615
2,755
13,909
9,285
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
IXxDEExXI
Sun Wukong
15
2 / 4 / 2
9,267
713
5,254
17,405
10,300
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
15
4 / 5 / 2
10,220
786
11,785
16,386
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
15
Kills
6
6
Deaths
15
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
12
9
L
0
6
4
0.33
W
Hachiman
5
3
7
2.83
L
Sun Wukong
IXxDEExXI
Sun Wukong
2
4
2
0.75
L
Achilles
4
5
2
1
W
Hel
zFster
Hel
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,039
Damage
19,794
37,074
Taken
47,700
28,348
Mitigated
30,031
18,714
Healing
2,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,019
973
398
2,217
10,015
15,724
15
896
9,068
0
31,385
L
2,755
453
0
0
13,909
9,285
108
4,346
9,207
8,786
0
W
Hachiman
11,296
6,916
0
2,413
12,034
4,887
1,965
1,039
10,666
0
32,716
L
Sun Wukong
IXxDEExXI
Sun Wukong
5,254
953
0
549
17,405
10,300
0
6,798
10,028
0
31,202
L
Achilles
11,785
3,616
325
1,975
16,386
10,446
0
4,447
11,548
0
42,711
W
Hel
zFster
Hel
15,724
1,001
4,411
9,275
15,025
7,737
205
1,153
13,492
65,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,155
Gold Earned
27,488
159
Minions Killed
107
0
Camps Cleared
0
735,916
Distance Traveled
723,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,380
798
29
2
0
264,442
0
L
Maui
8,001
615
1
0
0
230,008
0
W
Hachiman
9,985
768
40
3
0
233,908
0
L
Sun Wukong
9,267
713
44
3
0
261,551
0
L
Achilles
10,220
786
62
5
0
232,311
0
W
Hel
10,790
830
90
7
0
237,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role